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2019-07-23Inspector: Make default float step configurableRémi Verschelde
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251.
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-23Merge pull request #30735 from Zylann/project_manager_improvementRémi Verschelde
Project manager improvements
2019-07-23Merge pull request #30771 from YeldhamDev/open_screenshot_editor_settingsRémi Verschelde
Move "Open Screenshot" from the "Editor" menu to the editor settings
2019-07-23Move "Open Screenshot" from the "Editor" menu to the editor settingsMichael Alexsander Silva Dias
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
Fix contact shadows appearing when shading casting is off
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-22Merge pull request #30732 from Calinou/default-disable-high-quality-vctRémi Verschelde
Disable high-quality voxel cone tracing by default
2019-07-22Merge pull request #30728 from FlamyAT/fix-inputevent-docRémi Verschelde
Documents the need for input_pickable in _input_event
2019-07-22Merge pull request #30753 from Calinou/make-header-run-from-any-locationRémi Verschelde
Make `make_header.py` functional when run from any location
2019-07-22Merge pull request #30759 from akien-mga/ios-camera-type-mismatchRémi Verschelde
Fix type mismatch in iOS interface orientation checks
2019-07-22Fix type mismatch in iOS interface orientation checksRémi Verschelde
Not sure why this error popped up when I enabled C++11 on the codebase, but I guess this should fix it.
2019-07-22SCons: Enable C++11 on the whole codebaseRémi Verschelde
**Important:** This does not mean *yet* that C++11 features should be used in contributions to Godot's codebase. For now this change is done solely for feature branches working on Vulkan support and GDScript typed instruction sets for Godot 4.0, which will both use C++11 features and are based on the master branch. The plan is to start porting the codebase to C++11 after Godot 3.2 is released, following upcoming guidelines on the subset of new features that should be used, and when/how to use them. We will advertise clearly when C++11 contributions are open, especially once we start a coordinated effort to port Godot's massive codebase. In the meantime, please bear with us and good ol' C++03. :)
2019-07-22Merge pull request #30752 from akien-mga/scons-fix-add_source_filesRémi Verschelde
SCons: Fix uses of [].append instead of env.add_source_files()
2019-07-22Documents the need for input_pickable in _input_eventFlamyAT
Update CollisionObject2D.xml Added member tags to missing docs
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-22Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewportRémi Verschelde
Improve touchpad support in 2d editor viewport
2019-07-22Make `make_header.py` functional when run from any locationHugo Locurcio
This removes the need to `cd` to `scene/resources/default_theme/` to get the expected result.
2019-07-22Merge pull request #30751 from akien-mga/emscripten-binaryen-trap-modeRémi Verschelde
Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'
2019-07-22Merge pull request #30745 from clayjohn/gles2-shadow-transparencyRémi Verschelde
Fix GLES2 shadow transparency bug
2019-07-22Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'Rémi Verschelde
It is not supported in Emscripten's `latest-upstream` LLVM backend, and doesn't seem necessary in the `latest` backend either. It was initially added in #22857 to solve a compilation error with the latter. Part of #30270.
2019-07-22doc: More formatting fixesRémi Verschelde
2019-07-22doc: Formatting fixes in EditorPlugin docsRémi Verschelde
2019-07-22doc: Sync classref with current sourceRémi Verschelde
2019-07-22Merge pull request #30749 from godotengine/revert-22642-inspector_metadataRémi Verschelde
Revert "Expose "meta" to the Inspector"
2019-07-22Merge pull request #30748 from ↵Rémi Verschelde
godotengine/revert-26205-spatialmaterial-use-packed-channels Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22Revert "Expose "meta" to the Inspector"Rémi Verschelde
2019-07-22Merge pull request #30726 from ↵Rémi Verschelde
GodotExplorer/revert-30657-optimize_dir_access_unix_get_next Revert "Optimize DirAccessUnix::get_next() for some file systems"
2019-07-22Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"Rémi Verschelde
2019-07-22Merge pull request #30659 from henriiquecampos/docsRémi Verschelde
Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-22Merge pull request #30717 from akien-mga/zstd-1.4.1Rémi Verschelde
zstd: Update to upstream version 1.4.1
2019-07-22Merge pull request #30720 from Calinou/doc-improve-variantRémi Verschelde
Improve the Variant class documentation
2019-07-22Merge pull request #30740 from neikeq/typeinfo_static_failRémi Verschelde
Make it a build error if a GetTypeInfo specialization cannot be resolved
2019-07-22Merge pull request #30741 from neikeq/fix-not-updating-editor-api-assemblyRémi Verschelde
Mono: Fix editor API assembly not being updated
2019-07-21fix gles2 shadow transparency bugclayjohn
2019-07-22Mono: Fix editor API assembly not being updatedIgnacio Etcheverry
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
2019-07-22Make it a build error if a GetTypeInfo specialization cannot be resolvedIgnacio Etcheverry
Previously it was a runtime error message.
2019-07-21Project manager improvementsMarc Gilleron
- Faster launch time by loading icons in a coroutine - Faster sorting, filtering, fav'ing etc - Refactored project list with a proper structured class
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
This makes GIProbe significantly faster out of the box, at the cost of worse-looking GIProbe reflections. This closes #30727.
2019-07-21Revert "Optimize DirAccessUnix::get_next() for some file systems"Geequlim
2019-07-20Improve the Variant class documentationHugo Locurcio
Taken from https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.
2019-07-20zstd: Update to upstream version 1.4.1Rémi Verschelde
2019-07-20Improve touchpad support in 2d editor viewportBojidar Marinov
Implements ideas from #30615
2019-07-20Merge pull request #30710 from neikeq/issue-30526Ignacio Roldán Etcheverry
Fix mono module build errors for release templates
2019-07-20Add description for EditorPlugin.enable/disable methodsHenrique Campos
2019-07-20Fix mono module build errors for release templatesIgnacio Etcheverry
2019-07-20Add docs for EditorInterface, EditorPlugin and EditorSceneImporterHenrique Campos
2019-07-20Merge pull request #30693 from Chaosus/lerp_angleRémi Verschelde
Added lerp_angle built-in function
2019-07-20Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3DRémi Verschelde
Fixed multichannel panning for AudioStreamPlayer3D.