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2019-12-02Merge pull request #33985 from nekomatata/shadow_viewportRémi Verschelde
Disable shadow map sampling when shadows are not used in GLES3
2019-12-01Merge pull request #33992 from bruvzg/ios_modular_buildRémi Verschelde
iOS modular build and export implementation.
2019-12-01Merge pull request #34048 from KoBeWi/center_of_the_bookmarkRémi Verschelde
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01Merge pull request #34047 from nekomatata/physical-bone-remove-jointRémi Verschelde
Properly remove joint when a physical bone is removed from the scene
2019-12-01iOS modular build and export implementation.bruvzg
2019-12-01Center Script Editor when jumping to bookmarks/breakpointsTomasz Chabora
2019-12-01Properly remove joint when a physical bone is removed from the scenePouleyKetchoupp
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01Merge pull request #34042 from touilleMan/issue-34041Rémi Verschelde
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01Merge pull request #34022 from nekomatata/animation-player-stop-errorsRémi Verschelde
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignmentRémi Verschelde
Fixed LineEdit text removal and placeholder caret alignment
2019-12-01Add missing on error manifest struct destroy in pluginscript script initEmmanuel Leblond
2019-12-01Fixed errors in AnimationPlayerEditor when switching current_animation in ↵PouleyKetchoupp
the inspector Case 1: start and stop an animation in the inspector Case 2: start an animation in the inspector, then stop and start again in the track editor Fixes #34021
2019-12-01Fixed caret alignment with placeholder textPaulb23
2019-12-01Fixed LineEdit alignment when removing text or undo / redoPaulb23
2019-12-01Merge pull request #33994 from nekomatata/start-fail-errorsRémi Verschelde
Flush remaining messages before quitting the game when loading fails
2019-12-01Merge pull request #34002 from KoBeWi/crashonatRémi Verschelde
Don't try to initialize empty NativeLibrary
2019-12-01Merge pull request #33997 from akien-mga/doc-makerst-escapeRémi Verschelde
makerst: Escape default values using reST markup
2019-12-01Merge pull request #34019 from nekomatata/inspector-transform-updateRémi Verschelde
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01Merge pull request #33640 from mewin/http_head_requestFabio Alessandrelli
Fix HTTP HEAD requests
2019-12-01Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymesRémi Verschelde
Add docs for is_equal_approx on structures
2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-30Merge pull request #34029 from nekomatata/create-physical-skeleton-errorRémi Verschelde
Fixed error when creating physical skeleton
2019-11-30Merge pull request #34024 from miere43/script-docs-typo-fixRémi Verschelde
Fixed typo in docs for Script and GDScript classes
2019-11-30Fixed error when creating physical skeletonPouleyKetchoupp
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway). Fixes #23920
2019-11-30Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")miere43
2019-11-30Update transform property in the inspector when changing ↵PouleyKetchoupp
translation/rotation/scale
2019-11-30Merge pull request #34011 from nekomatata/state-machine-travel-on-readyRémi Verschelde
Handle state machine travel before the start node is processed
2019-11-30Merge pull request #34014 from KoBeWi/like_2d_like_3dRémi Verschelde
Port Path2D changes to 3D
2019-11-30Port Path2D changes to 3DTomasz Chabora
2019-11-30Merge pull request #34012 from KoBeWi/uselessRémi Verschelde
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30Merge pull request #34009 from flyingpimonster/gridmap-docsRémi Verschelde
Docs: GridMap and MeshLibrary
2019-11-30Remove unnecessary bounded_offset from PathFollow2DTomasz Chabora
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-29Docs: GridMap and MeshLibraryJames Westman
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
2019-11-29Don't try to initialize empty NativeLibraryTomasz Chabora
2019-11-29i18n: Sync translations with WeblateRémi Verschelde
2019-11-29makerst: Escape default values using reST markupRémi Verschelde
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier.
2019-11-29Flush remaining messages before quitting the game when loading failsPouleyKetchoupp
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29Merge pull request #33982 from neikeq/issue-29349Rémi Verschelde
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29Merge pull request #33990 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
Sync controller mappings DB with SDL2 community repo
2019-11-29Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@d329cb6a71dbd6c6621a7841aa8109ba5062b58c.
2019-11-29Merge pull request #33986 from nekomatata/gles2-conditional-cleaningRémi Verschelde
Removed duplicated conditional in GLES2
2019-11-29Merge pull request #33983 from neikeq/issue-32980Rémi Verschelde
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29Removed duplicated conditional in GLES2PouleyKetchoupp
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
Fixes #20742
2019-11-29Mono/C#: Fix crash on exported games that don't use C#Ignacio Etcheverry
2019-11-29Mono/C#: Add option to export assemblies outside of PCKIgnacio Etcheverry
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
2019-11-28Merge pull request #33964 from aaronfranke/canvas-in-spatial-crashRémi Verschelde
Don't cast item to Spatial when checking if it's locked
2019-11-28Don't cast item to Spatial when checking if it's lockedAaron Franke
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28Merge pull request #32854 from cooperra/fix-wireless-adb-debuggingRémi Verschelde
Fix Android deploy with Remote Debug or Network FS over Wi-Fi