Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-24 | Merge pull request #43052 from reduz/refactor-2d-lighting | Rémi Verschelde | |
Refactored 2D shader and lighting system | |||
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-10-24 | Merge pull request #43046 from aaronfranke/button-group | Rémi Verschelde | |
Rename button group property to button_group | |||
2020-10-24 | Rename button group property to button_group | Aaron Franke | |
2020-10-24 | Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements | Rémi Verschelde | |
Minor improvements to the Polygon 2D UV editor | |||
2020-10-23 | Merge pull request #43041 from ↵ | Rémi Verschelde | |
Klowner/fixes/41885-android-export-month-timestamp Fix android apk contents having mtime 1 month in future | |||
2020-10-23 | Fix android apk contents having mtime 1 month in future | Mark Riedesel | |
minizip documentation describes tm_mon as expecting the number of months since January - [0, 11], but the month returned by OS.get_date() is in the range of [1, 12]. | |||
2020-10-23 | Merge pull request #43026 from Chaosus/color_autocompletion | Yuri Roubinsky | |
Shows ColorRect in Color constants autocompletion | |||
2020-10-23 | Shows ColorRect in Color constants autocompletion | Yuri Roubinsky | |
2020-10-23 | Merge pull request #43028 from neikeq/rework-csharp-build-panel | Rémi Verschelde | |
C#: Re-work solution build output panel | |||
2020-10-23 | C#: Re-work solution build output panel | Ignacio Etcheverry | |
- Removed item list that displayed multiple build configurations launched. Now we only display the last build that was launched. - Display build output next to the issues list. Its visibility can be toggled off/on. This build output is obtained from the MSBuild process rather than the MSBuild logger. As such it displays some MSBuild fatal errors that previously couldn't be displayed. - Added a context menu to the issues list with the option to copy the issue text. - Replaced the 'Build Project' button in the panel with a popup menu with the options: - Build Solution - Rebuild Solution - Clean Solution - The bottom panel button was renamed from 'Mono' to 'MSBuild' and now display an error/warning icon if the last build had issues. | |||
2020-10-22 | Merge pull request #43013 from qarmin/v_or_not_v | Rémi Verschelde | |
Fix invalid method names | |||
2020-10-22 | Fix invalid method names | Rafał Mikrut | |
2020-10-22 | Merge pull request #42998 from akien-mga/ci-android-apk | Rémi Verschelde | |
CI: Refactor Android workflow, use pre-installed SDK and NDK | |||
2020-10-22 | CI: Refactor Android workflow, use pre-installed SDK and NDK | Rémi Verschelde | |
No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`. | |||
2020-10-22 | Merge pull request #42907 from Xrayez/add-ref-rect-border-width | Rémi Verschelde | |
Add `border_width` to `ReferenceRect` | |||
2020-10-22 | Merge pull request #43000 from vnen/variant-internal-method-name | George Marques | |
Add name and base type to Variant::InternalMethod (on debug) | |||
2020-10-22 | Merge pull request #42999 from Mallos/fix/tilemap-icon2 | Rémi Verschelde | |
fix(editor): Create new icon for TileMap Rectangle | |||
2020-10-22 | Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ) | Rémi Verschelde | |
Favor project.binary over project.godot | |||
2020-10-22 | Merge pull request #42905 from volzhs/freetype-2.10.3 | Rémi Verschelde | |
Update freetype to 2.10.4 | |||
2020-10-22 | Add name and base type to Variant::InternalMethod (on debug) | George Marques | |
This is useful to showing error messages when a pointer to an InternalMethod is the only information available. | |||
2020-10-22 | Merge pull request #42997 from akien-mga/ci-release-no-debug-symbols | Rémi Verschelde | |
CI: Set debug_symbols=no for template builds | |||
2020-10-22 | fix(editor): Create new icon for TileMap Rectangle | Eric Tuvesson | |
ref: #42972 | |||
