Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-17 | Merge pull request #70210 from raulsntos/dotnet/script-not-found-error | Ignacio Roldán Etcheverry | |
C#: Add note about the class name in instantiate error | |||
2022-12-17 | Merge pull request #30675 from zaksnet/link-button-link-prop | Rémi Verschelde | |
Add a `uri` property to `LinkButton` | |||
2022-12-17 | Merge pull request #70209 from smix8/navigation_polygon_move_4.x | Rémi Verschelde | |
Move NavigationPolygon to dedicated resource file | |||
2022-12-17 | Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material | Rémi Verschelde | |
glTF: Fix export crash with a ShaderMaterial | |||
2022-12-17 | Merge pull request #70055 from adamscott/fix-constant-inner-class | Rémi Verschelde | |
Fix GDScript external inner class constant assignment | |||
2022-12-17 | Merge pull request #70074 from Chaosus/restore_audio_stream_editor | Rémi Verschelde | |
Restore `AudioStreamEditor` class to fix playable sound previews | |||
2022-12-17 | Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting | Rémi Verschelde | |
Remove Disable Touch debug project setting | |||
2022-12-17 | Merge pull request #70202 from ↵ | Rémi Verschelde | |
Calinou/viewport-transparent-background-rename-project-setting Move transparent background project setting to a subsection | |||
2022-12-17 | C#: Add note about the class name in instantiate error | Raul Santos | |
Adds a note about the requirement that a C# class name must match the script filename in which the they are defined to the instantiate error. | |||
2022-12-17 | Move NavigationPolygon to dedicated resource file | smix8 | |
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder. | |||
2022-12-17 | Remove Disable Touch debug project setting | Hugo Locurcio | |
This project setting was only implemented and iOS and likely served no purpose outside of debugging during development of engine features. It was also located in a confusing location in the project settings editor, as it was located below a root category (which appears in bold and is normally not seen as clickable by users). | |||
2022-12-17 | Move transparent background project setting to a subsection | Hugo Locurcio | |
This prevents the project setting from being located directly within a root category, which is confusing from an UX perspective in the project settings editor. | |||
2022-12-17 | Fix inner class constant assignment | Adam Scott | |
2022-12-17 | Merge pull request #70000 from rune-scape/find-more-classes | Rémi Verschelde | |
GDScript: Fix built-in script `find_class` bugs | |||
2022-12-17 | glTF: Fix export crash with a ShaderMaterial (fixes #70159) | Quentin Guidée | |
2022-12-17 | Add `uri` property for LinkButton | Zak | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-12-17 | Merge pull request #70118 from clayjohn/tilemap-layers | Rémi Verschelde | |
Use large offset for tilemap layer level canvas items | |||
2022-12-17 | Merge pull request #70192 from Selene29/local-master | Rémi Verschelde | |
Add missing comma in file filter | |||
2022-12-17 | Merge pull request #70160 from Geekotron/ccd-regression-fix-70154 | Rémi Verschelde | |
Fix regression 70154 caused by my prior CCD fix. | |||
2022-12-17 | add missing comma in file filter | Selene29 | |
2022-12-17 | Merge pull request #70091 from clayjohn/bone-aabbs | Rémi Verschelde | |
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain | |||
2022-12-17 | Merge pull request #70114 from clayjohn/custom-aabb | Rémi Verschelde | |
Expose GeometryInstance3D.custom_aabb property | |||
2022-12-17 | Merge pull request #70132 from clayjohn/RT-update | Rémi Verschelde | |
Implement render_target_was_used API so that Viewports can properly check if they have been used. | |||
2022-12-17 | Merge pull request #70163 from clayjohn/particles-sdf | Rémi Verschelde | |
Transform sdf xfrom by particle emission transform when particles are in global space | |||
2022-12-17 | Merge pull request #70172 from clayjohn/RD-boot-filter | Rémi Verschelde | |
Enable using filtering on boot image in RD renderer | |||
2022-12-17 | Merge pull request #70176 from clayjohn/mesh-index | Rémi Verschelde | |
Switch surface indexing to start at 0 so string name matches integer index | |||
2022-12-17 | Merge pull request #70168 from Haydoggo/autocomplete-placement-fix | Rémi Verschelde | |
Fix autocomplete box placement | |||
2022-12-17 | Merge pull request #70173 from bruvzg/hb600 | Rémi Verschelde | |
HarfBuzz: Update to version 6.0.0 | |||
2022-12-17 | Merge pull request #68498 from Rindbee/improve-update_tree | Rémi Verschelde | |
Defer `EditorInspector::update_tree` to the process stage to improve performance | |||
2022-12-17 | Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix | Rémi Verschelde | |
OpenXR: fix action map editor crash on save / reset | |||
2022-12-17 | Merge pull request #70133 from lyuma/negative_scale_backface | Rémi Verschelde | |
Flip culling when rendering a camera with negative scale | |||
2022-12-17 | Merge pull request #70122 from clayjohn/VRS-r8uint | Rémi Verschelde | |
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported | |||
2022-12-17 | Merge pull request #70087 from clayjohn/mesh-aabb | Rémi Verschelde | |
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes | |||
2022-12-17 | Merge pull request #70180 from rune-scape/enum-value-regression | Rémi Verschelde | |
Fix enum value regression | |||
2022-12-16 | Fix enum value regression | rune-scape | |
2022-12-17 | Merge pull request #70161 from m4gr3d/update_editor_theme_main | Rémi Verschelde | |
Add boot splash for the Godot Android Editor | |||
2022-12-17 | Merge pull request #70169 from clayjohn/godot-branding | Rémi Verschelde | |
Implement boot image in OpenGL3 renderer | |||
2022-12-17 | Defer `EditorInspector::update_tree` to the process stage to improve performance | Rindbee | |
`EditorInspector::update_tree` is expensive, so defer the call to the process phase to prevent multiple calls in a single frame (when switching scene tabs). | |||
2022-12-16 | Switch surface indexing to start at 0 so string name matches integer index | clayjohn | |
2022-12-17 | Fix autocomplete box placement | Hayden Leete | |
2022-12-17 | HarfBuzz: Update to version 6.0.0 | bruvzg | |
2022-12-16 | Enable using filtering on boot image in RD renderer | clayjohn | |
2022-12-16 | Implement boot image in OpenGL3 renderer | clayjohn | |
2022-12-16 | OpenXR: fix casts and loop in action map editor | rsjtdrjgfuzkfg | |
This commit replaces potentially unsafe static casts with Object::cast_to and fixes the order in which UI elements are looped over when removing controls. This fixes crashes and wrong data being displayed in the OpenXR action map editor when saving or resetting action maps. | |||
2022-12-16 | Transform sdf xfrom by particle emission transform when particles are in ↵ | clayjohn | |
global space | |||
2022-12-16 | Add boot splash for the Godot Android Editor | Fredia Huya-Kouadio | |
2022-12-16 | Fix regression 70154 caused by my prior CCD fix. | Geekotron | |
At high velocities `from - motion *.1` is *behind the RB* - not within its collider as the comment suggested - so it could not be used for determining movement length | |||
2022-12-16 | Don't attempt to create or use an R8_UINT texture as storage if VRS is not ↵ | clayjohn | |
supported | |||
2022-12-16 | Implement render_target_was_used API so that Viewports can properly check if ↵ | clayjohn | |
they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet | |||
2022-12-16 | Merge pull request #69477 from bruvzg/bplist_and_fwrk | Rémi Verschelde | |
[macOS/iOS] Use framework Info.plist to determine library name. |