Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-06 | GDScript: Make all warnings enabled in test generation | George Marques | |
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests. | |||
2021-10-05 | Merge pull request #51437 from timothyqiu/selection-box-sep | Rémi Verschelde | |
2021-10-05 | Merge pull request #53425 from Chaosus/shader_fix | Rémi Verschelde | |
2021-10-05 | Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master | Rémi Verschelde | |
2021-10-05 | Fix shader crash when passing array.length to functions | Yuri Roubinsky | |
and similar cases | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |
2021-10-05 | Merge pull request #53225 from aaronfranke/c-locale | Rémi Verschelde | |
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-05 | Merge pull request #53417 from vnen/gdscript-check-parser-ref-on-preload | Rémi Verschelde | |
2021-10-05 | Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release | Rémi Verschelde | |
2021-10-05 | Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53365 from danger-dan/wakeup_fix | Camille Mohr-Daurat | |
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967 | |||
2021-10-05 | Changed from directly waking bodies to using the wakeup() functions in ↵ | Daniel | |
direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 added wakeup to 2d direct body | |||
2021-10-04 | GDScript: Use path cache when checking preloaded scripts | George Marques | |
The path itself might not always be set in some cases, especially when the script is just created and is already in the resource cache. Using get_path() in this case gets the correct resource path. This also adds a null check for safety in case the path is incorrect or missing, to avoid a crash in the engine. | |||
2021-10-04 | revert 0d7409a so additional error information prints in release builds | Jordan Schidlowsky | |
2021-10-04 | Merge pull request #53409 from pycbouh/theme-connections-connections-connections | Rémi Verschelde | |
2021-10-04 | Fix syntax parsing error of uniform arrays declaration in shader | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idle | Rémi Verschelde | |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp | |
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases. | |||
2021-10-04 | Correctly bind optional arguments when emitting Theme changes | Yuri Sizov | |
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-04 | Merge pull request #51413 from KoBeWi/🚗 | Rémi Verschelde | |
2021-10-04 | Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix | Rémi Verschelde | |
2021-10-04 | Merge pull request #52914 from vnen/gdscript-assign-member-with-op | Rémi Verschelde | |
2021-10-04 | Merge pull request #53399 from V-Sekai/extension-game-convert | Rémi Verschelde | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-04 | Merge pull request #53398 from nekomatata/soft-body-index-check | Rémi Verschelde | |
Fix remaining crashes with pinned vertices in GodotPhysics Soft Body | |||
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | GDScript: Fix member assignment with operation | George Marques | |
It was wrongly updating the assigned value with the result of the operation. | |||
2021-10-04 | Enable GLTFDocumentExtensionConvertImporterMesh only in games. | K. S. Ernest (iFire) Lee | |
2021-10-04 | Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x | Rémi Verschelde | |
Fix caret position and viewport centering after deleting line (Ctrl-X) | |||
2021-10-04 | Merge pull request #49485 from Chaosus/shader_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Fix crashes with pinned vertices in GodotPhysics Soft Body | PouleyKetchoupp | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style | Rémi Verschelde | |
2021-10-04 | Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list | Rémi Verschelde | |
2021-10-04 | Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void | Rémi Verschelde | |
2021-10-04 | Fix caret position and viewport centering after deleting line (Ctrl-X) | jmb462 | |
2021-10-04 | Merge pull request #53392 from YeldhamDev/tabs_offset_fix | Rémi Verschelde | |
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | Fixed SkeletonIK not rotating correctly when solving | TwistedTwigleg | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Fix `Tabs` offset overreaching when scrolling fast | Michael Alexsander | |
2021-10-04 | Remove EDSCALE dependency from /scene/gui | Yuri Sizov | |