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2023-01-13Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAWstmSi
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
Fix multiple issues that make the normal roughness texture unusable
2023-01-12Merge pull request #71034 from rsjtdrjgfuzkfg/openxr-android-warningRémi Verschelde
OpenXR: Fix android loader extension detection
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
Only disable depth writing in opaque pipelines
2023-01-12Merge pull request #71228 from vnen/gdscript-fix-nil-address-crashRémi Verschelde
GDScript: Fix temp values being written without proper clear
2023-01-11GDScript: Fix temp values being written without proper clearGeorge Marques
Temporary values in the stack were not being properly cleared when the return value of calls were discarded, which can cause memory issues especially for reference types like PackedByteArray.
2023-01-11Merge pull request #71168 from guilleatm/masterYuri Sizov
Improve description of `GetNodeOrDefault` in C# API
2023-01-11Improve description of `GetNodeOrDefault` in C# APIGuillermo
Indenting with spaces and added a line break Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-11OpenXR: Fix initialization warning on Androidrsjtdrjgfuzkfg
This commit adds proper checking for XR_KHR_loader_init support and fixes the warning regarding missing extensions on Android to only appear if neither XR_KHR_loader_init nor XR_KHR_loader_init_android are supported by the runtime.
2023-01-11Merge pull request #71203 from smix8/nav_tutorial_class_doc_links_4.xYuri Sizov
Add navigation tutorial links inside class doc
2023-01-11Merge pull request #71219 from ↵Rémi Verschelde
EricEzaM/68176-codeedit_update_code_completion_options_crash Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11Merge pull request #71212 from bruvzg/ios_export_errsRémi Verschelde
[iOS Export] Check Xcode output and display errors if code signing, project build or .ipa export failed.
2023-01-11Merge pull request #71075 from Repiteo/open_in_file_manager_shortcutRémi Verschelde
Setup "Open in File Manager" as shortcut
2023-01-11Fix crash in CodeEdit when caret column exceeds line length.Eric M
2023-01-11Merge pull request #70707 from mihe/bind-physics-excludeRémi Verschelde
Bind methods related to physics query exclusions
2023-01-11Merge pull request #71206 from nongvantinh/enhance-project-convertionRémi Verschelde
Add missing functions in the Control node when converting project.
2023-01-11Merge pull request #71164 from akien-mga/ci-clang-format-15Rémi Verschelde
CI: Use clang-format 15
2023-01-11Merge pull request #70167 from rsjtdrjgfuzkfg/picoRémi Verschelde
OpenXR: Add Pico controller profile
2023-01-11[iOS Export] Check Xcode output and display errors if code signing, project ↵bruvzg
build or .ipa export failed.
2023-01-11Merge pull request #71060 from ItsAleph/docs/improve-ieaRémi Verschelde
docs: Improve `InputEventAction` reference
2023-01-11Merge pull request #71159 from EricEzaM/minor-input-configuration-fixesRémi Verschelde
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11Merge pull request #71105 from reduz/unload-current-sceneRémi Verschelde
Add SceneTree.unload_current_scene()
2023-01-11Add navigation tutorial links inside class docsmix8
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
2023-01-11Add missing functions in the Control node when converting projectNong Van Tinh
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #69724 from KoBeWi/VS100Rémi Verschelde
Document all VisualShader nodes
2023-01-11Merge pull request #71170 from reduz/text-loader-fixesRémi Verschelde
Text resource loader fixes
2023-01-11Merge pull request #71157 from reduz/fix-callable-get-bound-argumentsRémi Verschelde
Fix Callable call error reporting.
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-11Merge pull request #71042 from ↵Rémi Verschelde
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
Move luminance effect into its own class and use new buffers system
2023-01-11Merge pull request #70595 from adamscott/add-gdscript-editorconfigRémi Verschelde
Add GDScript `.editorconfig` rules
2023-01-11Merge pull request #71191 from rburing/get_contact_impulse_2dRémi Verschelde
Add `get_contact_impulse` method to `PhysicsDirectBodyState2D`
2023-01-11Merge pull request #71192 from vnen/gdscript-fix-variant-conversion-assignRémi Verschelde
GDScript: Fix use of conversion assign for variant values
2023-01-10GDScript: Fix use of conversion assign for variant valuesGeorge Marques
2023-01-10Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring
This makes it consistent with 3D.
2023-01-10Document all VisualShader nodeskobewi
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Text resource loader fixesJuan Linietsky
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10Add GDScript `.editorconfig` rulesAdam Scott
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10docs: Improve `InputEventAction` referenceweerdy15
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-10CI: Use clang-format 15Rémi Verschelde
No change compared to version 13 in our codebase.
2023-01-10Propagate allowed input types to `event_listener` when setting them on ↵Eric M
`InputEventConfigurationDialog`
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Add SceneTree.unload_current_scene()Juan Linietsky
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes #63565.
2023-01-10Fix Callable call error reporting.Juan Linietsky
* Fix potential crash when using bind in `Variant::get_callable_error_text()` * Properly compute bound arguments so they can be properly shown. * Add a function to obtain the actual bound arguments.
2023-01-10Merge pull request #70716 from ↵Rémi Verschelde
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values
2023-01-10Merge pull request #71147 from bruvzg/get_winRémi Verschelde
Add Node::get_window() method.
2023-01-10Merge pull request #71022 from Sauermann/fix-captured-position-docRémi Verschelde
Fix doc for position of captured mouse
2023-01-10Merge pull request #70726 from heppocogne/Fix-open_compressed-get_pathRémi Verschelde
Fix `get_path()` is not working when files are opend with `open_compressed`