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2020-10-26Merge pull request #42723 from Devination/linenumber-selectRémi Verschelde
ScriptEditor: Fix line number gutter drag select
2020-10-26Merge pull request #43050 from Pleto/enhance_tileset_sortingRémi Verschelde
Enhancement for tileset sorting
2020-10-26Enhancement for tileset sortingPleto
2020-10-26Merge pull request #43083 from DavidSichma/gizmoalphaRémi Verschelde
Gizmo handles are transparent
2020-10-25Merge pull request #43066 from rsjtdrjgfuzkfg/masterRémi Verschelde
Fix vulkan crash in RenderingDeviceVulkan::shader_create
2020-10-25Gizmo handles transparent againDavid Sichma
2020-10-25Fix crash in RenderingDeviceVulkan::shader_creatersjtdrjgfuzkfg
This commit moves the declaration of a local variable to ensure its scope survives long enough; at least in some versions of GCC and LLVM the associated memory was freed too early and thus caused issues ranging from black screens to crashes.
2020-10-25ScriptEditor: Fix line number gutter drag selectDevin Curry
Fixes issue #42722
2020-10-25Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde
[4.0]Remove extra exposure multiply in FXAA
2020-10-25Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibilityRémi Verschelde
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-24Merge pull request #43059 from Xrayez/gdnative-xr-remove-configRémi Verschelde
GDNative XR: remove redundant `config.py`
2020-10-24Merge pull request #43052 from reduz/refactor-2d-lightingRémi Verschelde
Refactored 2D shader and lighting system
2020-10-24GDNative XR: remove redundant `config.py`Andrii Doroshenko (Xrayez)
It's not an engine module. This is handled by GDNative's `SCsub` instead, as done for other subdirectories already.
2020-10-24Remove extra exposure multiply in FXAAclayjohn
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-24Merge pull request #43046 from aaronfranke/button-groupRémi Verschelde
Rename button group property to button_group
2020-10-24Rename button group property to button_groupAaron Franke
2020-10-24Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvementsRémi Verschelde
Minor improvements to the Polygon 2D UV editor
2020-10-23Merge pull request #43041 from ↵Rémi Verschelde
Klowner/fixes/41885-android-export-month-timestamp Fix android apk contents having mtime 1 month in future
2020-10-23Fix android apk contents having mtime 1 month in futureMark Riedesel
minizip documentation describes tm_mon as expecting the number of months since January - [0, 11], but the month returned by OS.get_date() is in the range of [1, 12].
2020-10-23Merge pull request #43026 from Chaosus/color_autocompletionYuri Roubinsky
Shows ColorRect in Color constants autocompletion
2020-10-23Shows ColorRect in Color constants autocompletionYuri Roubinsky
2020-10-23Merge pull request #43028 from neikeq/rework-csharp-build-panelRémi Verschelde
C#: Re-work solution build output panel
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
- Removed item list that displayed multiple build configurations launched. Now we only display the last build that was launched. - Display build output next to the issues list. Its visibility can be toggled off/on. This build output is obtained from the MSBuild process rather than the MSBuild logger. As such it displays some MSBuild fatal errors that previously couldn't be displayed. - Added a context menu to the issues list with the option to copy the issue text. - Replaced the 'Build Project' button in the panel with a popup menu with the options: - Build Solution - Rebuild Solution - Clean Solution - The bottom panel button was renamed from 'Mono' to 'MSBuild' and now display an error/warning icon if the last build had issues.
2020-10-22Merge pull request #43013 from qarmin/v_or_not_vRémi Verschelde
Fix invalid method names
2020-10-22Fix invalid method namesRafał Mikrut
2020-10-22Merge pull request #42998 from akien-mga/ci-android-apkRémi Verschelde
CI: Refactor Android workflow, use pre-installed SDK and NDK
2020-10-22CI: Refactor Android workflow, use pre-installed SDK and NDKRémi Verschelde
No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22Merge pull request #42907 from Xrayez/add-ref-rect-border-widthRémi Verschelde
Add `border_width` to `ReferenceRect`
2020-10-22Merge pull request #43000 from vnen/variant-internal-method-nameGeorge Marques
Add name and base type to Variant::InternalMethod (on debug)
2020-10-22Merge pull request #42999 from Mallos/fix/tilemap-icon2Rémi Verschelde
fix(editor): Create new icon for TileMap Rectangle
2020-10-22Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ)Rémi Verschelde
Favor project.binary over project.godot
2020-10-22Merge pull request #42905 from volzhs/freetype-2.10.3Rémi Verschelde
Update freetype to 2.10.4
2020-10-22Add name and base type to Variant::InternalMethod (on debug)George Marques
This is useful to showing error messages when a pointer to an InternalMethod is the only information available.
2020-10-22Merge pull request #42997 from akien-mga/ci-release-no-debug-symbolsRémi Verschelde
CI: Set debug_symbols=no for template builds
2020-10-22fix(editor): Create new icon for TileMap RectangleEric Tuvesson
ref: #42972
2020-10-22CI: Set debug_symbols=no for template buildsRémi Verschelde
This keeps their size small and allows to compare size changes on templates in PRs, as the template size is what is most relevant to users. For editor builds we keep debug symbols so they can be used to debug crashes.
2020-10-22Merge pull request #42906 from Xrayez/doc-xref-color-ref-rectsRémi Verschelde
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
2020-10-22Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-iconRémi Verschelde
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22Revert "fix(editor): TileMap Fill Rectangle icon"Rémi Verschelde
2020-10-22Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde
Shader globals bugfixes
2020-10-22Merge pull request #42939 from Chaosus/fix_custom_property_editor2Rémi Verschelde
Fix custom property editor to correctly show Basis
2020-10-22Fix custom property editor to correctly show BasisYuri Roubinsky
2020-10-22Favor project.binary over project.godotTomasz Chabora
2020-10-21Merge pull request #42972 from Mallos/fix/tilemap-iconRémi Verschelde
fix(editor): TileMap Fill Rectangle icon
2020-10-21fix(editor): TileMap Fill Rectangle iconEric Tuvesson
The default color was blue which is the active color, changed it to be gray by default.
2020-10-22Update freetype to 2.10.4volzhs
2020-10-21Merge pull request #42962 from Chaosus/fix_shader_texture_funcsYuri Roubinsky
Fix textureSize & texelFetch shader compilation errors
2020-10-21Fix textureSize & texelFetch shader compilation errorsYuri Roubinsky
2020-10-21Merge pull request #42957 from Chaosus/remove_print_windowposRémi Verschelde
Remove printing of windowpos/screenpos inside MenuButton::pressed