Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-08 | Merge pull request #49433 from NoFr1ends/fix-49410 | Rémi Verschelde | |
Rename missing shortcut names in visual script editor | |||
2021-06-08 | Rename missing shortcut names in visual script editor | Jonas Bernemann | |
With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | |||
2021-06-08 | Merge pull request #49429 from Paulb23/un_shortcut_typo | Rémi Verschelde | |
Fix TextEditor redo shortcut typo | |||
2021-06-08 | Fix TextEditor redo shortcut typo | Paulb23 | |
2021-06-08 | Merge pull request #49405 from Xrayez/version-hash-dot-to-space | Rémi Verschelde | |
Separate version hash from version number in editor and project manager | |||
2021-06-08 | Merge pull request #49364 from Calinou/add-form-github-issue-template | Rémi Verschelde | |
Add a form GitHub issue template for bug reports | |||
2021-06-08 | Separate version hash from version number in editor and project manager | Andrii Doroshenko (Xrayez) | |
When copy-pasting the version from About dialog to bug reports at GitHub, this makes the version hash linkable to commits at GitHub. | |||
2021-06-08 | Add a form GitHub issue template for bug reports | Hugo Locurcio | |
GitHub now supports forms as issue templates (currently in private beta). Godot has been opted into this private beta, which makes this new feature usable on the Godot repository. Inspired by the ImageMagick form: https://github.com/ImageMagick/ImageMagick/blob/main/.github/ISSUE_TEMPLATE/bug-report.yml | |||
2021-06-08 | Merge pull request #49419 from Chaosus/remove_orennayar | Rémi Verschelde | |
Removes deleted OrenNayar mode from shaders and materials | |||
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky | |
2021-06-08 | Merge pull request #49406 from devolonter/js-fix-fetch | Fabio Alessandrelli | |
Fixed missed IDHandler dependency in GodotFetch | |||
2021-06-08 | Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind | Rémi Verschelde | |
Fixed mistake in binding of Skeleton2D::execute_modifications | |||
2021-06-08 | Fixed mistake in binding of Skeleton2D::execute_modifications | Bastiaan Olij | |
2021-06-08 | Fixed missed IDHandler dependency in GodotFetch | Arthur Bikmullin | |
2021-06-07 | Merge pull request #49394 from akien-mga/fileaccess-store_buffer-err-len-0 | Rémi Verschelde | |
FileAccess: Don't err in `store_buffer` with buffer of size 0 | |||
2021-06-07 | Merge pull request #48742 from pycbouh/editor-subresource-selector | Rémi Verschelde | |
Make several actions in the Inspector dock more obvious | |||
2021-06-07 | Merge pull request #49397 from nekomatata/query-uninitialized-members | Rémi Verschelde | |
Fix uninitialized members in physics query results | |||
2021-06-07 | Merge pull request #49318 from reduz/native-extension | Rémi Verschelde | |
Add API for registering native extensions | |||
2021-06-07 | Fix uninitialized members in physics query results | PouleyKetchoupp | |
2021-06-07 | FileAccess: Don't err in `store_buffer` with buffer of size 0 | Rémi Verschelde | |
The error check was added for `FileAccessUnix` but it's not an error when both `p_src` and `p_length` are zero. Added correct error checks to all implementations to prevent the actual erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer indexing). Fixes #33564. | |||
2021-06-07 | Merge pull request #49390 from Calinou/pre-commit-allow-clang-format-12 | Rémi Verschelde | |
Allow clang-format 12 in the pre-commit hook | |||
2021-06-07 | Merge pull request #49128 from Calinou/improve-position-node-axis-visibility | Rémi Verschelde | |
Improve axis awareness and visibility for Position2D and Position3D | |||
2021-06-07 | Merge pull request #49296 from NoFr1ends/fix-49294 | Rémi Verschelde | |
EditorSettings: Look for binding while filtering too | |||
2021-06-07 | Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations | Rémi Verschelde | |
Highlight annotations in the GDScript syntax highlighter | |||
2021-06-07 | Merge pull request #49221 from Faless/mp/4.x_rpc_refactor | Rémi Verschelde | |
[Net] Refactor RPCs, remove RSETs | |||
2021-06-07 | Allow clang-format 12 in the pre-commit hook | Hugo Locurcio | |
clang-format 12's formatting is identical to clang-format 11's. | |||
2021-06-07 | Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes | Rémi Verschelde | |
Make sure `Tabs` reflect theme changes | |||
2021-06-07 | Merge pull request #49308 from pycbouh/theme-prevent-type-override | Rémi Verschelde | |
Fix `Theme` overriding existing theme types with empty | |||
2021-06-07 | Merge pull request #49386 from KoBeWi/is_instance_or_is_not_instance | Rémi Verschelde | |
Don't remap resources belonging to instance | |||
2021-06-07 | Don't remap resources belonging to instance | kobewi | |
2021-06-07 | Merge pull request #49382 from akien-mga/misc-cleanup | Rémi Verschelde | |
Style: Cleanup uses of double spaces between words | |||
2021-06-07 | Merge pull request #49383 from madmiraal/android-ci-remove-ndk | Rémi Verschelde | |
Don't install Android NDK in CI | |||
2021-06-07 | Merge pull request #49379 from madmiraal/fix-android-deprecated | Rémi Verschelde | |
Update Gradle archiveName and destinationDir properties | |||
2021-06-07 | Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event | Rémi Verschelde | |
Rename CollisionObject3D input_event signal position and normal parameters | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-07 | Don't install Android NDK in CI | Marcel Admiraal | |
2021-06-07 | Rename CollisionObject3D input_event signal position and normal parameters | Marcel Admiraal | |
2021-06-07 | Merge pull request #49337 from Chaosus/vs_texture_func | Rémi Verschelde | |
Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | |||
2021-06-07 | Merge pull request #49349 from SirQuartz/patch-5 | Rémi Verschelde | |
Amend the quit() method description in `SceneTree` to include an exception for iOS | |||
2021-06-07 | Merge pull request #49372 from KoBeWi/do_not_save_do_not_save_do_not_save | Rémi Verschelde | |
2021-06-07 | Update Gradle archiveName and destinationDir properties | Marcel Admiraal | |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky | |
2021-06-07 | Merge pull request #49360 from Chaosus/fix_shader_crash | Yuri Roubinsky | |
2021-06-06 | Don't save built-in script when adding method | kobewi | |
2021-06-06 | Highlight annotations in the GDScript syntax highlighter | Hugo Locurcio | |
By default, a orange color is used to highlight annotations in the script editor. | |||
2021-06-06 | Merge pull request #49365 from Chaosus/fix_visual_scripts_header_color | Yuri Roubinsky | |
2021-06-06 | Fixed color for node headers in visual scripts | Yuri Roubinsky | |
2021-06-06 | Prevent shader crash when returning array when return type is scalar | Yuri Roubinsky | |
2021-06-06 | Merge pull request #49325 from reduz/rename-gi-classes | Rémi Verschelde | |
Rename GI Classes | |||
2021-06-05 | Edit "quit()" method description in `SceneTree` | Nick Huelin | |
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically. Update Popup.xml |