Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-31 | Merge pull request #10837 from touilleMan/fix-godot_string_find_last-name | Thomas Herzog | |
Correct GDnative's godot_string_find_last method name | |||
2017-08-31 | Correct GDnative's godot_string_find_last method name | Emmanuel Leblond | |
2017-08-31 | Merge pull request #10831 from Noshyaar/pr-inertia | Rémi Verschelde | |
Fix typo 'inetria' to 'inertia' [ci skip] | |||
2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson | |
2017-08-31 | Merge pull request #10791 from tuga3d/indent-glitch-attempt-2 | Rémi Verschelde | |
second attempt on fixing the indent glitch. | |||
2017-08-31 | Merge pull request #10816 from toger5/style_box_texture_set_fill | Rémi Verschelde | |
unified draw_center naming for (9patch,StyleBoxes) | |||
2017-08-31 | Merge pull request #10825 from toger5/fix_import_svg_scale | Rémi Verschelde | |
updated import settings loader to 'svg/scale' fixes: #10815 | |||
2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | |
2017-08-31 | Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent | Rémi Verschelde | |
changed-"HSlider" -> "VSlider" for focus style fixes #728 | |||
2017-08-31 | changed-"HSlider" -> "VSlider" for focus style fixes #728 | toger5 | |
2017-08-31 | Merge pull request #10820 from toger5/imoporter_dock_update_label | Rémi Verschelde | |
fixed update import label in importer dock | |||
2017-08-31 | Merge pull request #10818 from Jellonator/master | Rémi Verschelde | |
Fixed incorrect KinematicBody::_move normal return | |||
2017-08-31 | fixed update import label in importer dock | toger5 | |
2017-08-31 | Fixed return of KinematicBody::_move | James Beedie | |
Fixed incorrect normal Added missing collider velocity | |||
2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | |
2017-08-31 | Merge pull request #10814 from volzhs/editor-fonts-master | Rémi Verschelde | |
Replace editor font to NotoSans and update source code pro font | |||
2017-08-31 | unified draw_center naming for (9patch,StyleBoxes) | toger5 | |
- filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled | |||
2017-08-31 | Contributors missing in project manager title | Juan Linietsky | |
2017-08-31 | Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai | volzhs | |
2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | |
2017-08-31 | Update source code pro font to 2.030 | volzhs | |
2017-08-31 | Merge pull request #10811 from godotengine/revert-10590-fix-10589 | Rémi Verschelde | |
Revert "Fix shader function calls being assignable" | |||
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | |
2017-08-31 | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | |
fixed Import LineEdit to label + label stylebox | |||
2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | |
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde | |
Make GDNative work on Android | |||
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | |
Fixes a bug in multimesh_instance_get_color | |||
2017-08-31 | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde | |
Fix UV calculation for spritesheet in particles | |||
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | |
Implement texture UV transpose in the gles3 renderer | |||
2017-08-31 | Merge pull request #10766 from poke1024/project-manager-dir | Rémi Verschelde | |
Adds default directory for default_project_path | |||
2017-08-31 | Merge pull request #10148 from leezh/pcre2 | Rémi Verschelde | |
Replacement of internal RegEx with PCRE2 | |||
2017-08-31 | Merge pull request #7269 from Tugsav/simulator_renderer | Rémi Verschelde | |
Non-realtime simulation | |||
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde | |
Fix shadow filter pcf5 implemented as pcf7 | |||
2017-08-31 | Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21 | Rémi Verschelde | |
Fix pre-Lollipop Android debug | |||
2017-08-31 | Merge pull request #10765 from poke1024/osx-system-dir | Rémi Verschelde | |
Implements OS_OSX::get_system_dir() | |||
2017-08-31 | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde | |
Fixes two glitches in polygon2d wip mode introduced with #10614 | |||
2017-08-31 | Adds default directory for default_project_path | poke1024 | |
2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | renamed light_color to contrast_color | toger5 | |
- added tab highlighting - other changes to the theme to make use of contrast color | |||
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-30 | removed misc/scripts/svgs_2_pngs.py | toger5 | |
- deprecated because icon conversion now happens in godot itself | |||
2017-08-30 | removed svg's in icons/dark | toger5 | |
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-30 | added to_ABGR32() to core/Color | toger5 | |
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez | |
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why. | |||
2017-08-30 | second attempt on fixing the indent glitch. | Paulo Gomes | |
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else. |