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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-01-03
Merge pull request #34760 from fire/gltf2-scissors
Rémi Verschelde
2020-01-03
Merge pull request #34770 from timothyqiu/layered
Rémi Verschelde
2020-01-03
Merge pull request #34747 from rcorre/add_child_owner
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-02
Fallback to RGBA4444 for textures with alpha set to ETC compression
clayjohn
2020-01-03
Expose cast_to to GDNative for dynamic casts
sheepandshepherd
2020-01-02
Add note about add_child and owner.
Ryan Roden-Corrent
2020-01-03
Clears button mask before activating menu item
Haoyu Qiu
2020-01-02
[Mono] Make Sign methods consistent with GDScript and System.Math
Aaron Franke
2020-01-02
Merge pull request #34763 from Calinou/enable-line-length-guideline
Rémi Verschelde
2020-01-02
Enable the script editor line length guideline by default
Hugo Locurcio
2020-01-02
Merge pull request #34761 from Anutrix/remove_2_unused_imports
Rémi Verschelde
2020-01-02
Support GLTF2 alpha scissors.
K. S. Ernest (iFire) Lee
2020-01-03
Remove unused imports
unknown
2020-01-02
Merge pull request #34736 from cbscribe/kcc_doc_fixes
Rémi Verschelde
2020-01-02
[DOCS] Class reference typos and fixes.
Chris Bradfield
2020-01-02
Merge pull request #34476 from volzhs/no-slash-localize_path
Rémi Verschelde
2020-01-02
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
Rémi Verschelde
2020-01-02
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
Rémi Verschelde
2020-01-02
Merge pull request #34756 from bojidar-bg/34689-export-line-break
Rémi Verschelde
2020-01-02
Mono/C#: Fix comment generation for non-constant param default
Ignacio Etcheverry
2020-01-02
Fix missing DEFVAL in some EditorSpatialGizmo methods
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix bindings generator with void vararg methods
Ignacio Etcheverry
2020-01-02
Update Camera.project_position to not return get_global_transform().origin if...
SIYU FU
2020-01-02
Don't connect ShaderMaterial's `changed` signal when not in the editor
Hugo Locurcio
2020-01-02
Allow the usage of newlines in export hints
Bojidar Marinov
2020-01-02
Merge pull request #34618 from qarmin/vector_please_dont_crash
Rémi Verschelde
2020-01-02
Merge pull request #34352 from Rastrizh/fix_object_disconnect
Rémi Verschelde
2020-01-02
Merge pull request #34750 from neikeq/issue-18969
Rémi Verschelde
2020-01-02
Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
Rémi Verschelde
2020-01-02
Merge pull request #34753 from akien-mga/object-disconnect-better-errors
Rémi Verschelde
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-02
Object::disconnect: Better errors when no signal or locked
Rémi Verschelde
2020-01-02
Allows to doc vararg method return type as void
Haoyu Qiu
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
Merge pull request #34478 from volzhs/error-script-create
Rémi Verschelde
2020-01-02
Merge pull request #34748 from neikeq/issue-34744
Rémi Verschelde
2020-01-02
Mono/C#: Fix GD.PrintErr now showing in the Output panel
Ignacio Etcheverry
2020-01-02
Fix error when closing Attach Node Script window
volzhs
2020-01-02
Merge pull request #34737 from timothyqiu/tree-item-offset
Rémi Verschelde
2020-01-02
Merge pull request #34735 from YeldhamDev/texturerect_code_format
Rémi Verschelde
2020-01-02
Fixes Tree item offset when root is hidden
Haoyu Qiu
2020-01-01
Minor code formatting in TextureRect file
Michael Alexsander
2020-01-01
Merge pull request #34731 from timothyqiu/tree-scroll
Rémi Verschelde
2020-01-01
Ensures cursor visible for Tree with title
Haoyu Qiu
2020-01-01
Merge pull request #34729 from TritiatedWater/patch-1
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
Merge pull request #34724 from timothyqiu/tree-right
Rémi Verschelde
2020-01-01
Added support to allow to compile Godot from the same directory while using d...
Fabian Mathews
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