Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-27 | C#: Fix Transform2D.AffineInverse() | Ignacio Etcheverry | |
2019-07-26 | Merge pull request #30763 from Calinou/editor-add-version-info | Rémi Verschelde | |
Display version information in the editor at all times | |||
2019-07-26 | Merge pull request #30788 from Chaosus/direction_to_gdnative | Rémi Verschelde | |
Added Vector2/3.direction_to methods to GDNative | |||
2019-07-26 | Merge pull request #30839 from Calinou/simplify-dim-editor-settings | Rémi Verschelde | |
Simplify editor settings related to window dimming | |||
2019-07-26 | Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes | Rémi Verschelde | |
Small adjustments to tooltips in '(Editor)FileDialog' | |||
2019-07-26 | Merge pull request #30828 from aaronfranke/oh-snap | Rémi Verschelde | |
Snap transform gizmo values in the 3D editor | |||
2019-07-26 | Merge pull request #30842 from neikeq/fix-custom-props-msbuild | Ignacio Roldán Etcheverry | |
Mono: Fix custom defines for Mono's MSBuild; remove xbuild | |||
2019-07-26 | Mono: Fix custom defines for Mono's MSBuild; remove xbuild | Ignacio Etcheverry | |
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line. xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html It's a good time to just remove xbuild support entirely. | |||
2019-07-26 | Merge pull request #30825 from neikeq/heya | Ignacio Roldán Etcheverry | |
Fix incorrectly updating csproj and not closing build issues file | |||
2019-07-26 | Small adjustments to tooltips in '(Editor)FileDialog' | Michael Alexsander Silva Dias | |
2019-07-26 | Simplify editor settings related to window dimming | Hugo Locurcio | |
Only a single checkbox is now exposed to control whether the editor window should be dimmed when opening a popup. The main use case for disabling it is picking colors from the editor window while a popup is open. | |||
2019-07-25 | Snap transform gizmo values in the 3D editor | Aaron Franke | |
Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001) | |||
2019-07-26 | Merge pull request #30829 from santouits/shadow-local | Rémi Verschelde | |
fix getting correct mingw-w64 version | |||
2019-07-25 | Merge pull request #30823 from Paulb23/issue_29500_syntax_highlighter_leak | Rémi Verschelde | |
Fix memory leaks with SyntaxHighlighters | |||
2019-07-26 | fix getting correct mingw-w64 version | santouits | |
When checking mingw-w64 version, at least on debian, the regex being used returned 86 because the name of the binary in debian starts with x86_64-w64 so we use the dumpversion option that gcc has. This fixes not compiling because gcc versions < 7 don't have some checks like shadow-local | |||
2019-07-25 | Fix incorrectly updating csproj and not closing build issues file | Ignacio Etcheverry | |
2019-07-25 | Display version information in the editor at all times | Hugo Locurcio | |
This closes #27811. | |||
2019-07-25 | Merge pull request #30820 from neikeq/issue-28394 | Ignacio Roldán Etcheverry | |
Mono: Don't try to update project assemblies from project manager | |||
2019-07-25 | Fix memory leaks with SyntaxHighlighters | Paulb23 | |
2019-07-25 | Mono: Don't try to update project assemblies from project manager | Ignacio Etcheverry | |
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location. This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager. | |||
2019-07-25 | Merge pull request #30817 from YeldhamDev/body_warning_fix | Rémi Verschelde | |
Fix wrong placement of new line in 'PhysicsBody' warning | |||
2019-07-25 | Fix wrong placement of new line in 'PhysicsBody' warning | Michael Alexsander Silva Dias | |
2019-07-25 | Merge pull request #30815 from YeldhamDev/debugger_monitor_text_integer | Rémi Verschelde | |
Fix text position in the debugger's "Monitors" tab not being an integer | |||
2019-07-25 | Merge pull request #30814 from StraToN/makerst-add-meta-gh-hide | Rémi Verschelde | |
Adds a meta on top of every generated class to hide Edit on Github link | |||
2019-07-25 | Fix text position in the debugger's "Monitors" tab not being an integer | Michael Alexsander Silva Dias | |
2019-07-25 | Adds a meta on top of every generated class to hide 'Edit on Github' link | StraToN | |
Linked docs issue https://github.com/godotengine/godot-docs/pull/2656 | |||
2019-07-25 | Merge pull request #30351 from bojidar-bg/30288-override-global-theme | Rémi Verschelde | |
Keep track of default theme and project custom default theme seperatelly | |||
2019-07-25 | Merge pull request #30807 from akien-mga/da-get_next-hidden | Rémi Verschelde | |
DirAccess: Drop compat get_next(bool *is_dir) which was hidden | |||
2019-07-25 | Merge pull request #30810 from Xrayez/doc-kinematic-test-only | Rémi Verschelde | |
Make KinematicBody docs consistent regarding `test_only` argument | |||
2019-07-25 | Make KinematicBody docs consistent regarding `test_only` argument | Andrii Doroshenko (Xrayez) | |
This simply makes the `move_and_collide` method descriptions in both 2D and 3D to be in sync. Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com> | |||
2019-07-25 | Merge pull request #30685 from jonri/vehicle-per-wheel-forces | Rémi Verschelde | |
Vehicle per-wheel forces | |||
2019-07-25 | Merge pull request #23820 from clayjohn/pointmesh | Rémi Verschelde | |
Added PointMesh primitive | |||
2019-07-25 | DirAccess: Drop compat get_next(bool *is_dir) which was hidden | Rémi Verschelde | |
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790. | |||
2019-07-25 | Merge pull request #30776 from akien-mga/editor-configurable-float-step | Rémi Verschelde | |
Inspector: Make default float step configurable | |||
2019-07-25 | Merge pull request #30806 from akien-mga/fix-hint-sprite-frames | Rémi Verschelde | |
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | |||
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-25 | Merge pull request #30792 from KoBeWi/releasent | Rémi Verschelde | |
Don't release action if it's not pressed | |||
2019-07-25 | Merge pull request #30796 from YeldhamDev/anim_undo_dict_duplicate | Rémi Verschelde | |
Fix undo problems with method and transform tracks in the animation editor | |||
2019-07-25 | Merge pull request #30803 from YeldhamDev/debugger_monitor_text_center | Rémi Verschelde | |
Center text in the debugger's "Monitors" tab | |||
2019-07-25 | Merge pull request #30799 from guilhermefelipecgs/fix_30795 | Rémi Verschelde | |
Fix crash when using custom cursor | |||
2019-07-24 | Center text in the debugger's "Monitors" tab | Michael Alexsander Silva Dias | |
2019-07-25 | Merge pull request #30802 from neikeq/exc-policy-and-issue-30519 | Ignacio Roldán Etcheverry | |
Unhandled exception policy and fix external editors on Windows | |||
2019-07-24 | Mono: Fix regression: external editors not working on Windows | Ignacio Etcheverry | |
2019-07-24 | Mono: Add option to keep running after unhandled exceptions | Ignacio Etcheverry | |
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin. | |||
2019-07-24 | added pointMesh primitive | clayjohn | |
2019-07-24 | Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678 | Guilherme Felipe | |
2019-07-24 | Don't release action if it's not pressed | Tomasz Chabora | |
2019-07-24 | Fix undo problems with method and transform tracks in the animation editor | Michael Alexsander Silva Dias | |
2019-07-24 | Added direction_to to GDNative | Chaosus | |
2019-07-24 | Merge pull request #30778 from YeldhamDev/anim_multi_key_edit | Rémi Verschelde | |
Make possible to edit multiple keys in an animation again |