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2015-12-04updated the RegEx library nrex to v0.1Zher Huei Lee
After implementing unit testing to nrex I caught and fixed some errors so it should behave more like Python's RegEx In addition, I've added version numbering so it should be able to tell if the library needs updating. Here are a list of changes: - Fixed zero count quantifiers failing. - Fixed infinite recursion if quantifying zero length token. - Fixed `$` (as a string pattern on its own) not matching. - Fixed look behind rewinding beyond the start of the string. - Added support for alternative back reference format `\g{1}` similar to Python. This allows digits to be used immediately after back references. - Number of capture groups are still limited to 9 by default but can now be manually set, with option for no limit at all. (Python has no limit) - Curly bracket quantifiers `{0}` no longer interpreted as a literal string if previous token is not quantifiable. (Python behaviour)
2015-12-04Merge pull request #2987 from neikeq/fix_save_emptyRémi Verschelde
Fix 'Save Scene' doing nothing on new scenes
2015-12-04Fix 'Save Scene' doing nothing on new scenesneikeq
2015-12-04missing pngsJuan Linietsky
2015-12-04-Missing files in new webp versionJuan Linietsky
2015-12-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-03Merge pull request #2981 from TheHX/pr-editor-crashRémi Verschelde
Fix editor crash after closing scene with certain types of nodes
2015-12-03Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho
2015-12-02Merge pull request #2975 from neikeq/help_scroll_topRémi Verschelde
Fix help view not scrolling to the top
2015-12-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky
FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02Fix help view not scrolling to the topneikeq
2015-12-02Merge pull request #2973 from neikeq/fix_help_copyRémi Verschelde
Fix RichTextLabel selection copying
2015-12-02Fix RichTextLabel copy never calledneikeq
2015-12-01Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde
Fix auto bracket completion disabled on newly open scripts
2015-12-01Merge pull request #2968 from neikeq/line_duplicateRémi Verschelde
Fix script editor not clonning down last line
2015-12-01Fix script editor not clonning down last lineneikeq
2015-12-01ScriptTextEditor: fix auto bracket completion not enabledneikeq
2015-12-01Merge pull request #2890 from neikeq/cl_select_childrenRémi Verschelde
Allow selecting CanvasLayer children in canvas editor
2015-12-01Merge pull request #2963 from akien-mga/pr-opus-arm-optRémi Verschelde
Enable opus ARM optimisations only on ARM
2015-12-01Enable opus ARM optimisations only on ARMRémi Verschelde
i.e. do not enable it for x86. Fixes #2962.
2015-11-30Merge pull request #2938 from koalefant/masterRémi Verschelde
Break into GDScript debugger when new() fails
2015-11-30Merge pull request #2955 from koalefant/missing-colonRémi Verschelde
GDScript: fixed highlighting of the next line when colon is missing
2015-11-29GDScript: fixed highlighting of the next line when colon is missingkoalefant
2015-11-29Merge pull request #2954 from koalefant/release-debug-releaseRémi Verschelde
scons: enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29Merge pull request #2953 from koalefant/png-leakRémi Verschelde
Fixed leak when saving PNG-s
2015-11-29Enabled debug symbols for x11 when using platform=release_debug and ↵koalefant
debug_release=yes together
2015-11-29Fixed leak when saving PNG-skoalefant
2015-11-29Merge pull request #2951 from koalefant/text-editorRémi Verschelde
Script Editor: automatic indentation after a colon
2015-11-29Script Editor: automatic indentation after a colonkoalefant
2015-11-29Break into GDScript debugger when new() failsadmix
2015-11-29Merge pull request #2950 from bojidar-bg/reference-rect2-aabbRémi Verschelde
Edit documentation for AABB and Rect2.
2015-11-29Edit documentation for AABB and Rect2.Bojidar Marinov
Docs for AABB were already present, but had a few mistakes.
2015-11-29Run -doctool on existing documentationBojidar Marinov
Also, s/vecor/vector/
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky
2015-11-28Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28Merge pull request #2940 from TheHX/pr-error-messageRémi Verschelde
Fix error messages when closing the editor
2015-11-28Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho
when closing the editor
2015-11-28Merge pull request #2937 from koalefant/masterRémi Verschelde
fixed crash when creating new object with wrong number of arguments (rebased)
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix
2015-11-28Merge pull request #2936 from TheHX/pr-containerRémi Verschelde
Add container automatic update when moving a child node
2015-11-28Add container automatic update when moving a child nodeFranklin Sobrinho
2015-11-28Merge pull request #2932 from TheHX/pr-editor-help-scrollRémi Verschelde
Fix editor help scroll to result
2015-11-27Fix editor help scroll to resultFranklin Sobrinho
2015-11-27Merge pull request #2927 from akien-mga/pr-references-okamRémi Verschelde
Replace hardcoded references to Okam Studio by Godot Engine
2015-11-27Merge pull request #2930 from vnen/cleaner-opus-buildRémi Verschelde
Clean up Opus build command arguments
2015-11-27Remove redundant Opus directive definitionGeorge Marques
Clean up the build command line another extra bit.
2015-11-27Remove Opus extra includesGeorge Marques
Remove the extra directories to include that were needed by the Opus library. Now the lib includes more specific paths to avoid those.