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2018-10-18Fixes viewport scrollbars not updating with pluginsgroud
2018-10-11Merge pull request #22844 from samgreen/fix_gui_dragging_spamRémi Verschelde
Fix spam when dragging in the editor
2018-10-11Merge pull request #22800 from QbieShay/depth_writeRémi Verschelde
Added the ability to write to gl_FragDepth.
2018-10-11Merge pull request #22864 from milkowski/masterRémi Verschelde
Fix build with Android NDK r18
2018-10-11Merge pull request #22931 from groud/fix_resource_name_inspectorRémi Verschelde
Fixes resources name not showing in the inspector
2018-10-11Fixes resources name not showing in the inspectorgroud
2018-10-09Merge pull request #22866 from Calinou/improve-find-in-filesRémi Verschelde
Improve the editor's Find in Files function
2018-10-09Merge pull request #22871 from marcelofg55/surr31_enumRémi Verschelde
Add missing BIND_ENUM for SPEAKER_SURROUND_31
2018-10-09Merge pull request #22872 from clayjohn/SurfaceTool-DocMax Hilbrunner
[DOC] Update and expand SurfaceTool doc
2018-10-09Revert "Added a check in sort_custom thats test wether the given method exists."Rémi Verschelde
This reverts commit 6415454581c3ba0025da6b9bae42e060fa4e1508. That patch was correct but Object::has_method is not a reliable way to check if we can use the given method, as it doesn't support inner classes (#22838).
2018-10-08update and expand surfacetool docclayjohn
2018-10-08Add missing BIND_ENUM for SPEAKER_SURROUND_31Marcelo Fernandez
2018-10-09Improve the editor's Find in Files functionHugo Locurcio
- Disable Whole Words and Match Case by default - Hide the Cancel button once the search is completed - Pad line numbers to the right for more readable search results
2018-10-08Merge pull request #22865 from neikeq/issue-22854Ignacio Etcheverry
Check if directory exists before trying to delete it
2018-10-08Check if directory exists before trying to delete itIgnacio Etcheverry
2018-10-08Fix build with Android NDK r18Wojciech Milkowski
As a bonus there is no need to use undocumented Gradle API any more.
2018-10-08Swap condition to prevent spam in editor.Sam Green
2018-10-08Merge pull request #22841 from J08nY/fix/collision-object-macroRémi Verschelde
Fix multi-statement macro call not being covered.
2018-10-08Fix multi-statement macro call not being covered.J08nY
2018-10-08Ensure CPU particles do not process if not visibleJuan Linietsky
2018-10-08Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky
2018-10-07Merge pull request #22808 from KellyThomas/vector-oneRémi Verschelde
Add ONE constants to Vector2 and Vector3
2018-10-07Merge pull request #22827 from qonnop/optimize-interpolationRémi Verschelde
Optimize interpolation algorithms
2018-10-07Merge pull request #22831 from exts/bugfix/simplifypathRémi Verschelde
Fixes #22828 - res://user had incorrect substr value
2018-10-07Merge pull request #22830 from Faless/fix_joypad_tree_crashMax Hilbrunner
Fix crash in Tree when moving using Joypad
2018-10-07fixes #22828 - res://user had incorrect substr valueexts
2018-10-07Merge pull request #22771 from guilhermefelipecgs/fix_inspector_previewRémi Verschelde
Fix inspector preview
2018-10-07Fix crash in Tree when moving using JoypadFabio Alessandrelli
2018-10-07Baker fixesJuan Linietsky
2018-10-07Update class documentation xmlKelly Thomas
2018-10-07Optimize interpolation algorithmsqonnop
Interpolation in the form of va + (vb - va) * c is faster and prevents floating point issues for int/string Followup to https://github.com/godotengine/godot/pull/22786
2018-10-07Fix inspector previewGuilherme Felipe
Remove script preview to inspector dock
2018-10-07add ONE constants to Vector2 and Vector3Kelly Thomas
2018-10-07Merge pull request #22788 from Faless/warnings_fixRémi Verschelde
Some warnings fix
2018-10-07Fix LWSClient connect_to_host string termination.Fabio Alessandrelli
Coming from strncpy might get you a non-NULL terminated buffer. The solution, if you accept trunction, is to give one less byte to strncpy and manually set the last char in the buffer to '\0'. If the source string is shorter, than the buffer is padded with '\0' automatically.
2018-10-07Check getcwd return in X11 platform main.Fabio Alessandrelli
2018-10-07Fix potentially unininitialized pointer write.Fabio Alessandrelli
2018-10-07Safer getcwd in DirAccessFabio Alessandrelli
Fix [-Wunused-result]
2018-10-07Avoid possible overflow in OS_Unix readlinkFabio Alessandrelli
Also fix [-Wunused-result]
2018-10-07One less local variable in marshallsFabio Alessandrelli
2018-10-07Merge pull request #22678 from Dragoncraft89/set_pauseRémi Verschelde
Add Behaviour of SceneTree pausing to the doc
2018-10-07Merge pull request #22698 from Calinou/fix-find-files-hidpiRémi Verschelde
Fix Find in Files font size on hiDPI displays
2018-10-07Merge pull request #22700 from Calinou/increase-itemlist-popupmenu-spacingRémi Verschelde
Increase spacing slightly between ItemList and PopupMenu items
2018-10-07Merge pull request #22705 from DualMatrix/debugging_the_debugger_grand_finaleRémi Verschelde
Cleaned up/Fixed some bugs in the remote inspector code.
2018-10-07Merge pull request #22822 from godotengine/revert-16977-masterRémi Verschelde
Revert "Created a new function named get_element in GridContainer. This funct…"
2018-10-07Merge pull request #22712 from groud/fix_animation_finished_signalRémi Verschelde
Fixes AnimatedSprite2D animation_finished signal triggering too early
2018-10-07Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"Rémi Verschelde
This reverts commit 2ae2735a7a2631ef1a2c901a81135b1a1f3f954f. It also closes panels like the shader text editor when trying to discard code completion tooltips. It could be readded with extra care that modals like tooltips will take precedence and mark the event as handled. Fixes #17159, fixes #20738, closes #22727.
2018-10-07Merge pull request #22722 from akien-mga/fix-warningsRémi Verschelde
Fix more "may be used initialized" warnings from GCC 7
2018-10-07Merge pull request #22770 from Chaosus/fix_inspector_themeRémi Verschelde
Fix inspector color when theme changed
2018-10-07Merge pull request #22759 from AndreaCatania/pyfixRémi Verschelde
Some physics fixes for 3.1