summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-04-07Add compatibility class for FixedSpatialMaterialRémi Verschelde
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e.
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Merge pull request #8296 from Hinsbart/normapmapRémi Verschelde
Fix typo in FixedSpatialMaterial [ci skip]
2017-04-06Fix typo in FixedSpatialMaterialAndreas Haas
NormapMap
2017-04-06Merge pull request #8290 from supaiku-o/fix-highlight-typoRémi Verschelde
Fix highlight typo
2017-04-06Merge pull request #8291 from ↵Juan Linietsky
godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky
2017-04-06Fix highlight typosupaiku
2017-04-06Merge pull request #8285 from Hinsbart/gdscript_defaultRémi Verschelde
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06Merge pull request #8286 from Hinsbart/memleaksRémi Verschelde
Core: fix possible memory leaks.
2017-04-06Merge pull request #8287 from karroffel/dlscript-android-fixRémi Verschelde
[DLScript] fixed android builds now
2017-04-06Editor: Use GDScript as the default language in ScriptCreateDialog.Andreas Haas
2017-04-06[DLScript] fixed android builds nowKarroffel
... really.
2017-04-06Core: fix possible memory leaks.Andreas Haas
2017-04-06Merge pull request #8280 from karroffel/dlscript-inheritanceRémi Verschelde
[DLScript] inheritance fixes
2017-04-06Merge pull request #8276 from karroffel/dlscript-stlRémi Verschelde
[DLScript] API fixed and removed STL imports
2017-04-06Merge pull request #8281 from curtisxk38/masterAndreas Haas
Fix typo in Parser Error message
2017-04-05Fix typo in Parser Error messagecurtisxk38
2017-04-06[DLScript] inheritance fixesKarroffel
This properly implements script inheritance for DLScripts.
2017-04-06[DLScript] more API fixesKarroffel
2017-04-06[DLScript] removed STL importsKarroffel
2017-04-05Merge pull request #8269 from karroffel/dlscript-virtual-method-exportRémi Verschelde
[DLScript] fixed virtual method export
2017-04-05Merge pull request #8274 from RandomShaper/fix-android-x86Rémi Verschelde
Fix crash on Android-x86
2017-04-05Fix crash on Android-x86Pedro J. Estébanez
2017-04-05[DLScript] fixed virtual method exportKarroffel
2017-04-05Merge pull request #8268 from karroffel/dlscript-androidRémi Verschelde
[DLScript] removed unused import
2017-04-05[DLScript] removed unused importKarroffel
This hopefully fixes android builds
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
Follow-up to #8251.
2017-04-05Fix URLs to moved docs pagesRémi Verschelde
Closes #8266.
2017-04-05Merge pull request #8264 from MrMaidx/filesystem_popup_fixRémi Verschelde
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05Merge pull request #8259 from bojidar-bg/move-slide-wall-fixRémi Verschelde
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05Fix typo which caused popup to display on incorrect coordinates.Martin Novak
2017-04-04Merge pull request #8263 from karroffel/dlscript-userdataRémi Verschelde
[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04[DLScript] added variant constructor and a function to get userdata of a scriptKarroffel
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
2017-04-04Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurableBojidar Marinov
Fixes #7313
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-04Merge pull request #8251 from cynicaldevil/masterRémi Verschelde
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04Merge pull request #8248 from Hinsbart/fix_notify_renamesRémi Verschelde
Fix more property names in _change_notify calls.
2017-04-04Merge pull request #8247 from Hinsbart/scene_dock_orderRémi Verschelde
Editor: Swap Scene and Import tabs in dock.
2017-04-04Merge pull request #8244 from RandomShaper/improve-touch-buttonRémi Verschelde
Improve TouchScreenButton
2017-04-04Merge pull request #8249 from eska014/win-exportAndreas Haas
Reenable Windows Desktop export
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-04-03Reenable Windows Desktop exporteska
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201.
2017-04-03increased maximum number of scripting languagesKarroffel
2017-04-03Improve TouchScreenButtonPedro J. Estébanez
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks