Age | Commit message (Collapse) | Author |
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Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
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Fix that Top Level CanvasItems are unselectable in editor
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Previously the parent Transform2D was included in the calculation
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This includes all three light types and IBL, but does not include shadows or any form of GI
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Rename `--vk-layers` command line argument to `--gpu-validation`
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The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
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enum conversion)
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
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direction
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
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Implement TextMesh.
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Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
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Fixes #61063
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