Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-16 | Merge pull request #27055 from bojidar-bg/26789-breakpoint-pos | Rémi Verschelde | |
Fix duplicated newlines in GDScript bytecode | |||
2019-03-15 | Merge pull request #27056 from guzzard/master | Rémi Verschelde | |
Ignore default ccls cache folder and compile commands json file | |||
2019-03-14 | Ignore default ccls cache folder and compile commands jso | Martin Wallin | |
2019-03-14 | Fix duplicated lines in GDScript bytecode | Bojidar Marinov | |
Fixes #26789 | |||
2019-03-13 | Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset | Rémi Verschelde | |
Make the Tooltip Position Offset Configurable | |||
2019-03-13 | Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state | Rémi Verschelde | |
Be more tolerant about under-defined spatial viewport state | |||
2019-03-13 | Merge pull request #27000 from clayjohn/multimesh_doc | Rémi Verschelde | |
[DOC] Linked various tutorials in the classref | |||
2019-03-13 | Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor | Rémi Verschelde | |
C#: Update exports only in the editor | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-03-13 | Bump version to 3.1-stable \o/ | Rémi Verschelde | |
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0! | |||
2019-03-13 | Add some more features to changelog | Rémi Verschelde | |
2019-03-13 | C#: Update exports only in the editor | Ignacio Etcheverry | |
2019-03-12 | linked tutorials in the classref | clayjohn | |
2019-03-12 | Mono: Update welcome message with current state | Rémi Verschelde | |
2019-03-12 | Merge pull request #26974 from Calinou/update-changelog | Rémi Verschelde | |
Update changelog with recent additions | |||
2019-03-12 | Update changelog with recent additions | Hugo Locurcio | |
2019-03-12 | doc: Sync classref with current source | Rémi Verschelde | |
2019-03-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-03-12 | Merge pull request #26969 from merumelu/audiostreamsample-save-crash | Rémi Verschelde | |
AudioStreamSample: Don't crash when writing to file fails | |||
2019-03-12 | Merge pull request #26962 from ibrahn/small-x11setcontext-fix | Rémi Verschelde | |
fix for access after free in OS_X11::set_context. | |||
2019-03-12 | Merge pull request #26943 from akien-mga/gles2-unsupported-float-types | Rémi Verschelde | |
GLES2: Convert unsupported float texture types to 8-bit types | |||
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-12 | fix for access after free in OS_X11::set_context. | Ibrahn Sahir | |
2019-03-12 | Merge pull request #26957 from nekomatata/vs-natvis-fix | Rémi Verschelde | |
Fixed & improved Visual Studio custom debugger visualization | |||
2019-03-12 | Don't crash when the saved editor state contains fewer viewports than ↵ | Sebastian Hartte | |
currently supported. | |||
2019-03-12 | GLES2: Convert unsupported float texture types to 8-bit types | Rémi Verschelde | |
2019-03-12 | Fixed & improved Visual Studio custom debugger visualization | PouleyKetchoupp | |
2019-03-12 | Merge pull request #26941 from JFonS/add_gizmos_priority | Rémi Verschelde | |
Add priority to gizmos and fix small issues | |||
2019-03-12 | Add priority to gizmos and fix small issues | JFonS | |
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos. | |||
2019-03-12 | GLES2: Fix comments in previous commit that broke rendering (!) | Rémi Verschelde | |
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release. | |||
2019-03-11 | Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXT | Rémi Verschelde | |
GLES2: Revert wrong extension checks from #26928 and #26932 | |||
2019-03-11 | GLES2: Add comments around EXT_shader_texture_lod check | Rémi Verschelde | |
To avoid reintroducing bugs as I did in #26928 and #26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in. | |||
2019-03-11 | Revert "GLES2: Ensure extension checks for texture2DLod" | Rémi Verschelde | |
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357. | |||
2019-03-11 | Revert "GLES2: Fix regression on texture2DLod extension checks" | Rémi Verschelde | |
This reverts commit 8c2d38152fbf41ca9c8a8f9b381b8d271f7f54d3. | |||
2019-03-11 | Merge pull request #26932 from akien-mga/gles2-fix-extensions-check | Rémi Verschelde | |
GLES2: Fix regression on texture2DLod extension checks | |||
2019-03-11 | GLES2: Fix regression on texture2DLod extension checks | Rémi Verschelde | |
These can't be done after any non-preprocessor token. | |||
2019-03-11 | Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-check | Rémi Verschelde | |
GLES2: Ensure extension checks for texture2DLod | |||
2019-03-11 | Enable seamless cubemap only if extension is present. | Juan Linietsky | |
2019-03-11 | GLES2: Ensure extension checks for texture2DLod | Rémi Verschelde | |
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl, which uses texture2DLod. In both cases, the stdlib.glsl include came before the define of texture2DLod. Might fix issues for drivers that don't support GL_EXT_shader_texture_lod. | |||
2019-03-11 | Merge pull request #26921 from akien-mga/html5-etc-gles2-fallback | Rémi Verschelde | |
HTML5: Fix ETC export for GLES2 fallback on mobile | |||
2019-03-11 | Undo #25557 (was not right anyway), fixes #26258 | Juan Linietsky | |
2019-03-11 | HTML5: Fix ETC export for GLES2 fallback on mobile | Rémi Verschelde | |
2019-03-11 | Merge pull request #26901 from KidRigger/anim_crash | Rémi Verschelde | |
Prevents a Null Reference in deleting Animations. | |||
2019-03-11 | Merge pull request #26898 from clayjohn/radiance_map_gles2 | Rémi Verschelde | |
Increase size of radiance map in gles2 | |||
2019-03-11 | Merge pull request #26911 from KidRigger/pr-fix | Rémi Verschelde | |
Fixes segfault on opening incompatible files in GDNative videodecoder. | |||
2019-03-11 | Prevents a Null Reference in deleting Animations. | Anish | |
A null Animation would cause a crash by accessing restricted memory. Solved by checking if the animation track is null before using the animation. Fixes: #26829 | |||
2019-03-11 | Fixes segfault on opening incompatible files. | Anish | |
If a file cannot be opened by the plugin connected, the engine would crash. This has been fixed by quitting the open_file() method early. | |||
2019-03-10 | increase size of radiance map in gles2 | clayjohn | |
2019-03-10 | Merge pull request #26874 from neikeq/issue-26731 | Ignacio Roldán Etcheverry | |
Mono: Some assembly referencing changes and cleanup | |||
2019-03-10 | Mono: Some assembly referencing changes and cleanup | Ignacio Etcheverry | |
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference. |