2020-10-22 | CI: Set debug_symbols=no for template builds | Rémi Verschelde | |
This keeps their size small and allows to compare size changes on templates in PRs, as the template size is what is most relevant to users. For editor builds we keep debug symbols so they can be used to debug crashes. | |||
2020-10-22 | Merge pull request #42906 from Xrayez/doc-xref-color-ref-rects | Rémi Verschelde | |
Cross-reference `ColorRect` and `ReferenceRect` in the class reference | |||
2020-10-22 | Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-icon | Rémi Verschelde | |
Revert "fix(editor): TileMap Fill Rectangle icon" | |||
2020-10-22 | Revert "fix(editor): TileMap Fill Rectangle icon" | Rémi Verschelde | |
2020-10-22 | Merge pull request #42949 from DavidSichma/shaderglobals | Rémi Verschelde | |
Shader globals bugfixes | |||
2020-10-22 | Merge pull request #42939 from Chaosus/fix_custom_property_editor2 | Rémi Verschelde | |
Fix custom property editor to correctly show Basis | |||
2020-10-22 | Fix custom property editor to correctly show Basis | Yuri Roubinsky | |
2020-10-22 | Favor project.binary over project.godot | Tomasz Chabora | |
2020-10-21 | Merge pull request #42972 from Mallos/fix/tilemap-icon | Rémi Verschelde | |
fix(editor): TileMap Fill Rectangle icon | |||
2020-10-21 | fix(editor): TileMap Fill Rectangle icon | Eric Tuvesson | |
The default color was blue which is the active color, changed it to be gray by default. | |||
2020-10-22 | Update freetype to 2.10.4 | volzhs | |
2020-10-21 | Merge pull request #42962 from Chaosus/fix_shader_texture_funcs | Yuri Roubinsky | |
Fix textureSize & texelFetch shader compilation errors | |||
2020-10-21 | Fix textureSize & texelFetch shader compilation errors | Yuri Roubinsky | |
2020-10-21 | Merge pull request #42957 from Chaosus/remove_print_windowpos | Rémi Verschelde | |
Remove printing of windowpos/screenpos inside MenuButton::pressed | |||
2020-10-21 | Remove printing of windowpos/screenpos in MenuButton | Yuri Roubinsky | |
2020-10-21 | Shader globals bugfixes | David Sichma | |
- shader globals editor displays properties correctly - fixed some errors how globals were transferred | |||
2020-10-20 | Merge pull request #42945 from akien-mga/ci-sanitizers-no-artifacts | Rémi Verschelde | |
CI: Don't upload linux-sanitizers artifacts | |||
2020-10-20 | CI: Don't upload linux-sanitizers artifacts | Rémi Verschelde | |
It's 1.5 GB, that's maybe a bit overkill. | |||
2020-10-20 | Merge pull request #42944 from Calinou/tonemap-shader-remove-unused-define | Rémi Verschelde | |
Remove unused `#define` from the tonemap shader | |||
2020-10-20 | Merge pull request #42943 from vnen/gdscript-local-scope-fix | Rémi Verschelde | |
Fix handling of scope for local GDScript variables | |||
2020-10-20 | Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix | George Marques | |
Array/Dictionary Nodes no more reduced to array/dictionary variant | |||
2020-10-20 | Remove unused `#define` from the tonemap shader | Hugo Locurcio | |
It was a leftover from an earlier version of the debanding PR which used a simpler (but less effective) algorithm. | |||
2020-10-20 | GDScript: Fix handling of scope for local variables | George Marques | |
2020-10-20 | Merge pull request #42938 from vnen/gdscript-test-compiler-fix | George Marques | |
Add initialization for the language before GDScript debug tests | |||
2020-10-20 | Merge pull request #42772 from bruvzg/macos_inertia | Rémi Verschelde | |
[macOS] Suppress momentum scrolling after key press. | |||
2020-10-20 | Merge pull request #42853 from naithar/fix/in-app-store-master | Rémi Verschelde | |
[4.0] [iOS] InAppStore fixes | |||
2020-10-20 | GDScript: Add initialization for the language before debug tests | George Marques | |
This ensures that the tests will use a full environment with correct settings so global classes and autoloads can be properly found. |