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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-15
Merge pull request #46043 from bruvzg/restore_char_and_space_extra_spacing
Rémi Verschelde
2021-02-15
Merge pull request #46033 from bruvzg/ignore_warp_on_mode_change_4
Rémi Verschelde
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-15
[macOS] Ignore mouse move event caused by mouse mode switch.
bruvzg
2021-02-14
Merge pull request #46031 from RandomShaper/fix_update_tree
Rémi Verschelde
2021-02-14
Fix SceneTreeEditor::_update_tree() binding
Pedro J. Estébanez
2021-02-14
Merge pull request #44071 from dalexeev/editor-about-logo
Rémi Verschelde
2021-02-14
Merge pull request #46021 from kleonc/visualshader_index_check
Rémi Verschelde
2021-02-14
Merge pull request #42784 from mujpao/search-results-font-size-4.0
Rémi Verschelde
2021-02-14
Merge pull request #46024 from kleonc/rtl_add_image_fix
Rémi Verschelde
2021-02-14
Change logo in the About dialog box (return Godot's teeth)
Danil Alexeev
2021-02-14
RichTextLabel::add_image Fail if passed image has no area
kleonc
2021-02-14
VisualShader::_input_type_changed Fix index out of bounds crash.
kleonc
2021-02-14
Merge pull request #44747 from bruvzg/missing_outlines
Rémi Verschelde
2021-02-14
[CTL] Fix RichTextLabel cell horizontal padding.
bruvzg
2021-02-14
[CTL] Fix scaling of the underline position and size.
bruvzg
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-14
Merge pull request #45942 from YeldhamDev/label_height_empty
Rémi Verschelde
2021-02-14
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Rémi Verschelde
2021-02-14
Merge pull request #45953 from BastiaanOlij/no_unload_non_reloadable
Rémi Verschelde
2021-02-14
Merge pull request #46009 from qarmin/xatlas_leak
Rémi Verschelde
2021-02-14
Fix memory leak in Xatlas module
Rafał Mikrut
2021-02-14
Merge pull request #45968 from KoBeWi/do_not_SAVE
Rémi Verschelde
2021-02-14
Merge pull request #45987 from bruvzg/fix_uninit_material_features
Rémi Verschelde
2021-02-14
Only unload the library when no NativeScript objects exist if the reloadable ...
Bastiaan Olij
2021-02-14
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-13
Merge pull request #45956 from reduz/fix-editor-always-redrawing
Rémi Verschelde
2021-02-13
Merge pull request #45959 from Xartorx/fix-mono-load-cache
Rémi Verschelde
2021-02-13
Merge pull request #45963 from RevoluPowered/fix-windows-cache-using-old-version
Rémi Verschelde
2021-02-13
Fix Mono build after resource load cache changes
Xartorx
2021-02-13
Fix editor always redrawing
reduz
2021-02-13
Don't save project settings when not necessary
kobewi
2021-02-13
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
Rémi Verschelde
2021-02-13
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
Rémi Verschelde
2021-02-13
Use github actions cache not my own one.
Gordon MacPherson
2021-02-13
Merge pull request #44396 from Calinou/add-file-flush-method
Rémi Verschelde
2021-02-12
Merge pull request #45924 from reduz/icon-saturation
Juan Linietsky
2021-02-13
Expose a `File.flush()` method to scripting
Hugo Locurcio
2021-02-12
Keep Label's min height when empty
Michael Alexsander
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Merge pull request #45932 from goostengine/sprite-convert-compressed
Rémi Verschelde
2021-02-12
Merge pull request #45931 from nekomatata/cylinder-contact-points-fix
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-12
Fix TextEdit autoscroll with wrapped lines
PouleyKetchoupp
2021-02-12
TextEdit respects content margin from StyleBox
PouleyKetchoupp
2021-02-12
Fix sprite editor conversion tools to handle compressed textures
Andrii Doroshenko (Xrayez)
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-12
Merge pull request #45923 from reduz/fix-lineedit-minimum-width
Rémi Verschelde
2021-02-12
Fix LineEdit minimum width
reduz
2021-02-12
Add ability to change Icon Saturation
reduz
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