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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-02-21
Merge pull request #73595 from KoBeWi/missingno
Rémi Verschelde
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Fix incorrect Time documentation in get_datetime_dict_from_unix_time
Aaron Franke
2023-02-21
[Linux] Process TTS callback on the main thread to avoid speech-dispatcher de...
bruvzg
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
Merge pull request #73666 from bruvzg/mac_warp
Rémi Verschelde
2023-02-21
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Rémi Verschelde
2023-02-21
Merge pull request #73664 from bruvzg/fix_sc_reset
Rémi Verschelde
2023-02-21
Merge pull request #73652 from KoBeWi/master_degree_in_maths
Rémi Verschelde
2023-02-21
Merge pull request #73654 from V-Sekai/fbx_base_dir
Rémi Verschelde
2023-02-21
Remove unused joint boolean in GLTFNode
Aaron Franke
2023-02-21
[macOS] Fix Input.warp_mouse shifted by one screen pixel.
bruvzg
2023-02-21
Merge pull request #73661 from mashumafi/external-class-ref
Rémi Verschelde
2023-02-21
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Rémi Verschelde
2023-02-21
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Rémi Verschelde
2023-02-21
Fix shortcut reset.
bruvzg
2023-02-21
Fix wobbly sky in stereoscopic OpenGL
Bastiaan Olij
2023-02-20
Add test for const class references
mashumafi
2023-02-21
Fix issue with clearing screen after part has been drawn
Bastiaan Olij
2023-02-20
fbx: Set base_dir correctly in append_from_scene
Lyuma
2023-02-20
Clarify rotation degrees
kobewi
2023-02-20
Merge pull request #73634 from KoBeWi/merged_into_error
Rémi Verschelde
2023-02-20
Merge pull request #73639 from vnen/gdscript-limit-completion-recursion-depth
Rémi Verschelde
2023-02-20
Merge pull request #73422 from bruvzg/no_alt
Rémi Verschelde
2023-02-20
Explicitly cast to Variant's int type in Time tests
Aaron Franke
2023-02-20
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid con...
bruvzg
2023-02-20
GDScript: Limit recursion depth for completion functions
George Marques
2023-02-20
Fix tile atlas merging crash
kobewi
2023-02-20
Fix missing directories when exporting from cmd
kobewi
2023-02-20
Merge pull request #73628 from lawnjelly/bvh_mutex_fix
Rémi Verschelde
2023-02-20
BVH - fix lockguards for multithread mode
lawnjelly
2023-02-20
Merge pull request #73626 from Faless/mp/4.x_synced_signal
Rémi Verschelde
2023-02-20
Merge pull request #73621 from ChibiDenDen/patch-1
Rémi Verschelde
2023-02-20
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
Rémi Verschelde
2023-02-20
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Rémi Verschelde
2023-02-20
Merge pull request #73544 from mashumafi/fix-func-arg-null
Rémi Verschelde
2023-02-20
Merge pull request #73489 from vonagam/type-check-node
Rémi Verschelde
2023-02-20
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
Rémi Verschelde
2023-02-20
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_na...
Rémi Verschelde
2023-02-20
Merge pull request #72917 from rburing/fix_trimesh_ccd
Rémi Verschelde
2023-02-20
Merge pull request #71824 from PrecisionRender/fix-softbody-crash
Rémi Verschelde
2023-02-20
Increase minsize for some Project Conversion dialogs
pattlebass
2023-02-20
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Fabio Alessandrelli
2023-02-20
Fix crash when reparenting SoftBody3D with pinned points
PrecisionRender
2023-02-20
i18n: Sync translations with Weblate
Rémi Verschelde
2023-02-20
Merge pull request #73616 from voidedWarranties/resourcecache_thread_safe
Rémi Verschelde
2023-02-20
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read...
Rémi Verschelde
2023-02-20
Merge pull request #73610 from timothyqiu/classref-typos
Rémi Verschelde
2023-02-20
Merge pull request #73608 from YeldhamDev/that_was_stupid
Rémi Verschelde
2023-02-20
Merge pull request #73408 from nightblade9/patch-1
Rémi Verschelde
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