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2022-07-29Make the alternative tile control correctly handle right-click dragging.Estelle Linkpy Reid
2022-07-28Merge pull request #63586 from akien-mga/editor-paths-create-export_templatesRémi Verschelde
2022-07-28Merge pull request #63574 from Rindbee/fix-color-not-updateRémi Verschelde
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28EditorPaths: Fix creating 'export_templates' folder.Rémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Merge pull request #63583 from AntonioDell/bugfix/63455Rémi Verschelde
2022-07-28Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsrRémi Verschelde
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28fix(gdscript): Fix out of bounds crash after reloading member variablesAntonio Dell'Annunziata
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Merge pull request #63580 from madmiraal/fix-63330Rémi Verschelde
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Merge pull request #58361 from V-Sekai/tileset_editor_selectionRémi Verschelde
Fix tileset editor visiblity and selection context
2022-07-28Ensure changes to Camera2D's limits don't affect smoothed_camera_posMarcel Admiraal
2022-07-28When Camera2D enters tree, ensure first update is not lostMarcel Admiraal
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Fix Color Picker value box not continuously updatingRindbee
2022-07-28Merge pull request #63400 from jynus/rst-generation-operator-syntaxRémi Verschelde
2022-07-28Patch the make_rst.py utility to handle specially operators with '<'Jcrespo
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed.
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.) - Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-28Merge pull request #62350 from Valeryn4/fix_animation_state_machineRémi Verschelde
Validate AnimationNode name in AnimationStateMachine
2022-07-28Merge pull request #63532 from TokageItLab/rename-cubic-slerpRémi Verschelde
2022-07-28Validate AnimationNode name in AnimationStateMachineValerii
Fixes #60959.
2022-07-28Merge pull request #48995 from KoBeWi/advanced_animationRémi Verschelde
2022-07-28Merge pull request #57698 from ↵Rémi Verschelde
bluenote10/feature/rename_translated_to_translated_local
2022-07-28Merge pull request #63558 from TokageItLab/skel-validatorRémi Verschelde
2022-07-28Merge pull request #63378 from nathanfranke/t3d-errorsRémi Verschelde
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_drawRémi Verschelde
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
Add drag-and-drop support for materials in 3D Instances
2022-07-28Merge pull request #63560 from V-Sekai/named_global_crashfixRémi Verschelde
2022-07-28Merge pull request #63383 from BastiaanOlij/xr_modeRémi Verschelde
Add startup flag to override XR mode settings
2022-07-28Remove `first_draw` and reset visibility when entering treeRindbee
2022-07-28Add startup flag to override XR mode settingsBastiaan Olij
2022-07-28Merge pull request #63542 from RandomShaper/remove_get_dataRémi Verschelde
2022-07-28Merge pull request #62414 from Calinou/movie-maker-add-quit-on-endRémi Verschelde
2022-07-27Prevent hard crash in GDScriptVM when a named global can not be found.SaracenOne
2022-07-28Merge pull request #63543 from TokageItLab/fix-skeleton-renamerRémi Verschelde
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28Make BoneMapper validation stricterSilc 'Tokage' Renew
2022-07-27Merge pull request #63548 from pattlebass/master-html5-vibrateRémi Verschelde
2022-07-27HTML5: Add support for `Input.vibrate_handheld()`pattlebass
2022-07-27Merge pull request #63519 from aaronfranke/window-stretchRémi Verschelde
2022-07-27Merge pull request #63551 from bruvzg/font_cfg_dynamicRémi Verschelde
2022-07-27Merge pull request #63546 from fisher2470/masterRémi Verschelde
2022-07-27inconsistent str() error fixEdward
inconsistent str() error fix
2022-07-27Load fontconfig libraries dynamically.bruvzg
2022-07-27Allow setting a window stretch scale below 1.0Aaron Franke
2022-07-27Merge pull request #63388 from A-Lamia/sync_script_content_fixRémi Verschelde
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API.