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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
Merge branch 'master' into x11-window-management
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
Merge branch 'master' into x11-window-management
hurikhan
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
Merge branch 'master' into x11-window-management
hurikhan
2015-01-11
Update README.md
hurikhan
2015-01-11
Demo misc/window_management added
hurikhan
2015-01-11
Merge pull request #1184 from sketchyfun/master
Juan Linietsky
2015-01-11
Fixes #1160
BenH
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-11
Merge branch 'master' into x11-fullscreen
hurikhan
2015-01-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
Make fullscreen-switching is working with LXDE/Openbox
hurikhan
2015-01-10
Merge pull request #1166 from adolson/fix-texture-flag-bug
Juan Linietsky
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
Make GDScript-Function ( bool OS.is_fullscreen() ) work
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-10
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2015-01-09
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Juan Linietsky
2015-01-09
Merge pull request #1159 from adolson/ndee-blender-exporter
Juan Linietsky
2015-01-09
mergable version of ndee's pull request
Dana Olson
2015-01-09
Fix compile error when tools=no
marynate
2015-01-08
Merge pull request #945 from adolson/color-contrasted-fix
Juan Linietsky
2015-01-08
Merge pull request #946 from adolson/uint64-fix
Juan Linietsky
2015-01-08
Merge pull request #958 from adolson/bind-set_window_title
Juan Linietsky
2015-01-08
Merge pull request #1114 from rraallvv/vanilla
Juan Linietsky
2015-01-08
Merge pull request #1129 from xodene/master
Juan Linietsky
2015-01-08
Merge pull request #1151 from rraallvv/master
Juan Linietsky
2015-01-08
Merge branch 'fix_debug_process_exited_alert'
Maximillian
2015-01-08
Merge branch 'master' of https://github.com/okamstudio/godot
Maximillian
2015-01-08
Fix process being debugged has exited pop up #1128
Maximillian
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
Merge remote-tracking branch 'upstream/master'
Maximillian
2015-01-07
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-06
fix little mistake that made the project run each save
Maximillian
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
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