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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-12
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
Rémi Verschelde
2021-08-12
Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance
Rémi Verschelde
2021-08-12
Merge pull request #51541 from timothyqiu/reset-crash
Rémi Verschelde
2021-08-12
Merge pull request #51522 from nekomatata/capsule-3d-independent-height
Rémi Verschelde
2021-08-12
Fix CPUParticles2D disappearance after amount change
floppyhammer
2021-08-12
Fixes crash when AnimationPlayer reset on save
Haoyu Qiu
2021-08-11
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
Lightning_A
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Merge pull request #51498 from codecat/fix-triple-click
Rémi Verschelde
2021-08-11
Merge pull request #51520 from mhilbrunner/biggest-nitpick-ever
Rémi Verschelde
2021-08-11
Docs: Fix capitalisation of Warning in two places
Max Hilbrunner
2021-08-11
Merge pull request #51527 from KoBeWi/minmax
Rémi Verschelde
2021-08-11
Triple click in text editor now uses last mouse position for validity
Melissa Geels
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Merge pull request #51523 from mhilbrunner/fix-build
Max Hilbrunner
2021-08-11
Fix CI after #38992
Max Hilbrunner
2021-08-11
Merge pull request #38992 from Dragoncraft89/master
Rémi Verschelde
2021-08-11
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
Rémi Verschelde
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Merge pull request #51510 from mhilbrunner/mbedtls
Rémi Verschelde
2021-08-11
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Rémi Verschelde
2021-08-11
Implement editor grid performance improvements
Gordon MacPherson
2021-08-11
Merge pull request #51513 from mhilbrunner/ssl-warning
Rémi Verschelde
2021-08-11
Merge pull request #51515 from Bhu1-V/PR/shortcut-fix
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
Docs: Add warnings about no SSL/(D)TLS revocation
Max Hilbrunner
2021-08-11
corrected method name `set_event`
Bhuvan Vemula
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-11
Update bundled Mozilla X.509 CA root certificates
Max Hilbrunner
2021-08-11
Merge pull request #51500 from timothyqiu/navmesh-doc
Rémi Verschelde
2021-08-11
Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline
Yuri Roubinsky
2021-08-11
Merge pull request #51503 from Chaosus/shader_fix_matrix_operators
Yuri Roubinsky
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Break futher shader compilation after missing `;` after`shader_type`
Yuri Roubinsky
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Allow using more assignment operators on matrixes in shaders
Yuri Roubinsky
2021-08-11
Merge pull request #51494 from Chaosus/shader_fix_varying_crashes
Yuri Roubinsky
2021-08-11
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
Rémi Verschelde
2021-08-11
Fix incorrect position of the created VisualShader nodes on zoomed graph
Yuri Roubinsky
2021-08-11
Fix shader crash when using varying array in fragment->light context
Yuri Roubinsky
2021-08-11
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rémi Verschelde
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
Rémi Verschelde
2021-08-11
Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0
Rémi Verschelde
2021-08-10
Use f0 instead of albedo in blinn and phong
clayjohn
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
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