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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-02
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
Peter Eastman
2022-12-24
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
Ignacio Roldán Etcheverry
2022-12-24
Merge pull request #70494 from neikeq/issue-67876
Ignacio Roldán Etcheverry
2022-12-24
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics
Yuri Rubinsky
2022-12-24
Divide `AStarGrid2D::default_heuristic` into two different heuristics
Yuri Rubinsky
2022-12-24
C#: reverse Vector2.AngleToPoint
Alexey Kim
2022-12-23
Merge pull request #67668 from nikitalita/apk-signer
Rémi Verschelde
2022-12-23
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
Rémi Verschelde
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
Merge pull request #70478 from marius-se/fix/content_scale
Rémi Verschelde
2022-12-23
Merge pull request #70477 from mihe/bind-joint-disable
Rémi Verschelde
2022-12-23
C#: Fix leak in Span to Variant conversions
Ignacio Roldán Etcheverry
2022-12-23
Merge pull request #70486 from raulsntos/dotnet/convert-to
Ignacio Roldán Etcheverry
2022-12-23
Merge pull request #70483 from raulsntos/dotnet/forbid-init-properties
Ignacio Roldán Etcheverry
2022-12-23
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-23
Merge pull request #70441 from matt08-prog/doc-ArrayMesh
Yuri Sizov
2022-12-23
C#: Disallow init-only properties
Raul Santos
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-23
fix contentScaleFactor on iOS
Marius Seufzer
2022-12-23
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Revert "pcre2: Update to upstream version 10.42"
Rémi Verschelde
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
changed wording for ArrayMesh::regen_normal_maps' description
matt08-prog
2022-12-23
Merge pull request #69991 from rune-scape/cast-type
Rémi Verschelde
2022-12-23
Merge pull request #70277 from rune-scape/picker-regression
Rémi Verschelde
2022-12-23
Merge pull request #70220 from adamscott/fix-external-enum
Rémi Verschelde
2022-12-23
Merge pull request #70457 from clayjohn/RD-particles-update
Rémi Verschelde
2022-12-23
Merge pull request #70455 from clayjohn/RD-particle-trail
Rémi Verschelde
2022-12-23
Merge pull request #70466 from clayjohn/material-override
Rémi Verschelde
2022-12-23
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-s...
Rémi Verschelde
2022-12-23
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Rémi Verschelde
2022-12-23
Merge pull request #70447 from akien-mga/pcre2-10.42
Rémi Verschelde
2022-12-23
Merge pull request #70456 from Calinou/project-manager-opengl-wip
Rémi Verschelde
2022-12-23
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-23
Merge pull request #70460 from Chaosus/shader_fix_varyings
Yuri Rubinsky
2022-12-23
Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
2022-12-22
Remove compatibility code for MeshInstance3D surface override material
clayjohn
2022-12-23
Fix: Profiler and Visual Profiler start/stop state inconsistency
stmSi
2022-12-22
Merge pull request #70459 from twaritwaikar/fix-split-diff
Rémi Verschelde
2022-12-23
Merge pull request #70407 from Koyper/rich_text_bold_italics
Yuri Sizov
2022-12-23
VCS: Fix split diff's overlapping fields
Twarit Waikar
2022-12-22
Fixed RichTextLabel push bold/italic to correctly use bold_italic font.
Koyper
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-22
Mention that the Compatibility rendering backend is work-in-progress
Hugo Locurcio
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