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2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-25Merge pull request #72018 from bruvzg/x11_ime_loopRémi Verschelde
[X11] Prevent IME activation from entering infinite loop.
2023-01-25[X11] Prevent IME activation from entering infinite loop.bruvzg
2023-01-25Merge pull request #72017 from bruvzg/win_touc_no_resetRémi Verschelde
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25Merge pull request #71904 from Chaosus/vs_custom_nodesRémi Verschelde
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25Merge pull request #72011 from SaracenOne/inherited_scene_fixRémi Verschelde
Fix path for unsaved inherited scenes
2023-01-25Merge pull request #72004 from Riteo/xkb-really-commonRémi Verschelde
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-LimitRémi Verschelde
Changed Camera3D Ortho Size Limit
2023-01-25Merge pull request #71948 from dsnopek/webxr-godot4-world-scaleRémi Verschelde
Correctly apply world_scale in WebXR (Godot 4)
2023-01-25Merge pull request #71142 from aaronfranke/never-duplicate-scriptRémi Verschelde
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25Merge pull request #71982 from Sauermann/fix-heightmap-docuRémi Verschelde
Fix documentation about depth and width of Height map
2023-01-25Merge pull request #66313 from KoBeWi/connecting_methodicallyRémi Verschelde
Add method picker to signal connect dialog
2023-01-25Merge pull request #71963 from dalexeev/clarify-script-level-annotation-errorRémi Verschelde
Clarify error message about script-level annotation
2023-01-25Merge pull request #71330 from Geometror/richtextlabel-fit-contentRémi Verschelde
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25Merge pull request #71858 from reduz/disable-stream-import-loop-by-defaultRémi Verschelde
Disable OGG and MP3 looping by default on import
2023-01-25Merge pull request #69028 from YeldhamDev/its_raw_you_donkeyRémi Verschelde
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25Merge pull request #71968 from bruvzg/def_keys_no_labelRémi Verschelde
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25[Windows] Fix ToUnicodeEx resetting some dead key states.bruvzg
2023-01-25Fix path for unsaved inherited scenes.SaracenOne
2023-01-25Move xkbcommon dynamic loading code into generic linuxbsd folderRiteo
Since Wayland uses it too, it only makes sense to have it in the parent directory of both.
2023-01-25Merge pull request #70290 from aaronfranke/tree-signalYuri Sizov
Improve clarity of Tree's activated/double-clicked signals
2023-01-24Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for scriptAaron Franke
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke
2023-01-24Improve clarity of Tree's activated/double-clicked signalsAaron Franke
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24Changed Camera3D Ortho Size LimitiiMidknightii
2023-01-24Merge pull request #65137 from dalexeev/editor-namingYuri Sizov
Rearrange `editor/naming/*` project settings
2023-01-24Add method picker to signal connect dialogkobewi
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24Fix documentation about depth and width of Height mapMarkus Sauermann
2023-01-24Merge pull request #71757 from aXu-AP/animation_node_transition-improvementsYuri Sizov
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24Add missing property and method descriptions to AnimationNodeTransition classaXu-AP
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24[Input] Do not add key labels to the default actions, to display it ↵bruvzg
correctly in the UI.
2023-01-24Clarify error message about script-level annotationDanil Alexeev
2023-01-24Merge pull request #64930 from raulsntos/dotnet/docsRémi Verschelde
Update C# signal documentation and remove bind array
2023-01-24Merge pull request #71932 from raulsntos/dotnet/lin2db-to-mathRémi Verschelde
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24Merge pull request #71878 from bitsawer/fix_shader_dependenciesRémi Verschelde
Fix shader include dependency handling
2023-01-24Merge pull request #65302 from KoBeWi/middle_click_of_exasperationRémi Verschelde
Remove middle click shortcut to open scene tab
2023-01-24Merge pull request #71957 from aXu-AP/remotetransform2d-docRémi Verschelde
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvementsRémi Verschelde
Improve editor handling of Skeleton3D nodes with zero bones.
2023-01-24Fix incorrect claim in RemoteTransform2D class referenceaXu-AP
2023-01-24Merge pull request #71917 from m4gr3d/update_godot_android_editor_labelRémi Verschelde
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24Improve editor handling of Skeleton3D nodes with zero bones.SaracenOne
Explicit warnings about creating physical skeletons Silence errors from gizmos for 0 bone Skeleton3D nodes More consistent naming for bone_count variables
2023-01-24Merge pull request #71941 from aXu-AP/gpuparticles2d-docRémi Verschelde
Add documentation for GpuParticles2D collisions
2023-01-24Merge pull request #71938 from aXu-AP/curve2d-docRémi Verschelde
Add Curve2D/tessellate_even_length description class-reference
2023-01-23Correctly apply world_scale in WebXRDavid Snopek
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵Fredia Huya-Kouadio
Editor v4`
2023-01-23Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-iconsRémi Verschelde
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_mainRémi Verschelde
Update the logic to calculate the screen scale on Android
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer