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2017-02-12Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde
Fix msvc compile error
2017-02-12Merge pull request #7757 from volzhs/save-debug-optionsRémi Verschelde
Save and restore debug options for each project
2017-02-12Merge pull request #7749 from Faless/fix_7697Rémi Verschelde
HTTPClient properly handle partial data in non-blocking mode
2017-02-12Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2dRémi Verschelde
Fix tween Transform2D typo
2017-02-12Merge pull request #7743 from karroffel/json_parsing-3.0Rémi Verschelde
JSON::parse reports errors on open-ended objects (master)
2017-02-12Merge pull request #7740 from magyar123/masterRémi Verschelde
Add editor option for closing the output when stopping the game.
2017-02-12Merge pull request #7723 from lonesurvivor/gdscript-range-fixRémi Verschelde
Fix parsing bug which causes range(variable) to crash the engine
2017-02-12Merge pull request #7722 from RandomShaper/improve-touch-buttonRémi Verschelde
Fix touch button issues
2017-02-12Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/endRémi Verschelde
Selected text is now deselected on ctrl+home/end
2017-02-12Merge pull request #7706 from RandomShaper/touch-button-shape-masterRémi Verschelde
Add shape property to TouchScreenButton
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code)
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
2017-02-08Merge pull request #7759 from nunodonato/translationfixRémi Verschelde
Added "Scots" locale name, fixing #7630
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato
2017-02-08Save and restore debug optionsvolzhs
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-07Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde
Fixed property setter in G6DOF joint
2017-02-07Merge pull request #7709 from bojidar-bg/sort-scripts-by-pathRémi Verschelde
Sort settings for scripts in the editor
2017-02-07HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli
Use block to send DVector::Write out of scope in HTTPClient::read_response_body_chunk()
2017-02-07Fix tween Transform2D typosanikoyes
2017-02-07Fix msvc compile errorsanikoyes
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06JSON::parse reports errors on open-ended objectsKarroffel
2017-02-06Add editor option for automatically closing the output when stopping the game.mbalint12
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-04Ensure proper config version when reading the new configuration file.Juan Linietsky
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-02-04completed scene importing (I hope?)Juan Linietsky
2017-02-04Fix parsing bug which causes range(variable) to crash the enginelonesurvivor
problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one. - the changed OR condition didn't make sense (always true), should be AND - changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants"
2017-02-04fix continous reimport bug (i hope)Juan Linietsky
2017-02-04Scene import more or less working, needs some missing features.Juan Linietsky
2017-02-03Fixed property setter in G6DOF jointm4nu3lf
2017-02-03Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky
2017-02-03Selected text is now deselected on ctrl+home/endkbake
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03OBJ file importing!Juan Linietsky
2017-02-02wav file importing!Juan Linietsky
2017-02-02Merge pull request #7708 from volzhs/match-errRémi Verschelde
Match ERROR_QUERY_FAILED enum with others [ci skip]
2017-02-02Sort settings for scripts in the editorBojidar Marinov
2017-02-02Match ERROR_QUERY_FAILED enum with othersvolzhs
2017-02-02Add shape property to TouchScreenButtonPedro J. Estébanez
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6
2017-02-02Fix crash when saving root node by "Save Branch as Scene" with unsaved scenevolzhs
Fix #7667 (cherry picked from commit 43a2599801be348dfd41d928c7a66a590dbe8745)
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵Pawel Kowal
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc)
2017-02-02Merge pull request #7578 from baekdahl/masterRémi Verschelde
x11: don't wait for window to be mapped
2017-02-02Merge pull request #7689 from eska014/webgl2Rémi Verschelde
Enable WebGL2 in web export, start fixing build
2017-02-02Merge pull request #7683 from marcelofg55/masterRémi Verschelde
Fix issues with set_window_resizable on x11
2017-02-02Merge pull request #7681 from karroffel/classdb_typeRémi Verschelde
corrected ClassDB::instance() return type
2017-02-02Merge pull request #7672 from Hinsbart/drag_crashRémi Verschelde
SceneTreeDock: Fix crash when dragging invalid nodes.
2017-02-02Merge pull request #7670 from RandomShaper/load-placeholder-dupRémi Verschelde
Replicate load-as-placeholder state on node duplication
2017-02-02Merge pull request #7666 from Paulb23/line_length_guidelineRémi Verschelde
Fixed line lenght guideline, and added colour option