Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Fix loop of scene tabs updates | Rémi Verschelde | |
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it. | |||
2017-11-21 | Merge pull request #13123 from vnen/editor-help-links | Rémi Verschelde | |
Add extra link tags for editor help | |||
2017-11-21 | Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator | Rémi Verschelde | |
Fix extra separator in filesystem dock right click menu | |||
2017-11-21 | Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorer | Rémi Verschelde | |
Files list: Add "Show in Explorer" popup when nothing under mouse cursor | |||
2017-11-20 | Add extra link tags for editor help | George Marques | |
Now [member], [enum], and [signal] tags give links to their respective definitions. | |||
2017-11-20 | Fix extra separator in filesystem dock right click menu | MillionOstrich | |
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item. | |||
2017-11-21 | Merge pull request #13119 from YeldhamDev/export_path | Rémi Verschelde | |
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting | |||
2017-11-20 | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵ | Michael Alexsander Silva Dias | |
Export Path" setting. | |||
2017-11-21 | Added "Show in Explorer" besides "New Folder" to popup which appear when ↵ | Dmitry Koteroff | |
clicked anywhere on the files list (when no files under mouse cursor) Small fix | |||
2017-11-20 | Bump version to 3.0-beta a.k.a. *feature freeze* | Rémi Verschelde | |
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features | |||
2017-11-20 | Merge pull request #12754 from MillionOstrich/compress-image-etc | Rémi Verschelde | |
Attempt at fixing size mismatch in _compress_etc | |||
2017-11-20 | Fix size mismatch in _compress_etc | MillionOstrich | |
Use j for inner loop | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-20 | Allow to extends constant variable | sanikoyes | |
2017-11-20 | Fix file extensions persisting in file dialog after export | Robbie Cooper | |
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291 | |||
2017-11-20 | Merge pull request #11783 from endragor/ios-export-frameworks | Rémi Verschelde | |
Allow exporting third-party iOS Frameworks | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Add simple spacebar panning setting for 2D editor | Ricardo Maes | |
2017-11-20 | Merge pull request #13105 from Krakean/master | Rémi Verschelde | |
Files list: Add "New Folder.." popup when nothing under mouse cursor | |||
2017-11-20 | Merge pull request #12645 from Zylann/custom_aabb | Rémi Verschelde | |
Implement per-instance custom bounding box | |||
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron | |
# Conflicts: # servers/visual/visual_server_scene.h | |||
2017-11-20 | Merge pull request #13102 from djrm/pr_fixes | Rémi Verschelde | |
Fixed runtime EDITOR_DEFs being dropped. | |||
2017-11-20 | Merge pull request #13108 from djrm/pr_visual_improvements | Rémi Verschelde | |
Visual fixes | |||
2017-11-20 | Merge pull request #13106 from muiroc/btfixes | Rémi Verschelde | |
bullet cast_motion: reordered null check | |||
2017-11-20 | Visual fixes | Daniel J. Ramirez | |
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs | |||
2017-11-20 | Add "New Folder.." to right mouse button click on project fileslist panel ↵ | Dmitry Koteroff | |
_WHEN_ no any file/folder is under mouse cursor. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | bullet cast_motion: reordered null check | muiroc | |
2017-11-20 | Fixed runtime EDITOR_DEFs being dropped. | Daniel J. Ramirez | |
2017-11-20 | Merge pull request #13097 from ianb96/scene_tab_crash_fix | Poommetee Ketson | |
Fixes a crash on linux regarding scene tabs | |||
2017-11-20 | fix linux crash in _update_scene_tabs | Ian | |
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Merge pull request #12387 from santouits/x1111 | Rémi Verschelde | |
Fix x11 boot logo position in fullscreen and in maximized | |||
2017-11-20 | Merge pull request #13094 from karroffel/gdnative-api-register-nativecall | Thomas Herzog | |
[GDNative] add a way to register call types | |||
2017-11-20 | Merge pull request #13093 from karroffel/gdnative-static-linking-is-kill | Thomas Herzog | |
[GDNative] removed static linking fields | |||
2017-11-20 | Merge pull request #12421 from TheSofox/parallax-overhaul | Rémi Verschelde | |
Overhauled the ParallaxBackground system | |||
2017-11-20 | Merge pull request #12555 from kosz78/export-pck | Rémi Verschelde | |
Add command line support to export pck or zip | |||
2017-11-20 | [GDNative] add a way to register call types | Karroffel | |
2017-11-20 | [GDNative] removed static linking fields | Karroffel | |
2017-11-20 | Merge pull request #13092 from godotengine/revert-12644-ogg_loop | Juan Linietsky | |
Revert "Added loop_begin and loop_end to OggVorbisStream" | |||
2017-11-20 | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | |
2017-11-20 | Merge pull request #13006 from hoelzl/pr-placement-delete | Rémi Verschelde | |
Add placement deletes to avoid warnings on VC++ | |||
2017-11-20 | Make old scenes readable again | Juan Linietsky | |
2017-11-20 | Merge pull request #13082 from groud/fix_err_class_registration | Poommetee Ketson | |
Fixes a double class registration error | |||
2017-11-20 | Fixes a double class registering error | Gilles Roudiere | |
2017-11-20 | Merge pull request #13060 from karroffel/gdnative-version-error | Thomas Herzog | |
[GDNative] (version-) error reporting + small API change | |||
2017-11-20 | [GDNative] removed godot_string_c_str | Karroffel | |
2017-11-20 | [GDNative] loading error and version error procs | Karroffel | |
2017-11-20 | Merge pull request #13023 from tom95/particles-align-y-12865 | Rémi Verschelde | |
Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 |