Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-21 | Fix STL to Godot type convertion of polypartition | Haoyu Qiu | |
2021-05-21 | Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo | Rémi Verschelde | |
Fix instance uniform typo | |||
2021-05-21 | Merge pull request #48913 from lyuma/gltf_named_binds_dedup | Rémi Verschelde | |
Fix incorrect skin deduplication when using named binds | |||
2021-05-21 | Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh | Rémi Verschelde | |
Fail gracefully when a mesh fails to import. | |||
2021-05-20 | gltf: Fail gracefully when a mesh instance fails. | Lyuma | |
2021-05-20 | Fix incorrect skin deduplication when using named binds | Lyuma | |
2021-05-20 | Fix instance uniform typo | Winston Hartnett | |
2021-05-21 | Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef | Rémi Verschelde | |
2021-05-21 | Merge pull request #48904 from fire/gltf-img-failure | Rémi Verschelde | |
When one invalid image fails, it should only fail that single image. | |||
2021-05-20 | Merge pull request #36180 from KoBeWi/I_broke_your_right | Rémi Verschelde | |
Change behavior of String.right | |||
2021-05-20 | When one invalid image fails, it should only fail that single image. | K. S. Ernest (iFire) Lee | |
Move to a more graceful degradation 3d asset import model. | |||
2021-05-20 | Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h` | Hugo Locurcio | |
For the `master` branch, the minimum supported MSVC version is now MSVC 2017 (with MSVC 2019 being recommended). | |||
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-20 | Merge pull request #48887 from aaronfranke/round | Rémi Verschelde | |
Use global scope round method for rounding | |||
2021-05-20 | Merge pull request #48805 from radishes/noise-image-offset | Rémi Verschelde | |
Add support for generating noise images with an offset | |||
2021-05-20 | Merge pull request #48895 from JFonS/fix_viewport_rotation_control | Rémi Verschelde | |
Fix swapped front/rear directions in viewport rotation control. | |||
2021-05-20 | Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only | Rémi Verschelde | |
Only allow absolute paths in XDG environment variables | |||
2021-05-20 | Only allow absolute paths in XDG environment variables | Hugo Locurcio | |
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored. | |||
2021-05-20 | Add support for generating noise images with an offset. | Casey Foote | |
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. | |||
2021-05-20 | Fix swapped front/rear directions in viewport rotation control. | jfons | |
2021-05-20 | Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import | Rémi Verschelde | |
Fix zip_root not being defined when importing by drag&drop | |||
2021-05-20 | [HTML5] Implement Godot <-> JavaScript interface. | Fabio Alessandrelli | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48882 from aaronfranke/approx-use-double | Rémi Verschelde | |
Make is_equal_approx have explicit float and double versions | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Use global scope round method for rounding | Aaron Franke | |
2021-05-20 | Merge pull request #48880 from akien-mga/codespell-2.0.0 | Rémi Verschelde | |
Fix typos with codespell | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke | |
2021-05-20 | Merge pull request #48879 from Faless/doc/4.x_no_unix_socks | Rémi Verschelde | |
[Doc] Remove reference to UNIX sockets in StreamPeer. | |||
2021-05-20 | [Doc] Remove reference to UNIX sockets in StreamPeer. | Fabio Alessandrelli | |
That class can be used as a base to implement them, but there is no actual implementation for it in Godot. | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-05-20 | Merge pull request #48872 from Chaosus/editor_fix_script_list_theme | Rémi Verschelde | |
Updates script list colors after theme is changed | |||
2021-05-20 | Merge pull request #48855 from Chaosus/shader_array_length_in_structs | Rémi Verschelde | |
Implements length() shader function for arrays in structs | |||
2021-05-20 | Merge pull request #48867 from kleonc/node2d-z_index-docs-master | Rémi Verschelde | |
Document valid range of Node2D.z_index | |||
2021-05-20 | Updates script list colors after theme is changed | Yuri Roubinsky | |
2021-05-20 | Document valid range of Node2D.z_index | kleonc | |
2021-05-19 | Fix zip_root not being defined when importing by drag&drop | Ev1lbl0w | |
2021-05-19 | Merge pull request #44201 from thebestnom/android-cursor-icons | Rémi Verschelde | |
Android: Add support for cursor icons | |||
2021-05-19 | Android: Add support for cursor icons | thebestnom | |
2021-05-19 | Implements length() shader function for arrays in structs | Yuri Roubinsky | |
2021-05-19 | Merge pull request #48657 from Calinou/test-add-gdscript | Rémi Verschelde | |
Add a unit test suite for GDScript | |||
2021-05-19 | Merge pull request #48827 from Rhathe/set_iterations_master | Rémi Verschelde | |
Enable setting of collision iterations in PhysicsServer2D | |||
2021-05-19 | Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as | Rémi Verschelde | |
Android: Remove `-fno-integrated-as`, it can break arm64v8 build | |||
2021-05-19 | Merge pull request #48823 from timothyqiu/bone-id | Rémi Verschelde | |
Fix ragdoll simulation when parent was readded to scene | |||
2021-05-19 | Merge pull request #48849 from madmiraal/fix-quat-includes | Rémi Verschelde | |
Fix `Quat` includes | |||
2021-05-19 | Merge pull request #48821 from Calinou/test-add-vector | Rémi Verschelde | |
Add a test suite for Vector | |||
2021-05-19 | Android: Remove `-fno-integrated-as`, it can break arm64v8 build | Rémi Verschelde | |
We found that this flag causes this error on PR #48812 which does not add any fancy inline assembly: ``` /tmp/tile_set-ce236a.s: Assembler messages: /tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32' clang++: error: assembler command failed with exit code 1 (use -v to see invocation) ``` That flag is mentioned in various errors related to assembler failures on arm64v8 with Clang from the Android NDK. It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed referenced in the NDK's Clang migration guide: https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md > Especially for ARM and ARM64, Clang is much stricter about assembler rules > than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline > assembly or assembly files that you don't wish to modernize. We don't get those errors nowadays so it seems the flag is no longer needed. |