Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-01 | Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon | Rémi Verschelde | |
2022-09-01 | Merge pull request #65132 from bruvzg/global_menu_shortcuts_context | Rémi Verschelde | |
2022-09-01 | Merge pull request #63901 from BastiaanOlij/render_buffers_reorg | Rémi Verschelde | |
2022-09-01 | Mark Script button if it's tool in Scene Tree Editor | Micky | |
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list. | |||
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | |
2022-09-01 | Merge pull request #65124 from zhehangd/fix_basis | Rémi Verschelde | |
2022-09-01 | Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs | Rémi Verschelde | |
Fix a case in global function highlighting | |||
2022-09-01 | Merge pull request #65117 from YeldhamDev/menubar_key_fix | Rémi Verschelde | |
Fix switching `MenuBar`'s menus with the keys while mouse hovering | |||
2022-09-01 | Merge pull request #65108 from MinusKube/subwindow-focused-bug | Rémi Verschelde | |
Prevent subwindow_focused from pointing to a window that is not a subwindow | |||
2022-09-01 | Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFix | Rémi Verschelde | |
Fix minimize/maximize not taking effect in X11. | |||
2022-09-01 | Merge pull request #65162 from YuriSizov/editor-gradients-united | Rémi Verschelde | |
Unite `GradientEdit` and `GradientEditor` as editor-only widget | |||
2022-09-01 | Merge pull request #64444 from timothyqiu/action-completion | Rémi Verschelde | |
Fix action name completion for `Input` | |||
2022-09-01 | Merge pull request #65175 from bruvzg/fix_lcd_gl_idx | Rémi Verschelde | |
[TextServer] Fix LCD AA fonts reading wrong glyphs. | |||
2022-09-01 | Merge pull request #65073 from bruvzg/trim_spaces | Rémi Verschelde | |
[TextServer] Add support for trimming edge spaces on line break. | |||
2022-09-01 | Merge pull request #63751 from clayjohn/physical_light_units | Rémi Verschelde | |
Implement Physical Light Units in Vulkan Renderers | |||
2022-09-01 | [macOS] Handle accelerator and click events of the global menu items separately. | bruvzg | |
2022-09-01 | [TextServer] Add support for trimming edge spaces on line break. | bruvzg | |
2022-09-01 | [TextServer] Fix LCD AA fonts reading wrong glyphs. | bruvzg | |
2022-08-31 | Basis constructor: row vectors -> column vectors | Zhehang Ding | |
2022-09-01 | Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant | Ignacio Roldán Etcheverry | |
C#: Fix Vector4 in godot_variant and missing marshaling | |||
2022-08-31 | Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_main | Clay John | |
Fix build failures for Android on Windows | |||
2022-08-31 | C#: Fix Vector4 in godot_variant and missing marshaling | Ignacio Roldán Etcheverry | |
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster). | |||
2022-08-31 | Fixed a case for global function highlighting | VolTer | |
2022-08-31 | Unite GradientEdit and GradientEditor as editor-only widget | Yuri Sizov | |
2022-08-31 | Fix build failures for Android on Windows | Fredia Huya-Kouadio | |
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master. | |||
2022-08-31 | Merge pull request #65160 from paddy-exe/fix-linear-depth-gles | Yuri Rubinsky | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Fix LinearDepth calculation for GLES3 | Patrick | |
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html | |||
2022-08-31 | Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing | Rémi Verschelde | |
Fix AnimationNodeStateMachinePlayback::is_playing | |||
2022-08-31 | Merge pull request #64247 from guilhermefelipecgs/fix_end_node | Rémi Verschelde | |
Re-add AnimationNodeStateMachine::end_node for root state machine | |||
2022-08-31 | Merge pull request #63411 from Calinou/improve-null-object-dictionary-print | Rémi Verschelde | |
Improve null and object printing to avoid confusion with arrays | |||
2022-08-31 | Merge pull request #65142 from RedMser/fix-65122-freeze | Rémi Verschelde | |
Fix `EditorNode::disambiguate_filenames` freeze | |||
2022-08-31 | Merge pull request #64130 from A-Lamia/root_uri_decode | Rémi Verschelde | |
2022-08-31 | Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up | Rémi Verschelde | |
2022-08-31 | Improve null and object printing to avoid confusion with arrays | Hugo Locurcio | |
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties. | |||
2022-08-31 | Fix #65122: disambiguate_filenames freeze | RedMser | |
2022-08-31 | Merge pull request #65131 from TokageItLab/transform-with | Rémi Verschelde | |
2022-08-31 | Merge pull request #59919 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs | |||
2022-08-31 | Merge pull request #65092 from groud/inherited_scenes_tilesets | Rémi Verschelde | |
2022-08-31 | Merge pull request #65120 from timothyqiu/flags-skip | Rémi Verschelde | |
2022-08-31 | enhancement: Rename declared property AnimationNodeTransition::input_count ↵ | Pierre-Thomas Meisels | |
to AnimationNodeTransition::enabled_inputs | |||
2022-08-31 | Fixes inherited scenes not working in TileSet scenes collection sources | Gilles Roudière | |
2022-08-31 | Fix crash when toggling flag property value | Haoyu Qiu | |
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-31 | Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent | Rémi Verschelde | |
Fix vector type for signed tangent in mobile shader | |||
2022-08-31 | Merge pull request #65095 from m4gr3d/update_get_current_dir_main | Rémi Verschelde | |
Additional fixes to the Android `get_current_dir()` implementation. | |||
2022-08-31 | Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2 | Rémi Verschelde | |
Add a per-light volumetric fog energy property | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-31 | Fix vector type for signed tangent in mobile shader | Bastiaan Olij | |
2022-08-31 | Merge pull request #65121 from timothyqiu/print-line | Rémi Verschelde | |
Remove unnecessary `print_line` in RendererDummy |