Age | Commit message (Collapse) | Author |
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Fixed GodotSharp build failing when real_t is double
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Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
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- Use `org.freedesktop.appearance color-scheme` to support system dark mode.
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
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focused window instead of main.
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Fixes #65233.
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requires avoidance_enabled to be true to emit
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
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- Mention the node name in the dialog title.
- Improve error messages to be more descriptive.
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