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2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-18Fix capture interpolation mode in Animation, closes #24015Juan Linietsky
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18Clean up and fix issues after merging #21701 , closes #21104Juan Linietsky
2019-01-18Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-changeJuan Linietsky
Fix multiselect change property
2019-01-18Merge pull request #25101 from hpvb/fix-19633Juan Linietsky
Work around a GCC optimizer bug at -O3
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
This bug has been reported upstream, once it gets fixed we'll add some version guards to only disable this for specific GCC versions. This fixes #19633
2019-01-18Merge pull request #25093 from akien-mga/lerp-returns-variantRémi Verschelde
GDScript: Fix return value of "lerp" builtin
2019-01-18Merge pull request #25070 from RedMser/shader_errors_linefixRémi Verschelde
Fix shader compile error line numbers starting at 0
2019-01-18Merge pull request #25086 from CakHuri/typoRémi Verschelde
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18GDScript: Fix return value of "lerp" builtinRémi Verschelde
Fixes #25082, fixes #24709.
2019-01-18[Docs] Fixed a typing glitch in ARVRServer.xmlM. Huri
2019-01-18Merge pull request #25080 from neikeq/mm-cIgnacio Etcheverry
C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18Merge pull request #25079 from neikeq/mm-bIgnacio Etcheverry
C#: Fix trying to build when there's no solution
2019-01-18Merge pull request #25078 from neikeq/mm-aIgnacio Etcheverry
C#: Fix crash due to missing gchandle ref null check
2019-01-18C# Bindings Generator: Fix vararg methods with custom return typeIgnacio Etcheverry
2019-01-18C#: Fix trying to build when there's no solutionIgnacio Etcheverry
This would cause errors that shouldn't happen unless there was something to build.
2019-01-17C#: Fix crash due to missing gchandle ref null checkIgnacio Etcheverry
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-17Merge pull request #25075 from efornara/fix-enum-scopeRémi Verschelde
Fix enum scope
2019-01-17Merge pull request #25076 from groud/fix_filesystem_dockRémi Verschelde
Fixes crash in the Filesystem dock
2019-01-17Fixes crash in the Filesystem dockgroud
2019-01-17Fix enum scopeEmanuele Fornara
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes ↵Juan Linietsky
#24484
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Merge pull request #25069 from vnen/gdscript-fixesHein-Pieter van Braam
A bit more of GDScript fixes
2019-01-17GDScript compiler: check if subclass exists before comparisonGeorge Marques
Otherwise these checks might trigger the insertion of an empty value, leading to crashes.
2019-01-17Fix keying resource properties, closes #24690Juan Linietsky
2019-01-17Fix radio buttons support in ItemListEditorPluginRémi Verschelde
This was missed in bf14a6deffe4c9b74920080851f7e4e273f66116.
2019-01-17Fix functions to get direct contacts from shapes, closes #19618Juan Linietsky
2019-01-17Avoid crashing GIProbe bake with broken UV data, closes #25028Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-17Perform a cleaner exit for resource preview, fixes #24206Juan Linietsky
2019-01-17Merge pull request #25044 from cbscribe/docs_k2d_fixRémi Verschelde
DOCS: correction to move_and_slide description
2019-01-17Merge pull request #25038 from GlaDos28/masterRémi Verschelde
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fixRémi Verschelde
Appease some CppCheck warns for files in the "scene" directory
2019-01-17fixed AudioStreamPlayer3D::_get_attenuation_db epsilon valueEvgeny Savelyev
2019-01-16DOCS: correction to move_and_slide descriptionChris Bradfield
2019-01-16GDScript: clarify error message about cyclesGeorge Marques
They may happen with any cyclic dependency, not only with inheritance.
2019-01-16Merge pull request #24924 from danilo2205/rename-oriented-path-followRémi Verschelde
Merge OrientedPathFollow into PathFollow
2019-01-16GDScript: fix type-check of indexed valuesGeorge Marques
2019-01-16Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-16Merge pull request #25037 from akien-mga/android-enable-arm64Rémi Verschelde
Android: Enable arm64-v8a export by default
2019-01-16Android: Enable arm64-v8a export by defaultRémi Verschelde
From August 1, 2019, Google Play requires that all new apps and app updates include 64-bit versions, so we enable ARM64 by default. IINM support for x86 and x86_64 is still be optional, so not enabling them out of the box. Part of #25030.
2019-01-16Merge pull request #25036 from volzhs/tree-focus-rectRémi Verschelde
Update rect size on select
2019-01-16Merge pull request #25001 from jlahman/gdscript-export-var-fixRémi Verschelde
Fixes export PackedScene "reset to default" throwing errors
2019-01-16Donors: Remove GameDev.tv from splash screenRémi Verschelde