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AgeCommit message (Expand)Author
2023-01-06Prevent recursion in inspector resource assignment.Juan Linietsky
2023-01-06Warn against erasing array elements while iterating.Ryan Roden-Corrent
2023-01-06Fix errors when creating/deleting `VisualShaderNodeExpression` in graphYuri Rubinsky
2023-01-06Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabledYuri Rubinsky
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70500 from hakro/readd-renderer-optionsRémi Verschelde
2023-01-06Merge pull request #70919 from Geometror/test-fastnoise-liteRémi Verschelde
2023-01-06Merge pull request #70980 from vonagam/fix-array-as-default-parameterRémi Verschelde
2023-01-06GDScript: Fix array as default value for parameterDmitrii Maganov
2023-01-06Add tests for FastNoiseLite/NoiseTextureHendrik Brucker
2023-01-06Merge pull request #70464 from vonagam/unify-assignablesRémi Verschelde
2023-01-06Merge pull request #70960 from Maran23/4-x-c#-rect-propsRémi Verschelde
2023-01-06Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panningRémi Verschelde
2023-01-06Merge pull request #70963 from YuriSizov/editor-dead-codes-societyRémi Verschelde
2023-01-06Merge pull request #64253 from heppocogne/Fix-native-enum-release-1Rémi Verschelde
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
2023-01-06Merge pull request #70675 from ZangEldor/pot-generating-fixRémi Verschelde
2023-01-06Unify typing of variables, constants and parameters in GDScriptDmitrii Maganov
2023-01-05TileAtlasView Update zoom and panning before emitting signalkleonc
2023-01-05Added Rect (rect_) properties to the c# migration tableMarius Hanl
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Fixed issue #70617 : generating POT for multiline messageEldor Zang
2023-01-05Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_showRémi Verschelde
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
2023-01-05Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-allRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Merge pull request #67749 from JonqsGames/clean_physical_bone_instancingRémi Verschelde
2023-01-05Merge pull request #70933 from fire/empty-organize-graph-nodeRémi Verschelde
2023-01-05Merge pull request #70929 from clayjohn/RD-mobileRémi Verschelde
2023-01-05Merge pull request #70924 from clayjohn/canvas-bg-bugsRémi Verschelde
2023-01-05Merge pull request #70838 from reduz/gdscript-vm-optimizationRémi Verschelde
2023-01-05Merge pull request #70795 from KoBeWi/TweenCountedRémi Verschelde
2023-01-05Merge pull request #70909 from TokageItLab/revert-improve-update_treeRémi Verschelde
2023-01-05Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.xRémi Verschelde
2023-01-05Merge pull request #70903 from Cretezy/tilemap-pattern-double-clickRémi Verschelde
2023-01-05Merge pull request #70694 from BastiaanOlij/change_openxr_extensionsRémi Verschelde
2023-01-05Merge pull request #70880 from KoBeWi/remotely_usefulRémi Verschelde
2023-01-05Test joint type on _set for PhysicalBone jointsJoJoX
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
2023-01-04Update graph_edit.cpp to automatically arrange nodes if nothing is selected.K. S. Ernest (iFire) Lee
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2023-01-04Refactor inspector code for getting resourcekobewi
2023-01-04Remove side effect of the `handles` methodYaohua Xiong
2023-01-04Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"Silc Renew
2023-01-04Merge pull request #70810 from adamscott/cache-gdscript-even-when-errorRémi Verschelde
2023-01-04Merge pull request #70867 from bruvzg/ci_vlkRémi Verschelde
2023-01-04Revert "Merge pull request #68498 from Rindbee/improve-update_tree"Silc Renew
2023-01-03Fix "Double-click on the TileMap's pattern prints an error" (#70892)Charles Crete
2023-01-04Removed member variables from OpenXRExtensionWrapperBastiaan Olij
2023-01-03Always try to clear render target before drawing 3D with Canvas BG modeclayjohn