Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-24 | Place the spatial editor's top left buttons in a container | Michael Alexsander Silva Dias | |
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde | |
Fix "no depth test" and render_priority sorting | |||
2019-05-24 | Merge pull request #29112 from hbina/fix_auto_ordering | Rémi Verschelde | |
Fixed scripts list ordering despite being disabled | |||
2019-05-24 | Merge pull request #28836 from Jummit/vs-fix-default-call-modes | Rémi Verschelde | |
Change the call mode to self when adding nodes via the node search | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-24 | Merge pull request #28829 from vreon/swizzle-up | Rémi Verschelde | |
Allow constructing larger data types by swizzling | |||
2019-05-24 | Merge pull request #28467 from kpkhxlgy0/fix-exfat | Rémi Verschelde | |
fix file system not refresh on exFAT | |||
2019-05-24 | Merge pull request #28702 from Lisapple/fs-show-path-tooltip | Rémi Verschelde | |
Show file path in FileSystem dock tooltip | |||
2019-05-24 | Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention | Rémi Verschelde | |
Change rules of indenting for spaces | |||
2019-05-24 | Merge pull request #29067 from KoBeWi/spin_edit | Rémi Verschelde | |
Pass mouse events to SpinBox from its LineEdit | |||
2019-05-24 | Merge pull request #29133 from KoBeWi/ninja_modulate | Rémi Verschelde | |
Don't modulate canvas on invisible color change | |||
2019-05-24 | Merge pull request #29060 from volzhs/toggled-group | Rémi Verschelde | |
Refactor BaseButton event handling | |||
2019-05-24 | Merge pull request #24771 from ↵ | Rémi Verschelde | |
timoschwarzer/animation-player-editor-pos-drag-fix Fix AnimationPlayer editor length and step synchronization | |||
2019-05-24 | Merge pull request #29055 from cbscribe/kcc_docs_animstate | Rémi Verschelde | |
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback] | |||
2019-05-24 | Merge pull request #29051 from mdahlgrengadd/patch-1 | Rémi Verschelde | |
Fix getting max magnitude in AudioEffectSpectrumAnalyzer | |||
2019-05-24 | Merge pull request #28980 from Jummit/vs-rename-change-base-type | Rémi Verschelde | |
Fix VisualScript Change Base Type title | |||
2019-05-24 | fixed problem where the script lists gets ordered even when ordering is disabled | hbina085 | |
2019-05-24 | Merge pull request #29127 from Xrayez/geometry-delaunay-bind | Rémi Verschelde | |
Expose 2D Delaunay triangulation in Geometry singleton | |||
2019-05-24 | Don't modulate canvas on invisible color change | Tomasz Chabora | |
2019-05-24 | fix file system not refresh on exFAT | XiaoLongHan | |
2019-05-24 | [DOCS] Add descriptions to AnimationNodeStateMachine[Playback] | Chris Bradfield | |
2019-05-24 | Fix getting max magnitude in AudioEffectSpectrumAnalyzer | Martin Dahlgren | |
2019-05-24 | Merge pull request #29141 from clayjohn/gles2-fog | Rémi Verschelde | |
Do not compute fog when using unshaded in GLES2 | |||
2019-05-24 | Merge pull request #29146 from seandheffernan/returnFix2 | Rémi Verschelde | |
Change "Return" to "Returns" where necessary in XML documentation | |||
2019-05-24 | Expose 2D Delaunay triangulation in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points. | |||
2019-05-24 | Merge pull request #29066 from akien-mga/i18n-skip-unsupported-locales | Rémi Verschelde | |
i18n: Skip unsupported locales for editor translations | |||
2019-05-24 | Merge pull request #29139 from WiggleWizard/fix-export-plugin-doc | Rémi Verschelde | |
Fixed virtual method not showing up in autocomplete and docs | |||
2019-05-23 | Change "Return" to "Returns" where necessary in XML documentation | Sean Heffernan | |
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867 | |||
2019-05-23 | do not compute fog when using unshaded in GLES2 | clayjohn | |
2019-05-24 | Merge pull request #29140 from neikeq/to_string_impl | Ignacio Roldán Etcheverry | |
