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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-15
Fix invalid C# in crypto docs
Raul Santos
2022-09-15
Bump version to 4.0-beta \o/
Rémi Verschelde
2022-09-15
Merge pull request #65806 from akien-mga/pm-improve-conversion-dialog
Rémi Verschelde
2022-09-15
Merge pull request #65804 from clayjohn/octahedral-decode
Rémi Verschelde
2022-09-15
Project Manager: Clarify text in project conversion dialogs
Rémi Verschelde
2022-09-15
Merge pull request #65801 from V-Sekai/skeleton-modification-docs
Rémi Verschelde
2022-09-14
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-14
2D and 3D Skeleton modification docs, and small fixes.
Lyuma
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d
Rémi Verschelde
2022-09-14
Merge pull request #65796 from clayjohn/GLES3-canvas-shader
Rémi Verschelde
2022-09-14
Merge pull request #64092 from nathanfranke/shader-uniform
Rémi Verschelde
2022-09-14
Fix canvasitem shader builtins when using GLES3
clayjohn
2022-09-14
Merge pull request #65628 from JohanAR/particle_billboard_normal
Rémi Verschelde
2022-09-14
Merge pull request #65491 from MJacred/docs/multimesh
Rémi Verschelde
2022-09-14
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Rémi Verschelde
2022-09-14
Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection
Rémi Verschelde
2022-09-14
Merge pull request #65789 from clayjohn/sky-update-bug
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-14
Merge pull request #65783 from Geometror/graphedit-configuration-warning
Rémi Verschelde
2022-09-14
Add configuration warning to GraphEdit regarding future refactoring
Hendrik Brucker
2022-09-14
Merge pull request #65430 from SaracenOne/read_only_array
Rémi Verschelde
2022-09-14
Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x
Rémi Verschelde
2022-09-14
Merge pull request #65774 from bruvzg/no_mono_hinting
Rémi Verschelde
2022-09-14
Merge pull request #65133 from bruvzg/win_cursor
Rémi Verschelde
2022-09-14
[macOS, .NET] Fix dotnet binary detection.
bruvzg
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-14
Merge pull request #64228 from nathanfranke/mp-load
Fabio Alessandrelli
2022-09-14
Merge pull request #65494 from V-Sekai/fix_inspect_command_context
Rémi Verschelde
2022-09-14
Merge pull request #65421 from V-Sekai/spriteframes_read_only
Rémi Verschelde
2022-09-14
Exclude disabled CollisionShapes from Navigationmesh baking
smix8
2022-09-14
Do not use horizontal hinting for the editor monospace font.
bruvzg
2022-09-14
Merge pull request #65493 from V-Sekai/lod_scaling
Rémi Verschelde
2022-09-14
Merge pull request #61901 from bruvzg/macos_live_resize_fix_4
Rémi Verschelde
2022-09-14
[macOS, 4.0] Fix unresponsive redraw during live resizing.
bruvzg
2022-09-14
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
Rémi Verschelde
2022-09-14
Merge pull request #65735 from bruvzg/rtl_fixes
Rémi Verschelde
2022-09-14
Merge pull request #65769 from m4gr3d/update_android_editor_menus_main
Rémi Verschelde
2022-09-14
Merge pull request #65766 from BastiaanOlij/openxr_1_0_25
Rémi Verschelde
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-14
Fix LOD-generation on skinned meshes.
SaracenOne
2022-09-14
Update OpenXR to 1.0.25
Bastiaan Olij
2022-09-13
do not load PackedScene from spawner until instantiating
Nathan Franke
2022-09-14
Merge pull request #65490 from halgriffiths/profiler-fix
Rémi Verschelde
2022-09-14
Merge pull request #65648 from TedSpikes/check-for-ios-simulator
Rémi Verschelde
2022-09-13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
Rémi Verschelde
2022-09-13
Merge pull request #65756 from clayjohn/sky-shader-debanding
Rémi Verschelde
2022-09-13
Merge pull request #65754 from KoBeWi/nothing_to_do_here
Rémi Verschelde
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
Don't print error on empty actions
kobewi
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