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AgeCommit message (Expand)Author
2022-09-15Fix invalid C# in crypto docsRaul Santos
2022-09-15Bump version to 4.0-beta \o/Rémi Verschelde
2022-09-15Merge pull request #65806 from akien-mga/pm-improve-conversion-dialogRémi Verschelde
2022-09-15Merge pull request #65804 from clayjohn/octahedral-decodeRémi Verschelde
2022-09-15Project Manager: Clarify text in project conversion dialogsRémi Verschelde
2022-09-15Merge pull request #65801 from V-Sekai/skeleton-modification-docsRémi Verschelde
2022-09-14Decode octahedral compression when retreiving meshesclayjohn
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2dRémi Verschelde
2022-09-14Merge pull request #65796 from clayjohn/GLES3-canvas-shaderRémi Verschelde
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-14Fix canvasitem shader builtins when using GLES3clayjohn
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
2022-09-14Merge pull request #65491 from MJacred/docs/multimeshRémi Verschelde
2022-09-14Merge pull request #65654 from JohanAR/emit_subparticle_from_startRémi Verschelde
2022-09-14Merge pull request #65788 from bruvzg/macos_fix_dotnet_detectionRémi Verschelde
2022-09-14Merge pull request #65789 from clayjohn/sky-update-bugRémi Verschelde
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-14Merge pull request #65783 from Geometror/graphedit-configuration-warningRémi Verschelde
2022-09-14Add configuration warning to GraphEdit regarding future refactoringHendrik Brucker
2022-09-14Merge pull request #65430 from SaracenOne/read_only_arrayRémi Verschelde
2022-09-14Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.xRémi Verschelde
2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
2022-09-14Merge pull request #65133 from bruvzg/win_cursorRémi Verschelde
2022-09-14[macOS, .NET] Fix dotnet binary detection.bruvzg
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-14Merge pull request #64228 from nathanfranke/mp-loadFabio Alessandrelli
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-14Merge pull request #65421 from V-Sekai/spriteframes_read_onlyRémi Verschelde
2022-09-14Exclude disabled CollisionShapes from Navigationmesh bakingsmix8
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
2022-09-14Merge pull request #61901 from bruvzg/macos_live_resize_fix_4Rémi Verschelde
2022-09-14[macOS, 4.0] Fix unresponsive redraw during live resizing.bruvzg
2022-09-14Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtrRémi Verschelde
2022-09-14Merge pull request #65735 from bruvzg/rtl_fixesRémi Verschelde
2022-09-14Merge pull request #65769 from m4gr3d/update_android_editor_menus_mainRémi Verschelde
2022-09-14Merge pull request #65766 from BastiaanOlij/openxr_1_0_25Rémi Verschelde
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-14Update OpenXR to 1.0.25Bastiaan Olij
2022-09-13do not load PackedScene from spawner until instantiatingNathan Franke
2022-09-14Merge pull request #65490 from halgriffiths/profiler-fixRémi Verschelde
2022-09-14Merge pull request #65648 from TedSpikes/check-for-ios-simulatorRémi Verschelde
2022-09-13Merge pull request #65746 from clayjohn/GLES3-mem-leakRémi Verschelde
2022-09-13Merge pull request #65756 from clayjohn/sky-shader-debandingRémi Verschelde
2022-09-13Merge pull request #65754 from KoBeWi/nothing_to_do_hereRémi Verschelde
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-13Don't print error on empty actionskobewi