Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-18 | Fixed Bone Transform Order | Grant Clarke | |
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya. | |||
2019-01-18 | respect mouse mode when setting enter/exit notifications and signals, fixes ↵ | Juan Linietsky | |
#19785 | |||
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky | |
2019-01-18 | Fix capture interpolation mode in Animation, closes #24015 | Juan Linietsky | |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-18 | Clean up and fix issues after merging #21701 , closes #21104 | Juan Linietsky | |
2019-01-18 | Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change | Juan Linietsky | |
Fix multiselect change property | |||
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky | |
Work around a GCC optimizer bug at -O3 | |||
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam | |
This bug has been reported upstream, once it gets fixed we'll add some version guards to only disable this for specific GCC versions. This fixes #19633 | |||
2019-01-18 | Merge pull request #25093 from akien-mga/lerp-returns-variant | Rémi Verschelde | |
GDScript: Fix return value of "lerp" builtin | |||
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde | |
Fix shader compile error line numbers starting at 0 | |||
2019-01-18 | Merge pull request #25086 from CakHuri/typo | Rémi Verschelde | |
[Docs] Fixed a typing glitch in ARVRServer.xml | |||
2019-01-18 | GDScript: Fix return value of "lerp" builtin | Rémi Verschelde | |
Fixes #25082, fixes #24709. | |||
2019-01-18 | [Docs] Fixed a typing glitch in ARVRServer.xml | M. Huri | |
2019-01-18 | Merge pull request #25080 from neikeq/mm-c | Ignacio Etcheverry | |
C# Bindings Generator: Fix vararg methods with custom return type | |||
2019-01-18 | Merge pull request #25079 from neikeq/mm-b | Ignacio Etcheverry | |
C#: Fix trying to build when there's no solution | |||
2019-01-18 | Merge pull request #25078 from neikeq/mm-a | Ignacio Etcheverry | |
C#: Fix crash due to missing gchandle ref null check | |||
2019-01-18 | C# Bindings Generator: Fix vararg methods with custom return type | Ignacio Etcheverry | |
2019-01-18 | C#: Fix trying to build when there's no solution | Ignacio Etcheverry | |
This would cause errors that shouldn't happen unless there was something to build. | |||
2019-01-17 | C#: Fix crash due to missing gchandle ref null check | Ignacio Etcheverry | |
2019-01-17 | Fix uninitialized memory error. | Juan Linietsky | |
2019-01-17 | Merge pull request #25075 from efornara/fix-enum-scope | Rémi Verschelde | |
Fix enum scope | |||
2019-01-17 | Merge pull request #25076 from groud/fix_filesystem_dock | Rémi Verschelde | |
Fixes crash in the Filesystem dock | |||
2019-01-17 | Fixes crash in the Filesystem dock | groud | |
2019-01-17 | Fix enum scope | Emanuele Fornara | |
2019-01-17 | Add some checks to avoid disaster when making a node the scene root. Fixes ↵ | Juan Linietsky | |
#24484 | |||
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser | |
2019-01-17 | Merge pull request #25069 from vnen/gdscript-fixes | Hein-Pieter van Braam | |
A bit more of GDScript fixes | |||
2019-01-17 | GDScript compiler: check if subclass exists before comparison | George Marques | |
Otherwise these checks might trigger the insertion of an empty value, leading to crashes. | |||
2019-01-17 | Fix keying resource properties, closes #24690 | Juan Linietsky | |
2019-01-17 | Fix radio buttons support in ItemListEditorPlugin | Rémi Verschelde | |
This was missed in bf14a6deffe4c9b74920080851f7e4e273f66116. | |||
2019-01-17 | Fix functions to get direct contacts from shapes, closes #19618 | Juan Linietsky | |
2019-01-17 | Avoid crashing GIProbe bake with broken UV data, closes #25028 | Juan Linietsky | |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-17 | Perform a cleaner exit for resource preview, fixes #24206 | Juan Linietsky | |
2019-01-17 | Merge pull request #25044 from cbscribe/docs_k2d_fix | Rémi Verschelde | |
DOCS: correction to move_and_slide description | |||
2019-01-17 | Merge pull request #25038 from GlaDos28/master | Rémi Verschelde | |
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | |||
2019-01-17 | Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix | Rémi Verschelde | |
Appease some CppCheck warns for files in the "scene" directory | |||
2019-01-17 | fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | Evgeny Savelyev | |
2019-01-16 | DOCS: correction to move_and_slide description | Chris Bradfield | |
2019-01-16 | GDScript: clarify error message about cycles | George Marques | |
They may happen with any cyclic dependency, not only with inheritance. | |||
2019-01-16 | Merge pull request #24924 from danilo2205/rename-oriented-path-follow | Rémi Verschelde | |
Merge OrientedPathFollow into PathFollow | |||
2019-01-16 | GDScript: fix type-check of indexed values | George Marques | |
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-16 | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias | |
2019-01-16 | Merge pull request #25037 from akien-mga/android-enable-arm64 | Rémi Verschelde | |
Android: Enable arm64-v8a export by default | |||
2019-01-16 | Android: Enable arm64-v8a export by default | Rémi Verschelde | |
From August 1, 2019, Google Play requires that all new apps and app updates include 64-bit versions, so we enable ARM64 by default. IINM support for x86 and x86_64 is still be optional, so not enabling them out of the box. Part of #25030. | |||
2019-01-16 | Merge pull request #25036 from volzhs/tree-focus-rect | Rémi Verschelde | |
Update rect size on select | |||
2019-01-16 | Merge pull request #25001 from jlahman/gdscript-export-var-fix | Rémi Verschelde | |
Fixes export PackedScene "reset to default" throwing errors | |||
2019-01-16 | Donors: Remove GameDev.tv from splash screen | Rémi Verschelde | |