Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-01 | Merge pull request #46536 from likeich/master | Rémi Verschelde | |
Refactored cpu_particles_2d.cpp _notification Method | |||
2021-03-01 | Merge pull request #46535 from asmaloney/fix-gizmo-names | Rémi Verschelde | |
Fix Node3D gizmo names | |||
2021-03-01 | Merge pull request #46508 from rcorre/pathbake | Rémi Verschelde | |
Clarify Curve.get_closest_point uses baked points. | |||
2021-03-01 | Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret | Rémi Verschelde | |
Added missing returns on error scenarios | |||
2021-03-01 | Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar | Rémi Verschelde | |
Fix some grammar in StyleBoxFlat class docs | |||
2021-03-01 | Merge pull request #45937 from revilo/fix-42611 | Rémi Verschelde | |
Fix for "Save Branch as Scene" | |||
2021-03-01 | Merge pull request #46532 from kuruk-mm/improve_flush | Rémi Verschelde | |
Logger: Cache 'flush_stdout_on_print' to improve performance, and wor… | |||
2021-03-01 | Merge pull request #46543 from Chaosus/shader_fix_hex | Rémi Verschelde | |
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | |||
2021-03-01 | Merge pull request #46541 from Chaosus/vs_fix_step | Yuri Roubinsky | |
Fix incorrect switching port type in VisualShaderNodeStep | |||
2021-03-01 | Fix parsing hexadecimal (lowercase `e`,`f`) in shaders | Yuri Roubinsky | |
2021-03-01 | Fix incorrect switching port type in VisualShaderNodeStep | Yuri Roubinsky | |
2021-02-28 | Refactored cpu_particles_2d.cpp _notification Method | Kyle | |
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp. | |||
2021-02-28 | Fix gizmo names | Andy Maloney | |
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349 | |||
2021-02-28 | Fix some grammar in StyleBoxFlat class docs | Andy Maloney | |
2021-02-28 | Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵ | Mateo Kuruk Miccino | |
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect | |||
2021-02-28 | Merge pull request #46526 from pdfrod/fix-crash-on-giprobe-bake | Rémi Verschelde | |
Fix crash in GIProbe::bake | |||
2021-02-28 | Fix crash in GIProbe::bake | Pedro Rodrigues | |
The problem happened when the passed from_node was null and the GIProbe node had no parent node. Fixes #45978 | |||
2021-02-28 | Added missing returns on error scenarios | Ev1lbl0w | |
2021-02-28 | Merge pull request #46517 from pdfrod/fix-out-of-bounds-acess-on-x11 | Rémi Verschelde | |
Fix out of bounds array access on DisplayServerX11 code | |||
2021-02-28 | Merge pull request #46474 from RootKiller/fix_joints | Rémi Verschelde | |
Fix for crash after joint connected node is set to null | |||
2021-02-28 | Fix out of bounds array access on DisplayServerX11 code | Pedro Rodrigues | |
The problem happened on methods `screen_get_position`, `screen_get_usable_rect` and `window_set_current_screen` when they were passed a negative screen value. Fixes: - #46184 - #46185 - #46186 | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-28 | Merge pull request #46475 from RootKiller/fix_joint_collision | Rémi Verschelde | |
Fixed bug that caused collision not to be properly reenabled when joi… | |||
2021-02-28 | Merge pull request #45201 from EricEzaM/PR/popup-menu-fix | Rémi Verschelde | |
Fixed popup not calculating size correctly before adjusting its rect. | |||
2021-02-28 | Clarify Curve.get_closest_point uses baked points. | Ryan Roden-Corrent | |
Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809 | |||
2021-02-28 | Merge pull request #46499 from kuruk-mm/fix_cache_load | Rémi Verschelde | |
ResourceLoader: Fix inverse 'if' on the cache mode | |||
2021-02-28 | Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection | Yuri Roubinsky | |
Fix GraphEdit port connection when graph is zoomed/unzoomed | |||
2021-02-27 | ResourceLoader: Fix inverse 'if' on the cache mode | Mateo Kuruk Miccino | |
2021-02-27 | Merge pull request #46487 from Faless/net/4.x_http_request_eof | Rémi Verschelde | |
[Net] Better EOF handling in HTTPRequest. | |||
2021-02-27 | [Net] Better EOF handling in HTTPRequest. | Fabio Alessandrelli | |
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF. | |||
2021-02-27 | Refactor removal of constraints from bodies in 2D joints | Eryk Dwornicki | |
2021-02-27 | Move removal of the constraints from bodies to Joint3DSW destructor | Eryk Dwornicki | |
Joint3DSW instances are also destroyed without explicitly calling free() for example when changing constrainted bodies at runtime using set_node method. | |||
2021-02-27 | Fix GraphEdit connects when graph is zoomed/unzoomed | Yuri Roubinsky | |
2021-02-27 | Fixed bug that caused collision not to be properly reenabled when joint ↵ | Eryk Dwornicki | |
between two bodies is destroyed | |||
2021-02-27 | Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master | Rémi Verschelde | |
Fix invalid missing template error when the Android build template is not installed | |||
2021-02-27 | Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading | Rémi Verschelde | |
Update the logic to load Godot Android plugins packaged into the binary. | |||
2021-02-27 | Merge pull request #46470 from Faless/net/4.x_enet_timeout | Rémi Verschelde | |
Add set_peer_timeout to NetworkedMultiplayerENet. | |||
2021-02-27 | Merge pull request #46473 from angad-k/PathFollow2D-unit-test | Rémi Verschelde | |
Fix some initializations in PathFollow2D's unit test | |||
2021-02-27 | fix initializations of node Path2D unit tests | Angad Kambli | |
2021-02-27 | Merge pull request #44974 from Gorgonx7/master | Rémi Verschelde | |
Initial tests for geometry3D | |||
2021-02-27 | Added test file and test cases | James Gordon | |
2021-02-27 | Add set_peer_timeout to NetworkedMultiplayerENet. | Fabian | |
2021-02-27 | Merge pull request #46459 from KoBeWi/bruh | Rémi Verschelde | |
Don't check modified time if file doesn't exist | |||
2021-02-27 | Merge pull request #42588 from aaronfranke/cs-instance-generic | Ignacio Roldán Etcheverry | |
Add generic support to PackedScene.Instance in C# | |||
2021-02-26 | Don't check modified time if file doesn't exist | kobewi | |
2021-02-26 | Fix invalid missing template error when the Android build template is not ↵ | Fredia Huya-Kouadio | |
installed. | |||
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-26 | Update the logic to load Godot Android plugins packaged into the binary. | Fredia Huya-Kouadio | |
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction. | |||
2021-02-26 | Merge pull request #46446 from Faless/js/4.x_jsdoc | Rémi Verschelde | |
[HTML5] Document Engine and EngineConfig (jsdoc). |