C#: Implement ScriptInstance::to_string | |||
2019-05-24 | C#: Implement ScriptInstance::to_string | Ignacio Etcheverry | |
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init". | |||
2019-05-23 | Fixed virtual method not showing up in autocomplete and docs | WiggleWizard | |
2019-05-23 | Merge pull request #29134 from ibrahn/fix-crashhandler-msg-lookup | Rémi Verschelde | |
Check project settings live before lookup in crash handler | |||
2019-05-23 | Check project settings live before lookup in crash handler | Ibrahn Sahir | |
In x11, windows and osx crash handlers, check project settings exists before looking up the crash handler message setting. Avoids crashing the crash handler when handling a crash outside project settings lifetime. Instead omitting the configurable message and continuing with trace dump. | |||
2019-05-23 | fix no depth test and render_priority sorting | clayjohn | |
2019-05-23 | Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale | Rémi Verschelde | |
fix un-scaling in Spatial::look_at_from_position | |||
2019-05-23 | Merge pull request #29124 from AMS21/fix-28091 | Rémi Verschelde | |
Fixed naming issue when duplicating an export | |||
2019-05-23 | Merge pull request #29123 from ibrahn/init-x11-nullcursor-color | Rémi Verschelde | |
Fixed uninitialised variable in x11 null cursor creation | |||
2019-05-23 | fix un-scaling in Spatial::look_at_from_position | Rodolfo Ribeiro Gomes | |
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time. | |||
2019-05-23 | Fixed naming issue when duplicating an export | AMS21 | |
2019-05-23 | Merge pull request #28738 from 2shady4u/master | Rémi Verschelde | |
Added native binding for dictionary duplication | |||
2019-05-23 | Merge pull request #29031 from BastiaanOlij/alpha_shadow | Rémi Verschelde | |
Implement shadow to opacity | |||
2019-05-23 | Fixed uninitialised variable in x11 null cursor creation | Ibrahn Sahir | |
Fully initialised color var. Clarified intent a little with comments/layout. | |||
2019-05-23 | Merge pull request #28987 from Xrayez/geometry-clipper-bind | Rémi Verschelde | |
Expose 2D polygon boolean operations in Geometry singleton | |||
2019-05-23 | Added native binding for dictionary duplication | shaderbeast | |
Added entry in gdnative_api.json Added function to header as well Fixed versioning | |||
2019-05-23 | Merge pull request #29109 from RandomShaper/fix_onion_skinning | Rémi Verschelde | |
Fix onion skinning | |||
2019-05-23 | Merge pull request #28847 from YeldhamDev/textedit_wrap_highlight_fix | Rémi Verschelde | |
Fix 'TextEdit's line wrapping being highlighted incorrectly | |||
2019-05-22 | Fix 'TextEdit's line wrapping being highlighted incorrectly | Michael Alexsander Silva Dias | |
Fixes #22867. | |||
2019-05-22 | Fix 2D bones ignored by onion skinning | Pedro J. Estébanez | |
Fixes #27819. | |||
2019-05-22 | Expose 2D polygon boolean operations in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Clipper 6.4.2 is used internally to perform polypaths clipping, as well as inflating/deflating polypaths. The following methods were added: ``` Geometry.merge_polygons_2d(poly_a, poly_b) # union Geometry.clip_polygons_2d(poly_a, poly_b) # difference Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection Geometry.exclude_polygons_2d(poly_a, poly_b) # xor Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b) Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b) Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate Geometry.offset_polyline_2d(polyline, delta) # returns polygons // This one helps to implement CSG-like behaviour: Geometry.transform_points_2d(points, transform) ``` All the methods return an array of polygons/polylines. The resulting polygons could possibly be holes which could be checked with `Geometry.is_polygon_clockwise()` which was exposed to scripting as well. |