Age | Commit message (Collapse) | Author |
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Remove redundant texture flag setters/getters for `CameraTexture`
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Fix editor saving blank scenes (for real)
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Fix LSP crash when parsing signal symbols.
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If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
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[iOS export, 4.0] Capture and display xcodebuild output.
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Fix example in `NoiseTexture` doc
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[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
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whole file at once.
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Added or improved function description and codeblocks in @GlobalScope.xml
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Fix the volume calculation for cylinders
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Use Callable in RenderingServer `request_frame_drawn_callback`
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
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A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.
The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
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Structure button layout so there is no more overlap.
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m4gr3d/add_manifest_min_and_target_sdk_version_master
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