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godot-fmod
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Godot with FMOD integration
RayHammer
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2021-07-26
Fix undo for bucket tool in tile map
kobewi
2021-07-26
Merge pull request #50878 from bruvzg/debug_entitlement
Rémi Verschelde
2021-07-26
[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow us...
bruvzg
2021-07-26
Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signals
Rémi Verschelde
2021-07-26
Merge pull request #50857 from luzpaz/LGTM-unnecessary-pass
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-26
Merge pull request #50854 from SirQuartz/patch-31
Rémi Verschelde
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-26
Merge pull request #50838 from luzpaz/follow-up-typos
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-26
Merge pull request #50867 from aaronfranke/cs-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Merge pull request #50855 from raulsntos/csharp-use-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
2021-07-25
Merge pull request #50861 from raulsntos/fix-bindings-generator
Ignacio Roldán Etcheverry
2021-07-25
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
Hugo Locurcio
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Remove unnecessary 'pass' statement
luz paz
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-25
Merge pull request #50841 from Blackiris/fix-instantiate-line-class
Rémi Verschelde
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Change "Add Preload Node" action to "Add Node(s)"
Gallilus
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50835 from bruvzg/optimize_is_rtl
Rémi Verschelde
2021-07-25
Add shortcut to toggle the 3D editor's camera preview
Hugo Locurcio
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-binding
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
ResourceUID: Fix `remove_id` binding
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Merge pull request #50828 from aaronfranke/fix-json-stringify-dict
Rémi Verschelde
2021-07-25
Optimise `is_layout_rtl` by caching its return value.
bruvzg
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-24
Fix check for the first key in JSON stringify from Dictionary code
Aaron Franke
2021-07-25
Merge pull request #50820 from raulsntos/fix-csharp-documentation
Rémi Verschelde
2021-07-24
Merge pull request #50821 from raulsntos/fix-collision-doc
Rémi Verschelde
2021-07-24
Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvation
Rémi Verschelde
2021-07-24
Fix documentation in StringExtensions
Raul Santos
2021-07-24
Fix typo in CollisionObject documentation
Raul Santos
2021-07-24
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Rémi Verschelde
2021-07-24
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Ignacio Roldán Etcheverry
2021-07-24
Merge pull request #50816 from aaronfranke/iterators-fix-scene-import
Rémi Verschelde
2021-07-24
New to_***_array method to decode PackedByteArray to Packed***Array
ChristopheClaustre
2021-07-24
Fix scene import following List iterator changes
Aaron Franke
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Merge pull request #50511 from aaronfranke/iterators
Rémi Verschelde
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