Age | Commit message (Collapse) | Author |
|
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping.
|
|
|
|
|
|
compatibility
|
|
|
|
|
|
|
|
[Vulkan] Fix Vector3 ambiguities and out of bounds init.
|
|
|
|
|
|
|
|
|
|
|
|
Better format generated shader headers
|
|
Also renames bu to basisu to be more explicit and match upstream name.
|
|
|
|
|
|
Vulkan: Fixes to bundled basis_universal and glslang
|
|
|
|
Also drop unneeded files.
Fix build with MinGW. Closes #32384.
|
|
|
|
|
|
[Vulkan] Fix typo in shading modes
|
|
|
|
|
|
[Vulkan] Implement shader array support for varyings
|
|
Remake of #32175
|
|
[Vulkan] Implements switch flow control operator in shaders
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
correct color)
|
|
|
|
[Vulkan] Implemented local shader arrays
|
|
|
|
[Vulkan] Fix ternary operator shader compiler expression
|
|
|
|
[Vulkan] Implemented do/while loops for shaders
|
|
|
|
|
|
|
|
RID_Alloc: Fix locking in getornull and free early returns
|
|
Those missing unlocks were preventing the editor from starting.
|