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2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-27Merge pull request #63494 from akien-mga/color-fix-set-hsvRémi Verschelde
2022-07-27Merge pull request #63522 from Chaosus/shader_fix_projectionYuri Rubinsky
2022-07-27Merge pull request #63521 from Chaosus/vs_fix_connectionsRémi Verschelde
Add a check to prevent duplicating connections in visual shader
2022-07-27Merge pull request #63345 from BastiaanOlij/split_geometry_instanceRémi Verschelde
Cleanup RendererSceneRender::GeometryInstance
2022-07-27Fix incorrect conversion of default value for mat4 uniform in shadersYuri Rubinsky
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Add a check to prevent duplicating connections in visual shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ↵Bastiaan Olij
renderers
2022-07-27Merge pull request #62888 from ↵Hugo Locurcio
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview
2022-07-26Merge pull request #63505 from RedMser/fix-unnamed-argsYuri Sizov
Fix unnamed arguments in XML docs
2022-07-26Merge pull request #62415 from Calinou/movie-maker-change-window-titleRémi Verschelde
Change window title in Movie Maker mode to display useful information
2022-07-26Merge pull request #63499 from RandomShaper/reset_same_crash_handler_flagRémi Verschelde
Keep crash handler status on editor restart
2022-07-26Merge pull request #63323 from RandomShaper/const_ref_capabilitiesRémi Verschelde
Avoid copies of structures when returning Vulkan capabilities
2022-07-26Fix unnamed arguments in XML docsRedMser
2022-07-26Keep crash handler status on editor restartPedro J. Estébanez
2022-07-26Change window title in Movie Maker mode to display useful informationHugo Locurcio
The frame number and movie time is now displayed in the window title. This way, you can see how quickly the video recording is advancing in real-time (and perhaps tweak your settings if it's going too slow).
2022-07-26Merge pull request #63496 from groud/fix_tile_set_not_savingRémi Verschelde
Fix TileSet not loading correctly when embedded in a scene
2022-07-26Merge pull request #63481 from ↵Rémi Verschelde
m4gr3d/fix_remaining_scoped_storage_regressions_main Address remaining scoped storage regressions
2022-07-26Fix TileSet not loading correctly when embedded in a sceneGilles Roudière
2022-07-26Address remaining scoped storage regressionsFredia Huya-Kouadio
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26Merge pull request #63488 from TokageItLab/fix-uniqueRémi Verschelde
2022-07-26Color: Fix resetting alpha when setting H/S/V separatelyRémi Verschelde
Fixes #63487.
2022-07-26Merge pull request #62972 from Chaosus/shader_groupsRémi Verschelde
Implement shader uniform groups/subgroups
2022-07-26Merge pull request #62923 from aaronfranke/pck-overrideRémi Verschelde
Allow loading override.cfg from PCK files
2022-07-26fix unmarked unique when make localSilc Renew
Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26Merge pull request #63484 from groud/fix_tilemap_clear_layerRémi Verschelde
2022-07-26Merge pull request #63236 from halgriffiths/fix-texture-rect-transposeRémi Verschelde
send FLAGS_TRANSPOSE_RECT to Vulkan
2022-07-26Fixes TileMap clear_layer not recreating internal CanvasItemsGilles Roudière
2022-07-26Merge pull request #63482 from bruvzg/fix_rtl_theme_font_sizesRémi Verschelde
2022-07-26Merge pull request #63096 from aaronfranke/exp-template-namesRémi Verschelde
2022-07-26Merge pull request #63344 from ↵Rémi Verschelde
alfredbaudisch/feature-select-node-toggle-inspector-only
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-26Merge pull request #63462 from TokageItLab/fix-anim-player-bone-pose-cacheRémi Verschelde
Fix initial value of TRS3DTrack cache in `AnimationPlayer`
2022-07-26[RichTextLabel] Fix theme bold / italics / bold italics and mono font size ↵bruvzg
not applied correctly.
2022-07-26Merge pull request #63472 from timothyqiu/tree-row-cell-bgRémi Verschelde
Tree: Don't draw selection background of individual cells in Row mode
2022-07-26Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716Rémi Verschelde
Move Sky and move Fog
2022-07-26Merge pull request #63427 from KoBeWi/metIeerTRémi Verschelde
Fix negative indices in TreeItem
2022-07-26Merge pull request #63473 from Rindbee/fix-reopen-errorRémi Verschelde
Fix getting an error when repeatedly opening the Advanced Import Settings dialog for fonts
2022-07-26Merge pull request #63469 from KoBeWi/copy-paste_of_despairYuri Rubinsky
Fix Vector4 parse error
2022-07-25Allow loading override.cfg from PCK filesAaron Franke
2022-07-26Fix repeatedly opening the Advanced Import Settings dialog for fonts getting ↵Rindbee
an error
2022-07-26Tree: Don't draw selection background of individual cells in Row modeHaoyu Qiu
2022-07-26Move Sky(RD) into environmentBastiaan Olij
Move Fog logic from render scene render to fog
2022-07-26Fix Vector4 parse errorkobewi
2022-07-25Merge pull request #63459 from Kev/bigobj-for-msvc-releaseRémi Verschelde
2022-07-25Merge pull request #63443 from rburing/bvh_debug_fixupRémi Verschelde
2022-07-26Fix initial value of TRS3DTrack cache in AnimationPlayerSilc Renew
2022-07-25Fix negative indices in TreeItemkobewi
2022-07-25Use bigobj for release MSVC buildsKevin Smith
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it.