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2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-31Merge pull request #10837 from touilleMan/fix-godot_string_find_last-nameThomas Herzog
Correct GDnative's godot_string_find_last method name
2017-08-31Correct GDnative's godot_string_find_last method nameEmmanuel Leblond
2017-08-31Merge pull request #10831 from Noshyaar/pr-inertiaRémi Verschelde
Fix typo 'inetria' to 'inertia' [ci skip]
2017-09-01Fix typo 'inetria' to 'inertia'Poommetee Ketson
2017-08-31Merge pull request #10791 from tuga3d/indent-glitch-attempt-2Rémi Verschelde
second attempt on fixing the indent glitch.
2017-08-31Merge pull request #10816 from toger5/style_box_texture_set_fillRémi Verschelde
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31Merge pull request #10825 from toger5/fix_import_svg_scaleRémi Verschelde
updated import settings loader to 'svg/scale' fixes: #10815
2017-08-31updated import settings loader to 'svg/scale' fixes: #10815toger5
2017-08-31Merge pull request #10823 from toger5/fix_VSlider_focus_non_existentRémi Verschelde
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31Merge pull request #10820 from toger5/imoporter_dock_update_labelRémi Verschelde
fixed update import label in importer dock
2017-08-31Merge pull request #10818 from Jellonator/masterRémi Verschelde
Fixed incorrect KinematicBody::_move normal return
2017-08-31fixed update import label in importer docktoger5
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
Fixed incorrect normal Added missing collider velocity
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-31Merge pull request #10814 from volzhs/editor-fonts-masterRémi Verschelde
Replace editor font to NotoSans and update source code pro font
2017-08-31unified draw_center naming for (9patch,StyleBoxes)toger5
- filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
2017-08-31Contributors missing in project manager titleJuan Linietsky
2017-08-31Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thaivolzhs
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-31Update source code pro font to 2.030volzhs
2017-08-31Merge pull request #10811 from godotengine/revert-10590-fix-10589Rémi Verschelde
Revert "Fix shader function calls being assignable"
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-31Do not error flood if removing default environment. Closes #9945Juan Linietsky
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
Make GDNative work on Android
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
Fixes a bug in multimesh_instance_get_color
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
Fix UV calculation for spritesheet in particles
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
Implement texture UV transpose in the gles3 renderer
2017-08-31Merge pull request #10766 from poke1024/project-manager-dirRémi Verschelde
Adds default directory for default_project_path
2017-08-31Merge pull request #10148 from leezh/pcre2Rémi Verschelde
Replacement of internal RegEx with PCRE2
2017-08-31Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde
Non-realtime simulation
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
Fix shadow filter pcf5 implemented as pcf7
2017-08-31Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21Rémi Verschelde
Fix pre-Lollipop Android debug
2017-08-31Merge pull request #10765 from poke1024/osx-system-dirRémi Verschelde
Implements OS_OSX::get_system_dir()
2017-08-31Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31Adds default directory for default_project_pathpoke1024
2017-08-30added setting for icon/font color: auto,dark,lighttoger5
2017-08-30added icon updating to most ui elementstoger5
2017-08-30renamed light_color to contrast_colortoger5
- added tab highlighting - other changes to the theme to make use of contrast color
2017-08-30White Themetoger5
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-30removed misc/scripts/svgs_2_pngs.pytoger5
- deprecated because icon conversion now happens in godot itself
2017-08-30removed svg's in icons/darktoger5
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-30added to_ABGR32() to core/Colortoger5
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-30Fix pre-Lollipop (21) Android debugPedro J. Estébanez
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30second attempt on fixing the indent glitch.Paulo Gomes
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else.