Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-23 | C#: Fix completion request with case insensitive resource path | Ignacio Etcheverry | |
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases. | |||
2020-06-15 | Fix dynamic linking of MSVC Mono with MinGW Godot | Ignacio Etcheverry | |
2020-06-15 | C#: Add VisualStudio support | Ignacio Etcheverry | |
2020-06-06 | Merge pull request #38967 from nekomatata/remote-inspector-builtin-res | Rémi Verschelde | |
Fix dialog spam when inspecting MeshInstance from model file | |||
2020-06-05 | Merge pull request #39304 from m4gr3d/enable_focus_awareness | Rémi Verschelde | |
Add support for focus awareness | |||
2020-06-05 | Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func | Rémi Verschelde | |
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix. | |||
2020-06-05 | Merge pull request #37073 from nodj/improve_2dEditor_zoom | Rémi Verschelde | |
Improve 2d editor zoom | |||
2020-06-05 | Merge pull request #39298 from Faless/js/keyCode40 | Rémi Verschelde | |
Switch HTML5 key detection from keyCode to code. | |||
2020-06-05 | Merge pull request #39297 from Faless/webrtc/local_description_doc | Rémi Verschelde | |
Fix WebRTCPeerConnection set_local_description doc | |||
2020-06-05 | Merge pull request #39301 from Calinou/fix-argument-parameter-confusion | Rémi Verschelde | |
Tweak the GDScript error message about passed argument type mismatch | |||
2020-06-05 | Merge pull request #39286 from akien-mga/gamepad-update-controllerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2020-06-05 | Merge pull request #39293 from madmiraal/fix-27921 | Rémi Verschelde | |
Correct misspellings of damped spring. | |||
2020-06-05 | Merge pull request #39289 from mbrlabs/shader-has-param-fix | Rémi Verschelde | |
Add "shader_param/" prefix in Shader::has_param() | |||
2020-06-05 | Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter | Rémi Verschelde | |
Added predefined var check for `for` loop counter | |||
2020-06-05 | Remove unused function get_key_value_ptr_array from hash_map.h and also fix ↵ | unknown | |
parameter name in function get_key_list. | |||
2020-06-04 | 2D Editor: modified zoom increment to the twelveth root of two | johan | |
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values | |||
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-06-04 | Tweak the GDScript error message about passed argument type mismatch | Hugo Locurcio | |
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670. | |||
2020-06-04 | Swtich HTML5 key detection from keyCode to code. | Fabio Alessandrelli | |
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform. | |||
2020-06-04 | Fix WebRTCPeerConnection set_local_description doc | Fabio Alessandrelli | |
ice_candidate_created should be emitted after set_local_description no matter the type of the description (assuming no error is returned of course). | |||
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-04 | Set "shader_param/" prefix in Shader::has_param() | Marcus Brummer | |
2020-06-04 | Merge pull request #39281 from mbrlabs/check-android-release-keystore | Rémi Verschelde | |
Check if the specified Android release keystore exists | |||
2020-06-04 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@6191f6333bd66644c6a208fabb9fd5dabf0a5d43. | |||
2020-06-04 | Merge pull request #39284 from mbrlabs/editornode-execute-output-selection | Rémi Verschelde | |
Enable text selection in the execute output of EditorNode | |||
2020-06-04 | Enable text selection in execute output of EditorNode | Marcus Brummer | |
2020-06-04 | Check if the specified Android release keystore exists | Marcus Brummer | |
2020-06-04 | Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback | Rémi Verschelde | |
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog | |||
2020-06-04 | Merge pull request #39041 from swarnimarun/patch-1 | Rémi Verschelde | |
Fix crashing of VisualScript due to function change | |||
2020-06-04 | Merge pull request #38924 from Calinou/tweak-import-compression-hint | Rémi Verschelde | |
Tweak the import compression property hint for clarity | |||
2020-06-04 | Merge pull request #39060 from madmiraal/fix-38869 | Rémi Verschelde | |
Update Windows GUID to SDL uid conversion. | |||
2020-06-04 | Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember | Rémi Verschelde | |
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings | |||
2020-06-04 | Merge pull request #39271 from RandomShaper/fix_atlas_crop | Rémi Verschelde | |
Fix excessive bottom cropping in atlas generation | |||
2020-06-04 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible! | |||
2020-06-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-04 | predefined var check for `for` loop counter | Thakee Nathees | |
2020-06-03 | Merge pull request #39204 from Calinou/distraction-free-property-getter | Rémi Verschelde | |
Add a getter and property for the editor distraction-free mode | |||
2020-06-03 | Merge pull request #37839 from MrRevington/3.2-_input_focus_check | Rémi Verschelde | |
FIX CodeTextEditor not respecting focus in _input | |||
2020-06-03 | Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere | Rémi Verschelde | |
Allow mouse zooming without hovering the texture in the TileSet editor | |||
2020-06-03 | Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel | Rémi Verschelde | |
Implement zooming using Ctrl + Mouse wheel in the TileMap editor | |||
2020-06-03 | Merge pull request #39270 from Phischermen/fix-mesh-property-list | Rémi Verschelde | |
Update property hint from ArrayMesh to be consistent with other property hints | |||
2020-06-03 | Merge pull request #39262 from aaronfranke/ok | Rémi Verschelde | |
Change OK text in snap dialog to OK | |||
2020-06-03 | Merge pull request #39164 from theoway/richlabeltext_align_bug | Rémi Verschelde | |
Fixes the right and center alignment bug of rich text label | |||
2020-06-03 | Merge pull request #39009 from Calinou/improve-script-editor-warnings-text | Rémi Verschelde | |
Improve the text appearance in the script editor warnings panel | |||
2020-06-03 | Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scroll | Rémi Verschelde | |
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false' | |||
2020-06-03 | Merge pull request #39264 from Chaosus/fix_length | Rémi Verschelde | |
Fix shader's length() function parsing in expressions | |||
2020-06-03 | Fix excessive bottom cropping in atlas generation | Pedro J. Estébanez | |
2020-06-03 | Add a getter and property for the editor distraction-free mode | Hugo Locurcio | |
2020-06-03 | Implement zooming using Ctrl + Mouse wheel in the TileMap editor | Hugo Locurcio | |
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor. | |||
2020-06-03 | Allow mouse zooming without hovering the texture in the TileSet editor | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/968. |