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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-07-27
Merge pull request #50912 from Chaosus/fix_editor_3d_icon_theme_changing
Rémi Verschelde
2021-07-27
Merge pull request #50928 from Vitika9/50850
Rémi Verschelde
2021-07-27
Removed Redundant assignement of name inside configure_joypad function
vitika9
2021-07-27
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
K. S. Ernest (iFire) Lee
2021-07-27
Merge pull request #50917 from raulsntos/more-iterators
Rémi Verschelde
2021-07-27
Merge pull request #50925 from timothyqiu/internal-checks
Rémi Verschelde
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-27
Merge pull request #50918 from raulsntos/fix-39432
Ignacio Roldán Etcheverry
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-27
Fix Set range iterator implementation
Raul Santos
2021-07-26
Fix icon colors in 3d editor on theme changing
Yuri Roubinsky
2021-07-26
Merge pull request #50891 from Vitika9/50852
Hugo Locurcio
2021-07-26
Merge pull request #50904 from YeldhamDev/switch_hover_embedded
Rémi Verschelde
2021-07-26
Make `switch_on_hover` work on embedded windows
Michael Alexsander
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Merge pull request #38880 from aaronfranke/timer
Hugo Locurcio
2021-07-26
Merge pull request #50713 from SaracenOne/drag_and_drop_improvements
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Removing bounding box calculations from 3D scene drag and drop and collide ag...
SaracenOne
2021-07-26
Merge pull request #50895 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Fix editor crash if passing index as variable to function parameter
Yuri Roubinsky
2021-07-26
Fixed coding style
vitika9
2021-07-26
i18n: Sync translations with Weblate
Rémi Verschelde
2021-07-26
Merge pull request #50884 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-07-26
Merge pull request #50885 from SirQuartz/patch-33
Rémi Verschelde
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-26
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50881 from Chaosus/shader_fix_build
Rémi Verschelde
2021-07-26
Merge pull request #48620 from Calinou/editor-3d-hide-selection-box-no-gizmos
Rémi Verschelde
2021-07-26
Fix compilation of `shader_language.cpp`
Yuri Roubinsky
2021-07-26
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Rémi Verschelde
2021-07-26
Merge pull request #50880 from KoBeWi/buckendo
Rémi Verschelde
2021-07-26
Fix undo for bucket tool in tile map
kobewi
2021-07-26
Merge pull request #50878 from bruvzg/debug_entitlement
Rémi Verschelde
2021-07-26
[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow us...
bruvzg
2021-07-26
Merge pull request #50869 from Calinou/doc-control-mouse-enter-exit-signals
Rémi Verschelde
2021-07-26
Merge pull request #50857 from luzpaz/LGTM-unnecessary-pass
Rémi Verschelde
2021-07-26
Merge pull request #50856 from SirQuartz/patch-32
Rémi Verschelde
2021-07-26
Merge pull request #50854 from SirQuartz/patch-31
Rémi Verschelde
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-26
Merge pull request #50838 from luzpaz/follow-up-typos
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
Merge pull request #50867 from aaronfranke/cs-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Merge pull request #50855 from raulsntos/csharp-use-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
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