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2022-09-25Merge pull request #65535 from RedMser/script-editor-inheritance-iconRémi Verschelde
Show override icon in script editor gutter
2022-09-25Merge pull request #66233 from DorianSzlachcic/3-to-4-converter-issueRémi Verschelde
Prevent 3-to-4 project converter from adding extra line for move_and_slide
2022-09-25Merge pull request #66402 from smix8/navigation_pathquery_missing_doc_4.xRémi Verschelde
Add missing postprocessing doc for PathQueryParameters
2022-09-25Merge pull request #66395 from bfeber/patch-1Rémi Verschelde
Fix compilation with custom "GODOT_VERSION_STATUS"
2022-09-25Add missing postprocessing doc for PathQueryParameterssmix8
2022-09-25Fix compilation with custom "GODOT_VERSION_STATUS"Björn Feber
2022-09-25Prevent 3-to-4 project converter from adding extra line for move_and_slideDorianSzlachcic
Fixes #66054
2022-09-25Merge pull request #63224 from Rindbee/update-GDScript-cacheRémi Verschelde
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-25Merge pull request #66378 from nikitalita/patch-1Rémi Verschelde
Fix `tools=no` compile when `vsproj=yes`
2022-09-25Merge pull request #63109 from OverloadedOrama/fix-input-event-actionRémi Verschelde
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
2022-09-25Merge pull request #65290 from requizm/fix/65081/cannot_set_escapeRémi Verschelde
Disabled "Escape" button when closing the shortcut window
2022-09-25Merge pull request #66306 from Razoric480/raz/null-stringRémi Verschelde
Prevent a crash in the LSP when a function's return datatype is not resolved
2022-09-25Merge pull request #66289 from Rindbee/fix-scene-exportRémi Verschelde
Fix sub-scene root nodes not getting the correct inheritance chain when exporting
2022-09-25Merge pull request #66288 from bruvzg/te_fix_colorRémi Verschelde
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25Merge pull request #66377 from bruvzg/macos_menu_cb_deferredRémi Verschelde
[macOS] Process menu callback after event processing step to avoid event queue corruption.
2022-09-25Merge pull request #66338 from asmaloney/some-include-cleanupsRémi Verschelde
Remove unused includes & move some includes to top of file
2022-09-25Merge pull request #65531 from Mickeon/project-converter-missing-entriesRémi Verschelde
Add a few missing entries in Project Converter
2022-09-24Don't add `editor_sources` to vs_project when `tools=no`nikitalita
`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail.
2022-09-24Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changedRémi Verschelde
Fix ColorPicker always emitting color_changed on html submit
2022-09-24Merge pull request #66295 from bruvzg/win_fix_wm_char_keysymRémi Verschelde
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-24Merge pull request #66315 from clayjohn/QuadMesh-sizeRémi Verschelde
Set QuadMesh default size back to 1
2022-09-24Merge pull request #66364 from aaronfranke/projectman-selfcontainedRémi Verschelde
Fix project manager not working in self-contained mode
2022-09-24[macOS] Process menu callback after event processing step to avoid event ↵bruvzg
queue corruption.
2022-09-24Fix project manager not working in self-contained modeAaron Franke
2022-09-24Fix ColorPicker always emitting color_changed on html submitMicky
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORERindbee
2022-09-23Remove unused includes & move some includes to top of fileAndy Maloney
2022-09-23Set QuadMesh default size back to 1clayjohn
2022-09-23Prevent null crash when datatype not resolvedFrancois Belair
2022-09-23Merge pull request #66303 from akien-mga/scons-cleanup-debug-definesRémi Verschelde
2022-09-23SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
2022-09-23Merge pull request #66297 from ↵Rémi Verschelde
akien-mga/scons-remove-fomit-frame-pointer-ftree-vectorize
2022-09-23SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize`Rémi Verschelde
- `-fomit-frame-pointer` is included automatically by both GCC and Clang in `-O1` and above. - `-ftree-vectorize` is included automatically by GCC in `-O2` and beyond, and seems always enabled by Clang. Closes #66296. See that issue for a detailed investigation.
2022-09-23[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key.bruvzg
2022-09-23Fix sub-scene root nodes not getting the correct inheritance chain when ↵Rindbee
exporting
2022-09-23[TextEdit] Use error/selection font color for the current glyph only, ↵bruvzg
instead of updating cached font color.
2022-09-23Merge pull request #65817 from bruvzg/typed_arrayRémi Verschelde
2022-09-23Merge pull request #66284 from clayjohn/particles-mem-bugRémi Verschelde
Properly initialize motion vectors offset when motion vectors are disabled
2022-09-23Merge pull request #65158 from nongvantinh/fixed-infinite-loopRémi Verschelde
Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23Merge pull request #66177 from rburing/callable_callvRémi Verschelde
add `callv` method
2022-09-23Merge pull request #66254 from bruvzg/macos_titleRémi Verschelde
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23Merge pull request #66260 from lawnjelly/fix_bvh_array_warningRémi Verschelde
Fix array-bounds warning in BVH
2022-09-23Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitializedRémi Verschelde
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23Merge pull request #66250 from nongvantinh/fixed_invalid_root_nameRémi Verschelde
Fixed root name invalid at scene creation.
2022-09-23Merge pull request #66246 from Jummit/fix-dir-crashRémi Verschelde
Fix crash when listing files in nonexistent directory
2022-09-22Properly initialize motion vectors offset when motion vectors are disabled.clayjohn
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds
2022-09-22[GDExtension] Implement support for typed arrays.bruvzg
2022-09-22[macOS extend-to-title] Add scene/project name to the editor title, fix ↵bruvzg
incorrect window button position/order when system primary language is RTL.
2022-09-22Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-nullIgnacio Roldán Etcheverry
C#: Guard against null assemblies
2022-09-22Merge pull request #66257 from raulsntos/dotnet/suppress-CA1711Ignacio Roldán Etcheverry
C#: Suppress EventHandler suffix diagnostic for signals