Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde | |
Use Math_TAU and deg2rad/etc in more places and optimize code | |||
2021-02-01 | Merge pull request #45110 from fmazan/completion-panel-positioning | Rémi Verschelde | |
Fixed completion and hint panel positioning in TextExit | |||
2021-02-01 | Merge pull request #45137 from Calinou/doc-control-gallery | Rémi Verschelde | |
Reference the control gallery image in the Control class documentation | |||
2021-02-01 | Merge pull request #45549 from flyingpimonster/graphnode-icon | Rémi Verschelde | |
GraphNode: Add properties for custom icons | |||
2021-02-01 | Merge pull request #45561 from Calinou/fix-export-no-tmpdir | Rémi Verschelde | |
Create the temporary PCK export directory if it doesn't exist | |||
2021-02-01 | Merge pull request #45564 from aaronfranke/physics-nodes-real_t | Rémi Verschelde | |
Use real_t in physics nodes | |||
2021-02-01 | Merge pull request #45596 from Calinou/editor-add-viewport-resolution | Rémi Verschelde | |
Add viewport resolution to the 3D editor's View Information pane | |||
2021-02-01 | Merge pull request #45608 from bruvzg/font_int_coords | Rémi Verschelde | |
Use integer coordinates for the font glyphs rendering. | |||
2021-02-01 | Merge pull request #45642 from ↵ | Rémi Verschelde | |
Calinou/project-manager-increase-folder-button-visibility Make the Open Project Folder button more visible in the project manager | |||
2021-02-01 | Merge pull request #45579 from zaevi/add_scons_ext | Rémi Verschelde | |
add search extensions for Scons' path | |||
2021-02-01 | Merge pull request #45604 from nemerle/node_replace_by_dead_code_removal | Rémi Verschelde | |
Node::replace_by is not copying node properties, removed the dead code | |||
2021-02-01 | Merge pull request #45634 from Calinou/fix-scons-compilation-db-comment | Rémi Verschelde | |
Fix incorrect version requirement in the SCons compilation DB comment | |||
2021-02-01 | Make the Open Project Folder button more visible in the project manager | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/619. | |||
2021-02-01 | Fix incorrect version requirement in the SCons compilation DB comment | Hugo Locurcio | |
2021-02-01 | Node::replace_by was not copying node properties - removed the dead code. | nemerle | |
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there | |||
2021-02-01 | Merge pull request #45630 from akien-mga/linux-enable-udev | Rémi Verschelde | |
Linux: Enable udev support by default | |||
2021-02-01 | Merge pull request #45620 from nathanfranke/improve-editor-inspecter | Rémi Verschelde | |
Simplify Script Variables Population | |||
2021-02-01 | Merge pull request #45629 from akien-mga/linux-static-cpp | Rémi Verschelde | |
Linux: Build with use_static_cpp=yes by default | |||
2021-02-01 | Linux: Build with use_static_cpp=yes by default for x86_64 | Rémi Verschelde | |
This enables `-static-libgcc -static-libstdc++` which help make custom Linux builds more portable (official builds have been using this option for years). For some obscure reason Ubuntu 18.04 i386 crashes when using the option for i386 builds, so let's play it safe and enable for x86_64 only for now. | |||
2021-02-01 | Linux: Enable udev support by default | Rémi Verschelde | |
This has been enabled for years in official binaries, and users making custom builds may end up not enabling it unknowingly, so it's best if we default to the same as what official builds do. The original reason for having it opt-in was likely the addition of a dependency on libudev, but that should be fairly ubiquitous by now. | |||
2021-02-01 | Merge pull request #45603 from zaevi/csharp_fix_string_hash | Rémi Verschelde | |
[C#] Fix string.Hash() | |||
2021-02-01 | Fix C# string.Hash() | zaevi | |
2021-02-01 | Merge pull request #45281 from Chaosus/vs_unify | Rémi Verschelde | |
Unified several visual shader nodes | |||
