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2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Fix loop of scene tabs updatesRémi Verschelde
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-21Merge pull request #13123 from vnen/editor-help-linksRémi Verschelde
Add extra link tags for editor help
2017-11-21Merge pull request #13120 from MillionOstrich/filesystem-rmb-separatorRémi Verschelde
Fix extra separator in filesystem dock right click menu
2017-11-21Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorerRémi Verschelde
Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-20Add extra link tags for editor helpGeorge Marques
Now [member], [enum], and [signal] tags give links to their respective definitions.
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item.
2017-11-21Merge pull request #13119 from YeldhamDev/export_pathRémi Verschelde
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias
Export Path" setting.
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff
clicked anywhere on the files list (when no files under mouse cursor) Small fix
2017-11-20Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
2017-11-20Merge pull request #12754 from MillionOstrich/compress-image-etcRémi Verschelde
Attempt at fixing size mismatch in _compress_etc
2017-11-20Fix size mismatch in _compress_etcMillionOstrich
Use j for inner loop
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-20Allow to extends constant variablesanikoyes
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-11-20Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde
Allow exporting third-party iOS Frameworks
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes
2017-11-20Merge pull request #13105 from Krakean/masterRémi Verschelde
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20Merge pull request #12645 from Zylann/custom_aabbRémi Verschelde
Implement per-instance custom bounding box
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
# Conflicts: # servers/visual/visual_server_scene.h
2017-11-20Merge pull request #13102 from djrm/pr_fixesRémi Verschelde
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20Merge pull request #13108 from djrm/pr_visual_improvementsRémi Verschelde
Visual fixes
2017-11-20Merge pull request #13106 from muiroc/btfixesRémi Verschelde
bullet cast_motion: reordered null check
2017-11-20Visual fixesDaniel J. Ramirez
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff
_WHEN_ no any file/folder is under mouse cursor.
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20bullet cast_motion: reordered null checkmuiroc
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez
2017-11-20Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson
Fixes a crash on linux regarding scene tabs
2017-11-20fix linux crash in _update_scene_tabsIan
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor
2017-11-20Merge pull request #12387 from santouits/x1111Rémi Verschelde
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20Merge pull request #13094 from karroffel/gdnative-api-register-nativecallThomas Herzog
[GDNative] add a way to register call types
2017-11-20Merge pull request #13093 from karroffel/gdnative-static-linking-is-killThomas Herzog
[GDNative] removed static linking fields
2017-11-20Merge pull request #12421 from TheSofox/parallax-overhaulRémi Verschelde
Overhauled the ParallaxBackground system
2017-11-20Merge pull request #12555 from kosz78/export-pckRémi Verschelde
Add command line support to export pck or zip
2017-11-20[GDNative] add a way to register call typesKarroffel
2017-11-20[GDNative] removed static linking fieldsKarroffel
2017-11-20Merge pull request #13092 from godotengine/revert-12644-ogg_loopJuan Linietsky
Revert "Added loop_begin and loop_end to OggVorbisStream"
2017-11-20Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky
2017-11-20Merge pull request #13006 from hoelzl/pr-placement-deleteRémi Verschelde
Add placement deletes to avoid warnings on VC++
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-20Merge pull request #13082 from groud/fix_err_class_registrationPoommetee Ketson
Fixes a double class registration error
2017-11-20Fixes a double class registering errorGilles Roudiere
2017-11-20Merge pull request #13060 from karroffel/gdnative-version-errorThomas Herzog
[GDNative] (version-) error reporting + small API change
2017-11-20[GDNative] removed godot_string_c_strKarroffel
2017-11-20[GDNative] loading error and version error procsKarroffel
2017-11-20Merge pull request #13023 from tom95/particles-align-y-12865Rémi Verschelde
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865