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2021-05-31Merge pull request #49185 from DrRevert/inertia_nan_fixRémi Verschelde
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
2021-05-31Merge pull request #49191 from ↵Rémi Verschelde
pfertyk/issue-46020-pluginscript-instance-has-crashes-godot Check for _language in PluginScript.instance_has
2021-05-31Merge pull request #49222 from bruvzg/fix_unix_free_spaceRémi Verschelde
Fix `Directory::get_space_left()` result on macOS and Linux.
2021-05-31Merge pull request #49182 from timothyqiu/parent-cacheRémi Verschelde
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31Merge pull request #49178 from YeldhamDev/remove_dim_optionRémi Verschelde
2021-05-31Merge pull request #49157 from Chaosus/vs_billboardRémi Verschelde
Added Billboard Node to Visual Shaders
2021-05-31Fix `Directory::get_space_left()` result on macOS and Linux.bruvzg
2021-05-31Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-positionRémi Verschelde
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4Rémi Verschelde
[4.x] Fix canvas rect bound calculation
2021-05-31Merge pull request #49192 from lawnjelly/bvh_current_tree4Rémi Verschelde
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-31Merge pull request #49144 from aemreaydin/editor-features-collapse-resetRémi Verschelde
2021-05-31Merge pull request #49121 from KoBeWi/dropreloadRémi Verschelde
Add preload() to resource path when holding Ctrl
2021-05-31Merge pull request #49162 from Paulb23/fix_find_text_change_signalRémi Verschelde
Fix FindReplaceBar text_change signal binding after replace all
2021-05-31Merge pull request #49130 from Calinou/editor-improve-audio-bus-themingRémi Verschelde
Improve the audio bus editor appearance
2021-05-31Merge pull request #49050 from reduz/implement-spirv-cacheRémi Verschelde
Implement shader caching
2021-05-31Merge pull request #49137 from RandomShaper/ios_targeted_familyRémi Verschelde
Add iOS export option for device family
2021-05-31Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrastRémi Verschelde
Use a negative contrast setting for light editor themes
2021-05-31Merge pull request #49125 from Calinou/tweak-camera2d-editor-colorsRémi Verschelde
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31Merge pull request #48915 from lyuma/gltf_mesh_nodes_bonesRémi Verschelde
gltf: Fix mesh nodes which are also bones.
2021-05-30Check for _language in PluginScript.instance_hasPaweł Fertyk
2021-05-29Merge pull request #49197 from HaSa1002/sync-meshoptK. S. Ernest (iFire) Lee
Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-30Meshoptimizer: Sync with upstream commit f5d83e8Johannes Witt
2021-05-29BVH - fix stale current_tree in deactivate function [4.x]lawnjelly
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely. Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders ↵Arkadiusz Marcin Kołek
without areas.
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-29Merge pull request #48964 from ↵Yuri Roubinsky
DavidCambre/VisualScript_Missing_SequencePort_Seed
2021-05-28Remove `dim_editor_on_dialog_popup` from editor settingsMichael Alexsander
2021-05-28Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ↵nobuyuki_nyuu
ClassDB
2021-05-28Fix FindReplaceBar text_change signal binding after replace allPaulb23
2021-05-28[4] Fix canvas rect bound calculationlawnjelly
It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform. This PR fixes this inconsistency.
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights.
2021-05-27Fixed changing enabled classes resetting folding in manage editor features.Emre Aydin
2021-05-27Add preload() to resource path when holding Ctrlkobewi
2021-05-27Add iOS export option for device familyPedro J. Estébanez
2021-05-27Use a negative contrast setting for light editor themesHugo Locurcio
This makes light themes look more natural with regards to UI design guidelines around "elevation".
2021-05-27Improve the audio bus editor appearanceHugo Locurcio
- Use the editor font color for notch lines and text instead of a more contrasted color. - Reuse the editor theme's tooltip styling and apply it on theme change. - Make the preview label display an explicit `+` sign for positive values. - Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`. - Scale notch lines on hiDPI displays.
2021-05-27Tweak Camera2D editor line colors for better visibilityHugo Locurcio
The new color for screen drawing was chosen to be easier to distinguish from the 2D viewport limits. This also makes lines less opaque when the Camera2D has the Current property enabled. The increased line width is enough to spot the camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-26Merge pull request #49114 from vnen/gdscript-fix-self-function-type-checkRémi Verschelde
GDScript: Fix function signature check for self calls
2021-05-26Merge pull request #49109 from Chaosus/fix_console_errorsRémi Verschelde
Fixed console error spam at editor startup (about invalid edited scene index)
2021-05-26Merge pull request #49112 from vnen/gdscript-assign-type-checkRémi Verschelde
GDScript: Use analyzer data to decide assignment conversion
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
Since there might be tricky cases in the analyzer (in the case of unsafe lines) which would need to be properly checked again. Instead, this splits the code generator in two functions and use information set by the analyzer to tell which function to use, without a need to re-check.
2021-05-26Fixed console error spam (about invalid edited scene index)Yuri Roubinsky
2021-05-26Merge pull request #49106 from Chaosus/fix_shader_builtin_constnessRémi Verschelde
Makes few shader built-ins constant to prevent changing them
2021-05-26Makes few shader built-ins constant to prevent changing themYuri Roubinsky
2021-05-26Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-logRémi Verschelde
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26Merge pull request #49094 from madmiraal/fix-docs-3977Rémi Verschelde
Update EditorResourcePreview queue_*() documentation
2021-05-26Merge pull request #49056 from Chaosus/vs_colorYuri Roubinsky