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2020-10-18Fix setting the default texture to shaderYuri Roubinsky
2020-10-18Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky
Continue tracing screen space reflection after encountering sky
2020-10-18Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde
Add aerial perspective to fixed fog
2020-10-18Merge pull request #42873 from Yetizone/HeaderGuardUpdateRémi Verschelde
node_3d_editor_plugin.h: Update header guard
2020-10-18Merge pull request #42826 from reduz/refactor-method-bindRémi Verschelde
Refactor MethodBind to use variadic templates
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-17Merge pull request #42865 from KoBeWi/disappearing_@sRémi Verschelde
Document that setting node name will remove @s
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-17node_3d_editor_plugin.h: Update header guardYetizone
2020-10-17Merge pull request #42867 from aaronfranke/cs_get_str_bytesRémi Verschelde
Add GetStringFromUTF8 and GetStringFromASCII to C#
2020-10-17Document that setting node name will remove @sTomasz Chabora
2020-10-17Add GetStringFromUTF8 and GetStringFromASCIIAaron Franke
2020-10-16Merge pull request #42679 from Xrayez/ci-sconsflagsRémi Verschelde
CI: Refactor build workflows to use `SCONSFLAGS`
2020-10-16CI: Refactor build workflows to use `SCONSFLAGS`Andrii Doroshenko (Xrayez)
2020-10-16Merge pull request #42845 from umarcor/ci/no-set-envRémi Verschelde
ci: do not use set-env
2020-10-16ci: do not use set-envumarcor
2020-10-15Merge pull request #42315 from lyuma/command_queue_fixRémi Verschelde
core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15Merge pull request #42837 from Calinou/fix-fog-volumetric-skyRémi Verschelde
Fix "fixed" fog drawing in front of volumetric fog with a sky background
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
This closes #42820. Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15Merge pull request #42422 from umarcor/upload-artifactsRémi Verschelde
CI: upload artifacts
2020-10-15CI: upload artifactsumarcor
Set retention-days of all artifacts to 14.
2020-10-15Merge pull request #42831 from akien-mga/ci-ls-artifactsRémi Verschelde
CI: List contents of bin/ after build
2020-10-15CI: List contents of bin/ after buildRémi Verschelde
This can be used to compare impacts on the generated files and especially their size in PRs.
2020-10-15Merge pull request #42823 from madmiraal/update-intersect_point-docRémi Verschelde
Update intersect_point documentation to mention solid shapes.
2020-10-15Merge pull request #42778 from madmiraal/remove-get_layersRémi Verschelde
Remove old RigidBody get_layers() methods.
2020-10-15Update intersect_point documentation to mention solid shapes.Marcel Admiraal
2020-10-15Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15Merge pull request #42818 from Chaosus/vs_expressionsYuri Roubinsky
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15Fix visual shader node expression undo/redo for set_size and expressionYuri Roubinsky
2020-10-15Merge pull request #42804 from RandomShaper/fix_fft_windowRémi Verschelde
Fix application of window in FFT
2020-10-15Merge pull request #42814 from Calinou/fix-soft-shadow-hintRémi Verschelde
Fix typo in soft shadow quality project settings hints
2020-10-15Merge pull request #42813 from Chaosus/vs_fix_opsYuri Roubinsky
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15Merge pull request #42812 from Calinou/doc-multimesh-set-instance-colorRémi Verschelde
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
2020-10-15Fix copy/paste/duplicate for particle mode in visual shadersYuri Roubinsky
2020-10-15Fix typo in soft shadow quality project settings hintsHugo Locurcio
2020-10-15Merge pull request #42791 from Faless/editor/drag_drop_copy_allRémi Verschelde
EditorNode now copies all drag and dropped files.
2020-10-15Merge pull request #42789 from Faless/js/4.0_html_editor_first_iterationRémi Verschelde
[HTML5] Editor prototype
2020-10-15Clarify that `MultiMesh.set_instance_color()` multiplies vertex colorsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4273.
2020-10-15Merge pull request #42808 from Chaosus/vs_delete_refactorYuri Roubinsky
Refactor delete nodes functions in visual shader editor
2020-10-15Refactor delete nodes functions in visual shader editorYuri Roubinsky
2020-10-15Fix application of window in FFTPedro J. Estébanez
2020-10-14Merge pull request #42798 from Calinou/doc-rng-tutorialRémi Verschelde
Link the Random number generation tutorial in the class reference
2020-10-14Link the Random number generation tutorial in the class referenceHugo Locurcio
2020-10-14Merge pull request #42780 from reduz/refactor-core-type-bindingsRémi Verschelde
Refactored binding system for core types
2020-10-14Refactored binding system for core typesreduz
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access.
2020-10-14EditorNode now copies all drag and dropped files.Fabio Alessandrelli
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension.
2020-10-14[HTML5] Add JavaScriptToolsEditorPlugin.Fabio Alessandrelli
A new editor plugin, specific to HTML5, that provide some extra features needed to make the editor usable on that platform. For now, it adds a "Download project sources" option in the "Tool" menu, so the user can download the work done as a zip file (from the browser storage).
2020-10-14Add JavaScript editor html file.Fabio Alessandrelli
2020-10-14[HTML5] Close IDBFS database on exit.Fabio Alessandrelli
This should be made available in emscripten in a decent way. Possibly after unmount, to free the database lock and allow performing operations on it from javascript after the Emscripten Runtime has exited.
2020-10-14[HTML5] Expose request_quit via Engine class.Fabio Alessandrelli
So it can be called when closure compiler is enabled.