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2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup
2020-06-19Merge pull request #34305 from Chaosus/vs_sampler_improvementsYuri Roubinsky
Added Texture2DArray support to visual shaders
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Merge pull request #39665 from Sl3dge78/animation_save_nameRémi Verschelde
Autofilled path gets set properly on animation subresources saving
2020-06-19Merge pull request #39659 from asmaloney/macos-command-backspaceRémi Verschelde
[macOS] Command-backspace in line edit
2020-06-19Merge pull request #39641 from akien-mga/mono-always-define-optionsRémi Verschelde
Mono: Always define options in main.cpp to keep them in docs
2020-06-19Merge pull request #33235 from nekomatata/rich-text-label-fit-heightRémi Verschelde
Option in RichTextLabel for height to fit content
2020-06-19Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifierRémi Verschelde
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presetsHugo Locurcio
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19[mono] implement generics GetNodesInGroupPaul Joannon
2020-06-19Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18[macOS] Command-backspace in line editAndy Maloney
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548
2020-06-18Mono: Always define options in main.cpp to keep them in docsRémi Verschelde
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.
2020-06-18Merge pull request #39638 from mrushyendra/editor_previewRémi Verschelde
Fix editor texture preview for certain specific dimensions
2020-06-18doc: Fix rebase error from #39589Rémi Verschelde
2020-06-18Merge pull request #39589 from Calinou/doc-csharp-classesRémi Verschelde
Document Mono-specific classes
2020-06-18Fix editor texture preview for certain specific dimensionsMaganty Rushyendra
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18Document Mono-specific classesHugo Locurcio
This fully documents all Mono-specific classes.
2020-06-18Merge pull request #39614 from hinlopen/fix-search-highlightRémi Verschelde
Search result highlights follow font size
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-18Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-positionRémi Verschelde
Restore previous mouse position when leaving the editor freelook mode
2020-06-17return boxed long when marshalling a godot int to mono runtime in dynamic ↵Michael Belousov
contexts
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17Merge pull request #38067 from ThakeeNathees/elif-error-line-fixedRémi Verschelde
GDScript debugger incorrect error line fixed
2020-06-17GDScript debugger incorrect error line fixedThakee Nathees
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
2020-06-17Merge pull request #39622 from ↵Rémi Verschelde
akien-mga/docdata-skip-empty-scripting-langs-builtins DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17Merge pull request #39611 from aaronfranke/t2d-rot-atan2Rémi Verschelde
Simplify and fix Transform2D get_rotation
2020-06-17Simplify Transform2D get_rotationAaron Franke
2020-06-17Search result highlights follow font sizeStijn Hinlopen
2020-06-16Merge pull request #39598 from mrushyendra/replace_selectionRémi Verschelde
Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16Merge pull request #39542 from Ev1lbl0w/feature/kill-pidRémi Verschelde
Allow Godot to kill its own PID
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
Expose disable_render_loop property to GDScript
2020-06-16Merge pull request #39579 from ↵Rémi Verschelde
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API
2020-06-16Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-16Fix code editor Replace tool to work with 'Selection Only' optionMaganty Rushyendra
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
2020-06-16Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counterRémi Verschelde
Added shadowed var warning for `for` loop counter
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
Bind Shape2D draw method
2020-06-16Merge pull request #33148 from Calinou/debug-window-title-suffixRémi Verschelde
Add a suffix to the window title when running from a debug build
2020-06-16Merge pull request #39307 from KoBeWi/move_n_dupRémi Verschelde
Allow duplicating files when holding Control
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Merge pull request #36079 from madmiraal/fix-35744Rémi Verschelde
Normalise p_up_direction vector in move_and_slide()
2020-06-16Add a suffix to the window title when running from a debug buildHugo Locurcio
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219.
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle.
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39484 from hbina/use_nullptr_in_macrosRémi Verschelde
Check pointers against nullptr.
2020-06-16Merge pull request #39572 from Chaosus/fix_vs_4.0Rémi Verschelde
Use path instead classname to prevent errors for exported visual shaders