Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-12 | Merge pull request #18118 from akien-mga/nodes-internal-process | Rémi Verschelde | |
Use internal physics processing for Nodes' internal logic | |||
2018-04-12 | Merge pull request #18123 from marcelofg55/pulse_stream_error | Rémi Verschelde | |
Fix error detecting for PulseAudio pa_stream_new call | |||
2018-04-12 | Merge pull request #18138 from AndreaCatania/patch-1 | Rémi Verschelde | |
Rigidbody wake up when hitten by a kinematic body | |||
2018-04-12 | Merge pull request #18130 from Calinou/update-hack-font-v3.003 | Rémi Verschelde | |
Update Hack font to v3.003 | |||
2018-04-12 | Rigidbody wake up when hitten by a kinematic body | Andrea Catania | |
2018-04-11 | Update Hack font to v3.003 | Hugo Locurcio | |
2018-04-11 | Fix error detecting for PulseAudio pa_stream_new call | Marcelo Fernandez | |
2018-04-11 | Merge pull request #18106 from endragor/iphone-x | Rémi Verschelde | |
iPhone X support and iOS-related fixes | |||
2018-04-11 | iPhone X support and iOS-related fixes | Ruslan Mustakov | |
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. | |||
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-11 | Merge pull request #18108 from akien-mga/travis-xcode9.3 | Rémi Verschelde | |
Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds | |||
2018-04-11 | Merge pull request #17724 from Noshyaar/doc | Rémi Verschelde | |
Update classref and docs, fix missing parameters' name | |||
2018-04-11 | Update classref and docs, fix missing parameters' name | Poommetee Ketson | |
2018-04-10 | Merge pull request #18116 from Paulb23/fix_shader_highlighting | Rémi Verschelde | |
Fixed colour region calculation for the first line, issue 18104 | |||
2018-04-10 | Fixed color region calculation for the first line | Paulb23 | |
2018-04-10 | Merge pull request #18070 from mhilbrunner/godot-net-kick | Fabio Alessandrelli | |
NetworkedMultiplayerEnet: Add disconnecting/kicking peers | |||
2018-04-10 | NetworkedMultiplayerEnet: Add disconnecting/kicking peers | mhilbrunner | |
2018-04-10 | Merge pull request #18111 from mhilbrunner/docs-os | Chris Bradfield | |
2018-04-10 | [DOCS] OS | Max Hilbrunner | |
2018-04-10 | Merge pull request #18093 from guilhermefelipecgs/set_default_cursor_shape | Rémi Verschelde | |
Implement Input.set_default_cursor_shape to change the default shape | |||
2018-04-10 | Implement Input.set_default_cursor_shape to change the default shape | Guilherme Felipe | |
Closes #18043 | |||
2018-04-10 | Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds | Rémi Verschelde | |
2018-04-10 | Merge pull request #18105 from akien-mga/coreaudio-iphone | Rémi Verschelde | |
CoreAudio: Fix iphone build after audio device refactor (#17742) | |||
2018-04-10 | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | |
2018-04-10 | Travis: Reenable osx and iphone builds | Rémi Verschelde | |
We disabled them due to Travis having big infrastructure issues for osx builds, but it seems to be back under control now. | |||
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-04-10 | Merge pull request #18095 from robfram/fix-lineedit-17113 | Rémi Verschelde | |
LineEdit placeholder alignment, content margins, and overflow bugs | |||
2018-04-10 | Merge pull request #18071 from denisw/navigation2d-docs | Rémi Verschelde | |
[DOCS] Navigation & Navigation2D | |||
2018-04-10 | Merge pull request #18091 from RandomShaper/icon-radio-item | Rémi Verschelde | |
Add support for radio-looking items with icon | |||
2018-04-10 | Merge pull request #18089 from guilhermefelipecgs/same_cursor_to_diferent_shape | Rémi Verschelde | |
Allow set_custom_mouse_cursor to use same cursor(image) with different shapes | |||
2018-04-10 | Merge pull request #18047 from marcelofg55/mingw_fix | Rémi Verschelde | |
WASAPI audio driver compile fix on mingw | |||
2018-04-10 | Merge pull request #17081 from endragor/no-press-when-scroll | Rémi Verschelde | |
Make Button not emit press when container is scrolled | |||
2018-04-10 | Merge pull request #17080 from simedis/pretty_print_tree | Rémi Verschelde | |
Made Node.print_tree() print prettily | |||
2018-04-10 | Add Navigation docs | Denis Washington | |
2018-04-10 | Add Navigation2D docs | Denis Washington | |
2018-04-09 | WASAPI audio driver compile fix on mingw | Marcelo Fernandez | |
2018-04-09 | LineEdit placeholder alignment, content margins, and overflow bugs | robfram | |
LineEdit doesn't correctly uses style margins nor use placeholders width correctly, causing multiple rendering bugs. | |||
2018-04-09 | Merge pull request #18083 from Noshyaar/tutorial | Rémi Verschelde | |
Add new transform tutorial to the appropriate classes | |||
2018-04-09 | Merge pull request #18081 from AndreaCatania/arcle | Rémi Verschelde | |
Corrected area overlap cleaning | |||
2018-04-09 | Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning | Rémi Verschelde | |
Fix of RigidBody's configuration warning for Z axis | |||
2018-04-09 | Merge pull request #18079 from Crazy-P/Resolves-Inccorect-Quaternion-Conversion | Rémi Verschelde | |
Resolves Incorrect Quaternion Conversion | |||
2018-04-09 | Merge pull request #18075 from guilhermefelipecgs/fix_3086 | Rémi Verschelde | |
Fix custom cursor when it's hidden | |||
2018-04-09 | Merge pull request #16473 from ianb96/move_tab | Rémi Verschelde | |
Drag to Rearrange Editor Docks | |||
2018-04-09 | Add support for radio-looking items with icon | Pedro J. Estébanez | |
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. | |||
2018-04-09 | Merge pull request #18069 from mhilbrunner/docs-scenetree | Rémi Verschelde | |
[DOCS] SceneTree | |||
2018-04-09 | Allow set_custom_mouse_cursor use same cursor(image) with different shapes. | Guilherme Felipe | |
2018-04-09 | Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager | Rémi Verschelde | |
Fixed bug #17929. Inconsistent sort in file manager. | |||
2018-04-09 | Merge pull request #18040 from Paulb23/color_region_cache | Rémi Verschelde | |
Fixed colour regions and added local colour region cache | |||
2018-04-09 | Make BaseButton not emit press when container is scrolled | Ruslan Mustakov | |
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled. | |||
2018-04-09 | Fix custom cursor when it's hidden | Guilherme Felipe | |
[Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN. |