index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
Merge pull request #35522 from AndreaCatania/rpc_opt_2
Rémi Verschelde
2020-02-12
Force vulkan driver until OpenGL is implemented
Juan Linietsky
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
Merge pull request #36135 from akien-mga/doc-update
Rémi Verschelde
2020-02-12
Merge pull request #32293 from hbina/remove_color_gray
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-02-12
Merge pull request #36133 from Teashrock/master
Rémi Verschelde
2020-02-12
Fix hover symbol content position
geequlim
2020-02-12
Merge pull request #36136 from timothyqiu/correct-forward-decl
Rémi Verschelde
2020-02-12
Fixes friend declaration tag mismatch
Haoyu Qiu
2020-02-12
Changed in-text driver name to "Vulkan"
Teashrock
2020-02-12
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
Rémi Verschelde
2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Merge pull request #36095 from timothyqiu/corrupted-resource
Rémi Verschelde
2020-02-11
Merge pull request #36106 from madmiraal/fix-36097
Rémi Verschelde
2020-02-11
Merge pull request #36107 from bruvzg/vlk_32_bit
Rémi Verschelde
2020-02-11
Merge pull request #35249 from Chaosus/shader_struct
Yuri Roubinsky
2020-02-11
Merge pull request #36110 from fire/vulkan_flip_screenshot
Rémi Verschelde
2020-02-11
Don't flip screenshot.
K. S. Ernest (iFire) Lee
2020-02-11
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Lin...
bruvzg
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Fix assign instead of comparison in image_save_tinyexr.cpp.
Marcel Admiraal
2020-02-11
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
Rémi Verschelde
2020-02-11
Merge pull request #36098 from godotengine/vulkan
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Remove unused WinAPI includes/defines to fix MinGW cross-build.
bruvzg
2020-02-11
Merge pull request #35773 from Chaosus/vk_shader_fix_crash
Rémi Verschelde
2020-02-11
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Merge pull request #34762 from clayjohn/vulkan
Rémi Verschelde
2020-02-11
Fix Specular Blinn in vulkan
clayjohn
2020-02-11
Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
Merge pull request #34487 from supagu/instance_mesh_colours_fix
Rémi Verschelde
2020-02-11
Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
Merge pull request #34307 from bruvzg/macos_rebase_fixes
Rémi Verschelde
2020-02-11
Restore parts of #33783 and #32809 missing after rebase.
bruvzg
2020-02-11
Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
Merge pull request #33631 from MatiasPi/pr_shader_variable_change
Rémi Verschelde
[next]