Age | Commit message (Collapse) | Author |
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unified headers fix (master)
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Enable asset store for Godot 3.0
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fix dictionary constant access crash
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Fixing bad index used in Space2DSW (Fixes #11695)
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Fix "Invalid outputs" error when calling a void method from visual script
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Fix crash when guessing type of variable declared to itself
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Fix tilemap undo/redo
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[DOCS] Object
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Fix wrong col_obj access using wrong index variable.
Related with issue #11695
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Fixes #10972
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Fixes #11851
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Fix randomisation of initial particle velocity
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Create new theme from the current editor
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[GDNative] even more API fixes
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Compile Android with STL enabled by default
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Ignore files not ending with '.xml' when building doc header
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Increase joystick axis from 8 to 10
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[DOCS] OS.get_unique_string(). See #3628.
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Editor: Update 2D viewport and inspector selection on delete.
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Fix has_gyro and has_grav mixup
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Avoid bias over rotation in contact resolution
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Bullet: Fix collision exceptions
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Use UTF-8 for locale names. Fixes #12462.
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Fix invalid license symbol
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add support for Android NDK unified headers (master)
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Added filter_clip to AtlasTexture
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make Dictionary use OrderedHashMap
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Prevent to stop music in another background app on iOS
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Bullet - Added support to multiple spaces
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