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2021-03-01Merge pull request #46536 from likeich/masterRémi Verschelde
Refactored cpu_particles_2d.cpp _notification Method
2021-03-01Merge pull request #46535 from asmaloney/fix-gizmo-namesRémi Verschelde
Fix Node3D gizmo names
2021-03-01Merge pull request #46508 from rcorre/pathbakeRémi Verschelde
Clarify Curve.get_closest_point uses baked points.
2021-03-01Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noretRémi Verschelde
Added missing returns on error scenarios
2021-03-01Merge pull request #46534 from asmaloney/doc-styleboxflat-grammarRémi Verschelde
Fix some grammar in StyleBoxFlat class docs
2021-03-01Merge pull request #45937 from revilo/fix-42611Rémi Verschelde
Fix for "Save Branch as Scene"
2021-03-01Merge pull request #46532 from kuruk-mm/improve_flushRémi Verschelde
Logger: Cache 'flush_stdout_on_print' to improve performance, and wor…
2021-03-01Merge pull request #46543 from Chaosus/shader_fix_hexRémi Verschelde
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
2021-03-01Merge pull request #46541 from Chaosus/vs_fix_stepYuri Roubinsky
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01Fix parsing hexadecimal (lowercase `e`,`f`) in shadersYuri Roubinsky
2021-03-01Fix incorrect switching port type in VisualShaderNodeStepYuri Roubinsky
2021-02-28Refactored cpu_particles_2d.cpp _notification MethodKyle
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28Fix gizmo namesAndy Maloney
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349
2021-02-28Fix some grammar in StyleBoxFlat class docsAndy Maloney
2021-02-28Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵Mateo Kuruk Miccino
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28Merge pull request #46526 from pdfrod/fix-crash-on-giprobe-bakeRémi Verschelde
Fix crash in GIProbe::bake
2021-02-28Fix crash in GIProbe::bakePedro Rodrigues
The problem happened when the passed from_node was null and the GIProbe node had no parent node. Fixes #45978
2021-02-28Added missing returns on error scenariosEv1lbl0w
2021-02-28Merge pull request #46517 from pdfrod/fix-out-of-bounds-acess-on-x11Rémi Verschelde
Fix out of bounds array access on DisplayServerX11 code
2021-02-28Merge pull request #46474 from RootKiller/fix_jointsRémi Verschelde
Fix for crash after joint connected node is set to null
2021-02-28Fix out of bounds array access on DisplayServerX11 codePedro Rodrigues
The problem happened on methods `screen_get_position`, `screen_get_usable_rect` and `window_set_current_screen` when they were passed a negative screen value. Fixes: - #46184 - #46185 - #46186
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵Oliver Dick
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28Merge pull request #46475 from RootKiller/fix_joint_collisionRémi Verschelde
Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28Merge pull request #45201 from EricEzaM/PR/popup-menu-fixRémi Verschelde
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28Clarify Curve.get_closest_point uses baked points.Ryan Roden-Corrent
Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809
2021-02-28Merge pull request #46499 from kuruk-mm/fix_cache_loadRémi Verschelde
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-28Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connectionYuri Roubinsky
Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-27ResourceLoader: Fix inverse 'if' on the cache modeMateo Kuruk Miccino
2021-02-27Merge pull request #46487 from Faless/net/4.x_http_request_eofRémi Verschelde
[Net] Better EOF handling in HTTPRequest.
2021-02-27[Net] Better EOF handling in HTTPRequest.Fabio Alessandrelli
This fix request_completed being emitted two times, the first with the result, the second as a failure when retrieving responses served with read-until-EOF.
2021-02-27Refactor removal of constraints from bodies in 2D jointsEryk Dwornicki
2021-02-27Move removal of the constraints from bodies to Joint3DSW destructorEryk Dwornicki
Joint3DSW instances are also destroyed without explicitly calling free() for example when changing constrainted bodies at runtime using set_node method.
2021-02-27Fix GraphEdit connects when graph is zoomed/unzoomed Yuri Roubinsky
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint ↵Eryk Dwornicki
between two bodies is destroyed
2021-02-27Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_masterRémi Verschelde
Fix invalid missing template error when the Android build template is not installed
2021-02-27Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loadingRémi Verschelde
Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27Merge pull request #46470 from Faless/net/4.x_enet_timeoutRémi Verschelde
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27Merge pull request #46473 from angad-k/PathFollow2D-unit-testRémi Verschelde
Fix some initializations in PathFollow2D's unit test
2021-02-27fix initializations of node Path2D unit testsAngad Kambli
2021-02-27Merge pull request #44974 from Gorgonx7/masterRémi Verschelde
Initial tests for geometry3D
2021-02-27Added test file and test casesJames Gordon
2021-02-27Add set_peer_timeout to NetworkedMultiplayerENet.Fabian
2021-02-27Merge pull request #46459 from KoBeWi/bruhRémi Verschelde
Don't check modified time if file doesn't exist
2021-02-27Merge pull request #42588 from aaronfranke/cs-instance-genericIgnacio Roldán Etcheverry
Add generic support to PackedScene.Instance in C#
2021-02-26Don't check modified time if file doesn't existkobewi
2021-02-26Fix invalid missing template error when the Android build template is not ↵Fredia Huya-Kouadio
installed.
2021-02-26Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40Rémi Verschelde
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26Prevent crash when clicking Mesh in MeshInstance when is scene roothilfazer
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26Merge pull request #46446 from Faless/js/4.x_jsdocRémi Verschelde
[HTML5] Document Engine and EngineConfig (jsdoc).