Age | Commit message (Collapse) | Author |
|
Improving interaction profile logic
|
|
|
|
|
|
|
|
Remove VARIANT_ARG* macros
|
|
Add missing i18n to various strings
|
|
Add SNAME macro optimization missed during rebase of #40814
|
|
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
|
|
|
|
|
|
fabriceci/avoid-direction-correction-when-motion-is-down
|
|
|
|
This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
|
|
|
|
|
|
(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4)
|
|
(cherry picked from commit 751769ed45f835e96eedb7cf1aa47733b342d969)
|
|
|
|
|
|
|
|
|
|
|
|
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
|
|
Replace `TabBar`'s `min_width` with `max_tab_width` and expose it
|
|
|
|
|
|
|
|
|
|
|
|
Rename Control's Rect properties to exclude rect_ part
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Avoid gizmo crashes in cases where the points are null
|