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2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
Make node serial naming per-project and universal
2016-10-09Merge pull request #6743 from mateka/issue-6296Rémi Verschelde
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-09Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde
Better checks for Multiplayer API, prevent packet source spoofing.
2016-10-09Merge pull request #6738 from bojidar-bg/update-travisRémi Verschelde
Attempt to fix travis builds for android
2016-10-09Merge pull request #6730 from Faless/fix_export_crash_errorRémi Verschelde
Throw an error when exporting a resource class
2016-10-09Merge pull request #6722 from Hinsbart/projman_focusRémi Verschelde
Project manager: grab focus on ok button after path selection.
2016-10-09Merge pull request #6717 from Hinsbart/focus_crashRémi Verschelde
Prevent crash on focus change when no valid next control has been found.
2016-10-09Merge pull request #6716 from Hinsbart/completion_fixRémi Verschelde
Fix code completion drawing under other gui elements.
2016-10-09Merge pull request #6712 from lordadamson/issue6012Rémi Verschelde
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
2016-10-09Merge pull request #6711 from Faless/add_go_to_origin_shortcutRémi Verschelde
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09Merge pull request #6707 from volzhs/graphnodeRémi Verschelde
Expose selected value of GraphNode
2016-10-09Merge pull request #6706 from RandomShaper/light2d-editor-onlyRémi Verschelde
Add editor_only param to Light2D
2016-10-09Merge pull request #6705 from volzhs/grapheditRémi Verschelde
Fix GraphEdit grab random node when delete or deselect by clicking empty space
2016-10-09Merge pull request #6704 from RandomShaper/fix-android-build-flagsRémi Verschelde
Fix compile flags not getting to the Android build
2016-10-09Merge pull request #6703 from razvanc-r/fix_node_pathRémi Verschelde
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09Merge pull request #6702 from Faless/load_error_leading_slashRémi Verschelde
Add error when (pre)loading paths with leading / (#4280 - #3106)
2016-10-09Merge pull request #6701 from Hinsbart/connect_noscriptRémi Verschelde
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09Merge pull request #6699 from razvanc-r/fix_variant_can_convertRémi Verschelde
fixes #6331, Variant::can_convert
2016-10-09Merge pull request #6693 from J08nY/issue-editor-only-lightRémi Verschelde
light: respect editor_only setting in release build, fixes #6665
2016-10-09Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde
Expose more 2D/3D physics options in project settings (#5029)
2016-10-09Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde
Use 2 different ENet channels for reliable/unreliable packets
2016-10-09Merge pull request #6627 from seijihariki/fix_crash_collider_overlapRémi Verschelde
Fix for crash when finding intersection on colliders that overlap
2016-10-09Merge pull request #6613 from pkowal1982/tweenRémi Verschelde
Tween reset/stop/resume/remove for all object properties at once
2016-10-09Merge pull request #6553 from pkowal1982/treecheckboxRémi Verschelde
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez
2016-10-08Added simple check to viewport, if matrix32 is invesile ↵Mateusz Adamczyk
(https://github.com/godotengine/godot/issues/6296).
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server.
2016-10-07Attempt to fix travis builds for androidBojidar Marinov
Using travis_wait command
2016-10-06Throw an error when exporting a resource classFabio Alessandrelli
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu
2016-10-05Fix code completion drawing under other gui elements.Andreas Haas
Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690
2016-10-05Prevent crash on focus change when no valid next control has been found.Andreas Haas
Fixes the crash discussed in #6714.
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur
2016-10-05fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-05Expose selected value of GraphNodevolzhs
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs
2016-10-04Fix compile flags not getting to the Android buildPedro J. Estébanez
2016-10-04Add editor_only param to Light2DPedro J. Estébanez
2016-10-04Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli
2016-10-04ConnectionDialog: Don't allow connecting to a Node without a script if ↵Andreas Haas
target method is invalid. Shows a warning now. Fixes #6656
2016-10-04fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu
2016-10-03light: respect editor_only setting in release build and dont show the lightJ08nY
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-10-03Merge pull request #6605 from zaps166/old-gl-ext-funcsRémi Verschelde
Add compatibility with old OpenGL 2.1 drivers