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2017-11-19Revert "change low cpu delay to 1 usec, should make editor smoother and not ↵Rémi Verschelde
really use" This reverts commit ca194033061b4b29fe00d8e9bddf2f0478b3c3f0. See discussion in https://github.com/godotengine/godot/commit/ca194033061b4b29fe00d8e9bddf2f0478b3c3f0#commitcomment-25715906 It also did not fix the issue it claimed to fix.
2017-11-19Merge pull request #13018 from hoelzl/pr-cpp-hintRémi Verschelde
Add cpp.hint file to improve IntelliSense
2017-11-19Merge pull request #13045 from akien-mga/gles2-cleanupRémi Verschelde
Cleanup old references to GLES2 renderer
2017-11-19Merge pull request #13052 from djrm/pr_fixesRémi Verschelde
Fix import obj as scene.
2017-11-19Merge pull request #13001 from capnm/fix_class_docs_inline_markupRémi Verschelde
Fix the class docs for the rst-syntax errors. [ci skip]
2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl
2017-11-19Fix import obj as scene.Daniel J. Ramirez
2017-11-19Fix the class docs for the rst-syntax errors.Martin Capitanio
- Generate a correkt rst-syntax for the [/code] inline markup. (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup) - Fix xml souce bugs for the sphinx's rst syntax werrors: class_area.rst:319: WARNING: Inline literal start-string without end-string. class_area2d.rst:287: WARNING: Inline literal start-string without end-string. class_audioserver.rst:287: WARNING: Inline literal start-string without end-string. class_control.rst:509: WARNING: Inline literal start-string without end-string. class_image.rst:422: WARNING: Inline literal start-string without end-string. class_image.rst:434: WARNING: Inline literal start-string without end-string. class_inputevent.rst:74: WARNING: Inline literal start-string without end-string. class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string. class_inputmap.rst:47: WARNING: Inline literal start-string without end-string. class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_line2d.rst:182: WARNING: Inline literal start-string without end-string. class_thread.rst:51: WARNING: Inline literal start-string without end-string. class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19Merge pull request #13046 from AndreaCatania/kinfixRémi Verschelde
Some Bullet bug fix
2017-11-19Merge pull request #13044 from eska014/enginejsRémi Verschelde
Change HTML5 start-up API
2017-11-19Merge pull request #13043 from volzhs/post-importRémi Verschelde
Restore post_import function
2017-11-19Merge pull request #13040 from RandomShaper/fix-signals-dupRémi Verschelde
Fix duplication of signals
2017-11-19Merge pull request #13039 from sketchyfun/animation_key_selection_fixRémi Verschelde
Fixed issues with clicking animation keys that are on frame 0
2017-11-19Added null check in Bullet cast_motion APIAndreaCatania
2017-11-20Merge pull request #12955 from groud/editor_canvas_item_api_reworkPoommetee Ketson
Editor canvas item api rework
2017-11-19Merge pull request #13033 from MednauN/masterRémi Verschelde
Add currency code to iOS product details response
2017-11-19Merge pull request #13031 from YeldhamDev/dock_labelRémi Verschelde
Added a label to the Dock Positioner
2017-11-19Fixed gravity scaleAndreaCatania
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19Removed dynamic_cast from Bullet ServerAndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-19Merge pull request #13015 from hoelzl/pr-vs-no-progressRémi Verschelde
Suppress progress messages in Visual Studio output pane [ci skip]
2017-11-19Merge pull request #13016 from neikeq/issue-13011Rémi Verschelde
Mono: Fix compiler error with Variant::operator AABB()
2017-11-19Merge pull request #13024 from omar25h/set_current_tab_fixGeorge Marques
fix set_current_tab: Indexp_current=-1 out of size
2017-11-19Merge pull request #12961 from eska014/platform-docRémi Verschelde
Facilitate documenting platform-exclusive classes
2017-11-19Restore post_import functionvolzhs
2017-11-19Change HTML5 start-up APILeon Krause
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
2017-11-19Merge pull request #13003 from eska014/drop-asmjsLeon Krause
Drop HTML5 asm.js support
2017-11-19Fix duplication of signalsPedro J. Estébanez
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951.
2017-11-19Fixed issue with animation keys that are on frame 0 being difficult to clickBenH
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-11-19fix set_current_tab: Indexp_current=-1 out of sizeOmar Al Halabi
2017-11-19Merge pull request #12989 from capnm/fix_class_makerstPoommetee Ketson
Fix class docs, improve error handling of the rst generator.
2017-11-19Merge pull request #12999 from Hinsbart/dnd_importPoommetee Ketson
Editor: Drop files to copy them to project.
2017-11-19Add currency code to iOS product details responseEvgeny Zuev
2017-11-19Added a label to the Dock Positioner.Michael Alexsander Silva Dias
2017-11-19Merge pull request #13026 from kbake/line_edit_ignored_expand_to_len_12447Poommetee Ketson
Allow LineEdit's expand_to_len be set via inspector
2017-11-19Merge pull request #13014 from sketchyfun/animation_editor_button_fixPoommetee Ketson
AnimationEditor keys button fix
2017-11-18change expand_to_len property to add on nonzero...also rename tokbake
expand_to_text_length and shift window on expand to see all text
2017-11-18Mono: Fix compiler error with Variant::operator AABB()Ignacio Etcheverry
2017-11-18Suppress progress messages in Visual Studio output paneMatthias Hoelzl
2017-11-18Fixed issue where some of the animation editor buttons were difficult to ↵BenH
click, mainly the add key button. This was due to an error in the offsets
2017-11-18Remove asm.js support from HTML5 platformLeon Krause
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18Merge pull request #12998 from djrm/pr_fixesRémi Verschelde
some fixes
2017-11-18Fix class docs, improve error handling of the rst generator.Martin Capitanio
The rst-generator gives you now a hint what's going on: Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
2017-11-17change low cpu delay to 1 usec, should make editor smoother and not really useJuan Linietsky
a lot more cpu. Fixes #11030
2017-11-17Editor: Drop files to copy to project.Andreas Haas
2017-11-17Avoid spamming the console for editor settings initial sets.Daniel J. Ramirez
2017-11-17Merge pull request #12930 from vnen/gdscrit-output-printJuan Linietsky
Make tool scripts print on the editor Output panel