2021-02-01 | Merge pull request #45506 from Chaosus/vs_connection_fix | Rémi Verschelde | |
Attempt to connect to first correct port on dragging in visual shader | |||
2021-01-31 | Simplify Script Variables Population | Nathan Franke | |
2021-01-31 | Use integer coordinates for the font glyphs rendering. | bruvzg | |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde | |
Modernize Thread | |||
2021-01-31 | Merge pull request #45539 from madmiraal/fix-handling-baseexception | Fabio Alessandrelli | |
Don't handle BaseException in JavaScript build script | |||
2021-01-31 | Merge pull request #45581 from Calinou/doc-webxrinterface-fix-code-sample | Rémi Verschelde | |
Fix WebXRInterface code sample in the class reference | |||
2021-01-31 | Add viewport resolution to the 3D editor's View Information pane | Hugo Locurcio | |
2021-01-30 | Fix WebXRInterface code sample in the class reference | Hugo Locurcio | |
This also fixes the code sample's indentation to look correct in the editor help. | |||
2021-01-30 | add search extensions for scons' path | zaevi | |
2021-01-29 | Use real_t in physics nodes | Aaron Franke | |
2021-01-30 | Create the temporary PCK export directory if it doesn't exist | Hugo Locurcio | |
This closes #45560. | |||
2021-01-29 | Reference the control gallery image in the Control class documentation | Hugo Locurcio | |
Like the Tween cheatsheet or Color constants cheatsheet, this references a "cheatsheet" image from the documentation repository. | |||
2021-01-29 | Merge pull request #45519 from aaronfranke/physics-real_t | Rémi Verschelde | |
Use real_t in physics code | |||
2021-01-29 | Merge pull request #45135 from vnen/gdnative-generator | Rémi Verschelde | |
Add GDNative JSON generator for the builtin API | |||
2021-01-29 | Add GDNative JSON generator for the builtin API | George Marques | |
Which can be used by language bindings to generate code statically. This is generated as a different file from the class API because it has different requirements (the builtin types have constructors and don't have signals), so bindings can better make use of each JSON file without extra parsing. This also cleans up a bit the old API generator, mainly initializing structs and renaming "instanciable" to the more correct "instantiable". The argument description in help text was updated to better reflect how it should be used. The <path> argument is mandatory. | |||
2021-01-29 | Merge pull request #43193 from kleonc/master | Rémi Verschelde | |
Docs: Fix TileMap::map_to_world description | |||
2021-01-29 | Docs: Fix TileMap::map_to_world description | kleonc | |
2021-01-29 | Merge pull request #43223 from KoBeWi/dedit | Rémi Verschelde | |
Disable active editors when node gets deselected | |||
2021-01-29 | Merge pull request #43222 from KoBeWi/sub_editor_oblivion | Rémi Verschelde | |
Remove unused get_subeditor() method | |||
2021-01-29 | Modernize Thread | Pedro J. Estébanez | |
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) | |||
2021-01-29 | Merge pull request #45551 from flyingpimonster/tree-item-docs | Rémi Verschelde | |
docs: Add TreeItem method descriptions | |||
2021-01-29 | Merge pull request #45548 from dsnopek/webxr-master-docs-canvaslayer | Rémi Verschelde | |
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR | |||
2021-01-28 | docs: Add TreeItem method descriptions | James Westman | |
2021-01-28 | GraphNode: Add properties for custom icons | James Westman | |
Add properties for the slots' icon textures, so they can be set easily in the editor. Fixes #45487. | |||
2021-01-28 | Remove reference to CanvasLayer in WebXR example, because it can cause ↵ | David Snopek | |
rendering issues in AR. | |||
2021-01-29 | Merge pull request #45411 from a-ivanov/more-object-tests | Rémi Verschelde | |
Unit tests for Object creation and property getter/setter | |||
2021-01-28 | Use real_t in physics code | Aaron Franke | |